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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDraw.h" | 8 #include "SkDraw.h" |
9 #include "SkBlitter.h" | 9 #include "SkBlitter.h" |
10 #include "SkBounder.h" | 10 #include "SkBounder.h" |
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2347 dst[0] = verts[state.f0]; | 2347 dst[0] = verts[state.f0]; |
2348 dst[1] = verts[state.f1]; | 2348 dst[1] = verts[state.f1]; |
2349 dst[2] = verts[state.f2]; | 2349 dst[2] = verts[state.f2]; |
2350 return matrix->setPolyToPoly(src, dst, 3); | 2350 return matrix->setPolyToPoly(src, dst, 3); |
2351 } | 2351 } |
2352 | 2352 |
2353 class SkTriColorShader : public SkShader { | 2353 class SkTriColorShader : public SkShader { |
2354 public: | 2354 public: |
2355 SkTriColorShader() {} | 2355 SkTriColorShader() {} |
2356 | 2356 |
2357 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); | 2357 virtual SkShader::Context* createContext( |
| 2358 const SkBitmap&, const SkPaint&, const SkMatrix&, void*) const SK_OV
ERRIDE; |
| 2359 virtual size_t contextSize() const SK_OVERRIDE; |
2358 | 2360 |
2359 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID
E; | 2361 class TriColorShaderContext : public SkShader::Context { |
| 2362 public: |
| 2363 TriColorShaderContext(const SkTriColorShader& shader, const SkBitmap& de
vice, |
| 2364 const SkPaint& paint, const SkMatrix& matrix); |
| 2365 virtual ~TriColorShaderContext(); |
| 2366 |
| 2367 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); |
| 2368 |
| 2369 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; |
| 2370 |
| 2371 private: |
| 2372 SkMatrix fDstToUnit; |
| 2373 SkPMColor fColors[3]; |
| 2374 |
| 2375 typedef SkShader::Context INHERITED; |
| 2376 }; |
2360 | 2377 |
2361 SK_TO_STRING_OVERRIDE() | 2378 SK_TO_STRING_OVERRIDE() |
2362 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader) | 2379 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader) |
2363 | 2380 |
2364 protected: | 2381 protected: |
2365 SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {} | 2382 SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {} |
2366 | 2383 |
2367 private: | 2384 private: |
2368 SkMatrix fDstToUnit; | |
2369 SkPMColor fColors[3]; | |
2370 | |
2371 typedef SkShader INHERITED; | 2385 typedef SkShader INHERITED; |
2372 }; | 2386 }; |
2373 | 2387 |
2374 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[], | 2388 SkShader::Context* SkTriColorShader::createContext(const SkBitmap& device, const
SkPaint& paint, |
2375 int index0, int index1, int index2) { | 2389 const SkMatrix& matrix, void*
storage) const { |
| 2390 if (!this->validContext(device, paint, matrix)) { |
| 2391 return NULL; |
| 2392 } |
| 2393 |
| 2394 return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, device,
paint, matrix)); |
| 2395 } |
| 2396 |
| 2397 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S
kColor colors[], |
| 2398 int index0, int index1, int
index2) { |
2376 | 2399 |
2377 fColors[0] = SkPreMultiplyColor(colors[index0]); | 2400 fColors[0] = SkPreMultiplyColor(colors[index0]); |
2378 fColors[1] = SkPreMultiplyColor(colors[index1]); | 2401 fColors[1] = SkPreMultiplyColor(colors[index1]); |
2379 fColors[2] = SkPreMultiplyColor(colors[index2]); | 2402 fColors[2] = SkPreMultiplyColor(colors[index2]); |
2380 | 2403 |
2381 SkMatrix m, im; | 2404 SkMatrix m, im; |
2382 m.reset(); | 2405 m.reset(); |
