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Side by Side Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 207683004: Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase; SkPictureShader Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGradientShaderPriv_DEFINED 8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED
10 10
11 #include "SkGradientShader.h" 11 #include "SkGradientShader.h"
12 #include "SkClampRange.h" 12 #include "SkClampRange.h"
13 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
14 #include "SkReadBuffer.h" 14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h" 15 #include "SkWriteBuffer.h"
16 #include "SkMallocPixelRef.h" 16 #include "SkMallocPixelRef.h"
17 #include "SkUnitMapper.h" 17 #include "SkUnitMapper.h"
18 #include "SkUtils.h" 18 #include "SkUtils.h"
19 #include "SkTemplates.h" 19 #include "SkTemplates.h"
20 #include "SkBitmapCache.h" 20 #include "SkBitmapCache.h"
21 #include "SkShader.h" 21 #include "SkShader.h"
22 #include "SkOnce.h"
22 23
23 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1, 24 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
24 int count) { 25 int count) {
25 if (count > 0) { 26 if (count > 0) {
26 if (v0 == v1) { 27 if (v0 == v1) {
27 sk_memset32(dst, v0, count); 28 sk_memset32(dst, v0, count);
28 } else { 29 } else {
29 int pairs = count >> 1; 30 int pairs = count >> 1;
30 for (int i = 0; i < pairs; i++) { 31 for (int i = 0; i < pairs; i++) {
31 *dst++ = v0; 32 *dst++ = v0;
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 int fCount; 95 int fCount;
95 SkShader::TileMode fTileMode; 96 SkShader::TileMode fTileMode;
96 SkUnitMapper* fMapper; 97 SkUnitMapper* fMapper;
97 uint32_t fFlags; 98 uint32_t fFlags;
98 }; 99 };
99 100
100 public: 101 public:
101 SkGradientShaderBase(const Descriptor& desc); 102 SkGradientShaderBase(const Descriptor& desc);
102 virtual ~SkGradientShaderBase(); 103 virtual ~SkGradientShaderBase();
103 104
104 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE; 105 // The cache is initialized on-demand when getCache16/32 is called.
105 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } 106 class GradientShaderCache : public SkRefCnt {
107 public:
108 GradientShaderCache(U8CPU alpha, const SkGradientShaderBase& shader);
109 ~GradientShaderCache();
110
111 const uint16_t* getCache16();
112 const SkPMColor* getCache32();
113
114 SkMallocPixelRef* getCache32PixelRef() const { return fCache32PixelRef; }
115
116 unsigned getAlpha() const { return fCacheAlpha; }
117
118 private:
119 // Working pointers. If either is NULL, we need to recompute the corresp onding cache values.
120 uint16_t* fCache16;
121 SkPMColor* fCache32;
122
123 uint16_t* fCache16Storage; // Storage for fCache16, allocated on de mand.
124 SkMallocPixelRef* fCache32PixelRef;
125 unsigned fCacheAlpha; // The alpha value we used when we compu ted the cache.
126 // Larger than 8bits so we can store uni nitialized value.
127
128 const SkGradientShaderBase& fShader;
129
130 // Make sure we only initialize the caches once.
131 bool fCache16Inited, fCache32Inited;
132 SkMutex fCache16Mutex, fCache32Mutex;
133
134 static void initCache16(GradientShaderCache* cache);
135 static void initCache32(GradientShaderCache* cache);
136
137 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int coun t);
138 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int cou nt,
139 U8CPU alpha, uint32_t gradFlags);
140 };
141
142 class GradientShaderBaseContext : public SkShader::Context {
143 public:
144 GradientShaderBaseContext(const SkGradientShaderBase& shader, const SkBi tmap& device,
145 const SkPaint& paint, const SkMatrix& matrix);
146 ~GradientShaderBaseContext() {}
147
148 protected:
149 SkMatrix fDstToIndex;
150 SkMatrix::MapXYProc fDstToIndexProc;
151 uint8_t fDstToIndexClass;
152 uint8_t fFlags;
153
154 SkAutoTUnref<GradientShaderCache> fCache;
155
156 private:
157 typedef SkShader::Context INHERITED;
158 };
159
106 virtual bool isOpaque() const SK_OVERRIDE; 160 virtual bool isOpaque() const SK_OVERRIDE;
107 161
108 void getGradientTableBitmap(SkBitmap*) const; 162 void getGradientTableBitmap(SkBitmap*) const;
109 163
110 enum { 164 enum {
111 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 165 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
112 /// it, use a larger cache. 166 /// it, use a larger cache.
