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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
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23 at draw time. | 23 at draw time. |
24 */ | 24 */ |
25 SkColorShader(); | 25 SkColorShader(); |
26 | 26 |
27 /** Create a ColorShader that ignores the color in the paint, and uses the | 27 /** Create a ColorShader that ignores the color in the paint, and uses the |
28 specified color. Note: like all shaders, at draw time the paint's alpha | 28 specified color. Note: like all shaders, at draw time the paint's alpha |
29 will be respected, and is applied to the specified color. | 29 will be respected, and is applied to the specified color. |
30 */ | 30 */ |
31 SkColorShader(SkColor c); | 31 SkColorShader(SkColor c); |
32 | 32 |
33 virtual ~SkColorShader(); | 33 virtual bool isOpaque() const SK_OVERRIDE; |
34 | 34 |
35 virtual uint32_t getFlags() SK_OVERRIDE; | 35 virtual SkShader::Context* createContext(const SkBitmap& device, |
36 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | 36 const SkPaint& paint, |
37 virtual bool isOpaque() const SK_OVERRIDE; | 37 const SkMatrix& matrix, |
38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, | 38 void* storage) const SK_OVERRIDE; |
39 const SkMatrix& matrix) SK_OVERRIDE; | 39 |
40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID
E; | 40 virtual size_t contextSize() const SK_OVERRIDE { |
41 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI
DE; | 41 return sizeof(ColorShaderContext); |
42 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE
RRIDE; | 42 } |
| 43 |
| 44 class ColorShaderContext : public SkShader::Context { |
| 45 public: |
| 46 ColorShaderContext(const SkColorShader& shader, const SkBitmap& device, |
| 47 const SkPaint& paint, const SkMatrix& matrix); |
| 48 |
| 49 virtual uint32_t getFlags() const SK_OVERRIDE; |
| 50 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
| 51 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE
RRIDE; |
| 52 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV
ERRIDE; |
| 53 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK
_OVERRIDE; |
| 54 |
| 55 private: |
| 56 SkPMColor fPMColor; |
| 57 uint32_t fFlags; |
| 58 uint16_t fColor16; |
| 59 |
| 60 typedef SkShader::Context INHERITED; |
| 61 }; |
43 | 62 |
44 // we return false for this, use asAGradient | 63 // we return false for this, use asAGradient |
45 virtual BitmapType asABitmap(SkBitmap* outTexture, | 64 virtual BitmapType asABitmap(SkBitmap* outTexture, |
46 SkMatrix* outMatrix, | 65 SkMatrix* outMatrix, |
47 TileMode xy[2]) const SK_OVERRIDE; | 66 TileMode xy[2]) const SK_OVERRIDE; |
48 | 67 |
49 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | 68 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
50 | 69 |
51 SK_TO_STRING_OVERRIDE() | 70 SK_TO_STRING_OVERRIDE() |
52 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | 71 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
53 | 72 |
54 protected: | 73 protected: |
55 SkColorShader(SkReadBuffer&); | 74 SkColorShader(SkReadBuffer&); |
56 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
57 | 76 |
58 private: | 77 private: |
59 | |
60 SkColor fColor; // ignored if fInheritColor is true | 78 SkColor fColor; // ignored if fInheritColor is true |
61 SkPMColor fPMColor; // cached after setContext() | |
62 uint32_t fFlags; // cached after setContext() | |
63 uint16_t fColor16; // cached after setContext() | |
64 SkBool8 fInheritColor; | 79 SkBool8 fInheritColor; |
65 | 80 |
66 typedef SkShader INHERITED; | 81 typedef SkShader INHERITED; |
67 }; | 82 }; |
68 | 83 |
69 #endif | 84 #endif |
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