2383 m.set(0, pts[index1].fX - pts[index0].fX); | 2406 m.set(0, pts[index1].fX - pts[index0].fX); |
2384 m.set(1, pts[index2].fX - pts[index0].fX); | 2407 m.set(1, pts[index2].fX - pts[index0].fX); |
2385 m.set(2, pts[index0].fX); | 2408 m.set(2, pts[index0].fX); |
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2400 int scale = SkScalarToFixed(v) >> 8; | 2423 int scale = SkScalarToFixed(v) >> 8; |
2401 if (scale < 0) { | 2424 if (scale < 0) { |
2402 scale = 0; | 2425 scale = 0; |
2403 } | 2426 } |
2404 if (scale > 255) { | 2427 if (scale > 255) { |
2405 scale = 255; | 2428 scale = 255; |
2406 } | 2429 } |
2407 return SkAlpha255To256(scale); | 2430 return SkAlpha255To256(scale); |
2408 } | 2431 } |
2409 | 2432 |
2410 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 2433 |
| 2434 SkTriColorShader::TriColorShaderContext::TriColorShaderContext( |
| 2435 const SkTriColorShader& shader, const SkBitmap& device, |
| 2436 const SkPaint& paint, const SkMatrix& matrix) |
| 2437 : INHERITED(shader, device, paint, matrix) {} |
| 2438 |
| 2439 SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {} |
| 2440 |
| 2441 size_t SkTriColorShader::contextSize() const { |
| 2442 return sizeof(TriColorShaderContext); |
| 2443 } |
| 2444 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor
dstC[], int count) { |
2411 SkPoint src; | 2445 SkPoint src; |
2412 | 2446 |
2413 for (int i = 0; i < count; i++) { | 2447 for (int i = 0; i < count; i++) { |
2414 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); | 2448 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); |
2415 x += 1; | 2449 x += 1; |
2416 | 2450 |
2417 int scale1 = ScalarTo256(src.fX); | 2451 int scale1 = ScalarTo256(src.fX); |
2418 int scale2 = ScalarTo256(src.fY); | 2452 int scale2 = ScalarTo256(src.fY); |
2419 int scale0 = 256 - scale1 - scale2; | 2453 int scale0 = 256 - scale1 - scale2; |
2420 if (scale0 < 0) { | 2454 if (scale0 < 0) { |
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2485 if (NULL == shader) { | 2519 if (NULL == shader) { |
2486 // if we have no shader, we ignore the texture coordinates | 2520 // if we have no shader, we ignore the texture coordinates |
2487 textures = NULL; | 2521 textures = NULL; |
2488 } else if (NULL == textures) { | 2522 } else if (NULL == textures) { |
2489 // if we don't have texture coordinates, ignore the shader | 2523 // if we don't have texture coordinates, ignore the shader |
2490 p.setShader(NULL); | 2524 p.setShader(NULL); |
2491 shader = NULL; | 2525 shader = NULL; |
2492 } | 2526 } |
2493 | 2527 |
2494 // setup the custom shader (if needed) | 2528 // setup the custom shader (if needed) |
| 2529 SkAutoTUnref<SkComposeShader> composeShader; |
2495 if (NULL != colors) { | 2530 if (NULL != colors) { |
2496 if (NULL == textures) { | 2531 if (NULL == textures) { |
2497 // just colors (no texture) | 2532 // just colors (no texture) |
2498 shader = p.setShader(&triShader); | 2533 shader = p.setShader(&triShader); |
2499 } else { | 2534 } else { |
2500 // colors * texture | 2535 // colors * texture |
2501 SkASSERT(shader); | 2536 SkASSERT(shader); |
2502 bool releaseMode = false; | 2537 bool releaseMode = false; |
2503 if (NULL == xmode) { | 2538 if (NULL == xmode) { |
2504 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode); | 2539 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode); |
