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Side by Side Diff: include/core/SkEmptyShader.h

Issue 207683004: Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
11 #ifndef SkEmptyShader_DEFINED 11 #ifndef SkEmptyShader_DEFINED
12 #define SkEmptyShader_DEFINED 12 #define SkEmptyShader_DEFINED
13 13
14 #include "SkShader.h" 14 #include "SkShader.h"
15 15
16 /** 16 /**
17 * \class SkEmptyShader 17 * \class SkEmptyShader
18 * A Shader that always draws nothing. Its setContext always returns false, 18 * A Shader that always draws nothing. Its createContext always returns NULL.
19 * so it never expects that its shadeSpan() methods will get called.
20 */ 19 */
21 class SK_API SkEmptyShader : public SkShader { 20 class SK_API SkEmptyShader : public SkShader {
22 public: 21 public:
23 SkEmptyShader() {} 22 SkEmptyShader() {}
24 23
25 virtual uint32_t getFlags() SK_OVERRIDE; 24 virtual size_t contextSize() const SK_OVERRIDE {
26 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; 25 // Even though createContext returns NULL we have to return a value of a t least
27 virtual bool setContext(const SkBitmap&, const SkPaint&, 26 // sizeof(SkShader::Context) to satisfy SkSmallAllocator.
28 const SkMatrix&) SK_OVERRIDE; 27 return sizeof(SkShader::Context);
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID E; 28 }
30 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI DE; 29
31 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE RRIDE; 30 virtual bool validContext(const SkBitmap&, const SkPaint&,
31 const SkMatrix&, SkMatrix* totalInverse = NULL) co nst SK_OVERRIDE {
32 return false;
33 }
34
35 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
36 const SkMatrix&, void*) const SK_OV ERRIDE {
37 // validContext returns false.
38 return NULL;
39 }
32 40
33 SK_TO_STRING_OVERRIDE() 41 SK_TO_STRING_OVERRIDE()
34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) 42 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
35 43
36 protected: 44 protected:
37 SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {} 45 SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
38 46
39 private: 47 private:
40 typedef SkShader INHERITED; 48 typedef SkShader INHERITED;
41 }; 49 };
42 50
43 #endif 51 #endif
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