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Side by Side Diff: include/core/SkColorShader.h

Issue 207683004: Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2007 The Android Open Source Project 3 * Copyright 2007 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkColorShader_DEFINED 10 #ifndef SkColorShader_DEFINED
(...skipping 12 matching lines...) Expand all
23 at draw time. 23 at draw time.
24 */ 24 */
25 SkColorShader(); 25 SkColorShader();
26 26
27 /** Create a ColorShader that ignores the color in the paint, and uses the 27 /** Create a ColorShader that ignores the color in the paint, and uses the
28 specified color. Note: like all shaders, at draw time the paint's alpha 28 specified color. Note: like all shaders, at draw time the paint's alpha
29 will be respected, and is applied to the specified color. 29 will be respected, and is applied to the specified color.
30 */ 30 */
31 SkColorShader(SkColor c); 31 SkColorShader(SkColor c);
32 32
33 virtual ~SkColorShader(); 33 virtual bool isOpaque() const SK_OVERRIDE;
34 34
35 virtual uint32_t getFlags() SK_OVERRIDE; 35 virtual SkShader::Context* createContext(const SkBitmap& device,
36 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; 36 const SkPaint& paint,
37 virtual bool isOpaque() const SK_OVERRIDE; 37 const SkMatrix& matrix,
38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 38 void* storage) const SK_OVERRIDE;
39 const SkMatrix& matrix) SK_OVERRIDE; 39
40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID E; 40 virtual size_t contextSize() const SK_OVERRIDE {
41 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI DE; 41 return sizeof(ColorShaderContext);
42 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE RRIDE; 42 }
43
44 class ColorShaderContext : public SkShader::Context {
45 public:
46 ColorShaderContext(const SkColorShader& shader, const SkBitmap& device,
47 const SkPaint& paint, const SkMatrix& matrix);
48
49 virtual uint32_t getFlags() const SK_OVERRIDE;
50 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
51 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE RRIDE;
52 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV ERRIDE;
53 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK _OVERRIDE;
54
55 private:
56 SkPMColor fPMColor;
57 uint32_t fFlags;
58 uint16_t fColor16;
59
60 typedef SkShader::Context INHERITED;
61 };
43 62
44 // we return false for this, use asAGradient 63 // we return false for this, use asAGradient
45 virtual BitmapType asABitmap(SkBitmap* outTexture, 64 virtual BitmapType asABitmap(SkBitmap* outTexture,
46 SkMatrix* outMatrix, 65 SkMatrix* outMatrix,
47 TileMode xy[2]) const SK_OVERRIDE; 66 TileMode xy[2]) const SK_OVERRIDE;
48 67
49 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; 68 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
50 69
51 SK_TO_STRING_OVERRIDE() 70 SK_TO_STRING_OVERRIDE()
52 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) 71 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
53 72
54 protected: 73 protected:
55 SkColorShader(SkReadBuffer&); 74 SkColorShader(SkReadBuffer&);
56 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
57 76
58 private: 77 private:
59
60 SkColor fColor; // ignored if fInheritColor is true 78 SkColor fColor; // ignored if fInheritColor is true
61 SkPMColor fPMColor; // cached after setContext()
62 uint32_t fFlags; // cached after setContext()
63 uint16_t fColor16; // cached after setContext()
64 SkBool8 fInheritColor; 79 SkBool8 fInheritColor;
65 80
66 typedef SkShader INHERITED; 81 typedef SkShader INHERITED;
67 }; 82 };
68 83
69 #endif 84 #endif
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