2505 releaseMode = true; | 2540 releaseMode = true; |
2506 } | 2541 } |
2507 SkShader* compose = SkNEW_ARGS(SkComposeShader, | 2542 composeShader.reset(SkNEW_ARGS(SkComposeShader, (&triShader, shader,
xmode))); |
2508 (&triShader, shader, xmode)); | 2543 p.setShader(composeShader); |
2509 p.setShader(compose)->unref(); | |
2510 if (releaseMode) { | 2544 if (releaseMode) { |
2511 xmode->unref(); | 2545 xmode->unref(); |
2512 } | 2546 } |
2513 } | 2547 } |
2514 } | 2548 } |
2515 | 2549 |
2516 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p); | 2550 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p); |
2517 // important that we abort early, as below we may manipulate the shader | 2551 // Abort early if we failed to create a shader context. |
2518 // and that is only valid if the shader returned true from setContext. | |
2519 // If it returned false, then our blitter will be the NullBlitter. | |
2520 if (blitter->isNullBlitter()) { | 2552 if (blitter->isNullBlitter()) { |
2521 return; | 2553 return; |
2522 } | 2554 } |
2523 | 2555 |
2524 // setup our state and function pointer for iterating triangles | 2556 // setup our state and function pointer for iterating triangles |
2525 VertState state(count, indices, indexCount); | 2557 VertState state(count, indices, indexCount); |
2526 VertState::Proc vertProc = state.chooseProc(vmode); | 2558 VertState::Proc vertProc = state.chooseProc(vmode); |
2527 | 2559 |
2528 if (NULL != textures || NULL != colors) { | 2560 if (NULL != textures || NULL != colors) { |
2529 SkMatrix tempM; | 2561 SkMatrix tempM; |
2530 SkMatrix savedLocalM; | 2562 SkMatrix savedLocalM; |
2531 if (shader) { | 2563 if (shader) { |
2532 savedLocalM = shader->getLocalMatrix(); | 2564 savedLocalM = shader->getLocalMatrix(); |
2533 } | 2565 } |
2534 | 2566 |
2535 // setContext has already been called and verified to return true | |
2536 // by the constructor of SkAutoBlitterChoose | |
2537 bool prevContextSuccess = true; | |
2538 while (vertProc(&state)) { | 2567 while (vertProc(&state)) { |
2539 if (NULL != textures) { | 2568 if (NULL != textures) { |
2540 if (texture_to_matrix(state, vertices, textures, &tempM)) { | 2569 if (texture_to_matrix(state, vertices, textures, &tempM)) { |
2541 tempM.postConcat(savedLocalM); | 2570 tempM.postConcat(savedLocalM); |
2542 shader->setLocalMatrix(tempM); | 2571 shader->setLocalMatrix(tempM); |
2543 // Need to recall setContext since we changed the local matr
ix. | 2572 if (!blitter->resetShaderContext(*fBitmap, p, *fMatrix)) { |
2544 // However, we also need to balance the calls this with a | |
2545 // call to endContext which requires tracking the result of | |
2546 // the previous call to setContext. | |
2547 if (prevContextSuccess) { | |
2548 shader->endContext(); | |
2549 } | |
2550 prevContextSuccess = shader->setContext(*fBitmap, p, *fMatri
x); | |
2551 if (!prevContextSuccess) { | |
2552 continue; | 2573 continue; |
2553 } | 2574 } |
2554 } | 2575 } |
2555 } | 2576 } |
2556 if (NULL != colors) { | 2577 if (NULL != colors) { |
2557 if (!triShader.setup(vertices, colors, | 2578 // Find the context for triShader. |
2558 state.f0, state.f1, state.f2)) { | 2579 SkTriColorShader::TriColorShaderContext* triColorShaderContext; |
| 2580 |
| 2581 SkShader::Context* shaderContext = blitter->getShaderContext(); |
| 2582 SkASSERT(shaderContext); |
| 2583 if (p.getShader() == &triShader) { |
| 2584 triColorShaderContext = |
| 2585 static_cast<SkTriColorShader::TriColorShaderContext*
>(shaderContext); |
| 2586 } else { |
| 2587 // The shader is a compose shader and triShader is its first
shader. |
| 2588 SkASSERT(p.getShader() == composeShader); |
| 2589 SkASSERT(composeShader->getShaderA() == &triShader); |
| 2590 SkComposeShader::ComposeShaderContext* composeShaderContext
= |
| 2591 static_cast<SkComposeShader::ComposeShaderContext*>(
shaderContext); |
| 2592 SkShader::Context* shaderContextA = composeShaderContext->ge
tShaderContextA(); |
| 2593 triColorShaderContext = |
| 2594 static_cast<SkTriColorShader::TriColorShaderContext*
>(shaderContextA); |
| 2595 } |
| 2596 |
| 2597 if (!triColorShaderContext->setup(vertices, colors, |
| 2598 state.f0, state.f1, state.f2))
{ |
2559 continue; | 2599 continue; |
2560 } | 2600 } |
2561 } | 2601 } |
2562 | 2602 |
2563 SkPoint tmp[] = { | 2603 SkPoint tmp[] = { |
2564 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] | 2604 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] |
2565 }; | 2605 }; |
2566 SkScan::FillTriangle(tmp, *fRC, blitter.get()); | 2606 SkScan::FillTriangle(tmp, *fRC, blitter.get()); |
2567 } | 2607 } |
2568 | 2608 |
2569 // now restore the shader's original local matrix | 2609 // now restore the shader's original local matrix |
2570 if (NULL != shader) { | 2610 if (NULL != shader) { |
2571 shader->setLocalMatrix(savedLocalM); | 2611 shader->setLocalMatrix(savedLocalM); |
2572 } | 2612 } |
2573 | |
2574 // If the final call to setContext fails we must make it suceed so that
the | |
2575 // call to endContext in the destructor for SkAutoBlitterChoose is balan
ced. | |
2576 if (!prevContextSuccess) { | |
2577 prevContextSuccess = shader->setContext(*fBitmap, paint, SkMatrix::I
()); | |
2578 SkASSERT(prevContextSuccess); | |
2579 } | |
2580 } else { | 2613 } else { |
2581 // no colors[] and no texture | 2614 // no colors[] and no texture |
2582 HairProc hairProc = ChooseHairProc(paint.isAntiAlias()); | 2615 HairProc hairProc = ChooseHairProc(paint.isAntiAlias()); |
2583 const SkRasterClip& clip = *fRC; | 2616 const SkRasterClip& clip = *fRC; |
2584 while (vertProc(&state)) { | 2617 while (vertProc(&state)) { |
2585 hairProc(devVerts[state.f0], devVerts[state.f1], clip, blitter.get()
); | 2618 hairProc(devVerts[state.f0], devVerts[state.f1], clip, blitter.get()
); |
2586 hairProc(devVerts[state.f1], devVerts[state.f2], clip, blitter.get()
); | 2619 hairProc(devVerts[state.f1], devVerts[state.f2], clip, blitter.get()
); |
2587 hairProc(devVerts[state.f2], devVerts[state.f0], clip, blitter.get()
); | 2620 hairProc(devVerts[state.f2], devVerts[state.f0], clip, blitter.get()
); |
2588 } | 2621 } |
2589 } | 2622 } |
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2801 mask->fImage = SkMask::AllocImage(size); | 2834 mask->fImage = SkMask::AllocImage(size); |
2802 memset(mask->fImage, 0, mask->computeImageSize()); | 2835 memset(mask->fImage, 0, mask->computeImageSize()); |
2803 } | 2836 } |
2804 | 2837 |
2805 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2838 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
2806 draw_into_mask(*mask, devPath, style); | 2839 draw_into_mask(*mask, devPath, style); |
2807 } | 2840 } |
2808 | 2841 |
2809 return true; | 2842 return true; |
2810 } | 2843 } |
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