113 kCache16Bits = 8, 167 kCache16Bits = 8,
114 kCache16Count = (1 << kCache16Bits), 168 kCache16Count = (1 << kCache16Bits),
115 kCache16Shift = 16 - kCache16Bits, 169 kCache16Shift = 16 - kCache16Bits,
116 kSqrt16Shift = 8 - kCache16Bits, 170 kSqrt16Shift = 8 - kCache16Bits,
117 171
118 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 172 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
119 /// it, use a larger cache. 173 /// it, use a larger cache.
120 kCache32Bits = 8, 174 kCache32Bits = 8,
121 kCache32Count = (1 << kCache32Bits), 175 kCache32Count = (1 << kCache32Bits),
122 kCache32Shift = 16 - kCache32Bits, 176 kCache32Shift = 16 - kCache32Bits,
123 kSqrt32Shift = 8 - kCache32Bits, 177 kSqrt32Shift = 8 - kCache32Bits,
124 178
125 /// This value is used to *read* the dither cache; it may be 0 179 /// This value is used to *read* the dither cache; it may be 0
126 /// if dithering is disabled. 180 /// if dithering is disabled.
127 kDitherStride32 = kCache32Count, 181 kDitherStride32 = kCache32Count,
128 kDitherStride16 = kCache16Count, 182 kDitherStride16 = kCache16Count,
129 }; 183 };
130 184
131
132 protected: 185 protected:
133 SkGradientShaderBase(SkReadBuffer& ); 186 SkGradientShaderBase(SkReadBuffer& );
134 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 187 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
135 SK_TO_STRING_OVERRIDE() 188 SK_TO_STRING_OVERRIDE()
136 189
137 SkUnitMapper* fMapper; 190 SkUnitMapper* fMapper;
138 SkMatrix fPtsToUnit; // set by subclass 191 SkMatrix fPtsToUnit; // set by subclass
139 SkMatrix fDstToIndex;
140 SkMatrix::MapXYProc fDstToIndexProc;
141 TileMode fTileMode; 192 TileMode fTileMode;
142 TileProc fTileProc; 193 TileProc fTileProc;
143 int fColorCount; 194 int fColorCount;
144 uint8_t fDstToIndexClass;
145 uint8_t fFlags;
146 uint8_t fGradFlags; 195 uint8_t fGradFlags;
147 196
148 struct Rec { 197 struct Rec {
149 SkFixed fPos; // 0...1 198 SkFixed fPos; // 0...1
150 uint32_t fScale; // (1 << 24) / range 199 uint32_t fScale; // (1 << 24) / range
151 }; 200 };
152 Rec* fRecs; 201 Rec* fRecs;
153 202
154 const uint16_t* getCache16() const;
155 const SkPMColor* getCache32() const;
156
157 void commonAsAGradient(GradientInfo*) const; 203 void commonAsAGradient(GradientInfo*) const;
158 204
159 private: 205 private:
160 enum { 206 enum {
161 kColorStorageCount = 4, // more than this many colors, and we'll use sk_ malloc for the space 207 kColorStorageCount = 4, // more than this many colors, and we'll use sk_ malloc for the space
162 208
163 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec)) 209 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
164 }; 210 };
165 SkColor fStorage[(kStorageSize + 3) >> 2]; 211 SkColor fStorage[(kStorageSize + 3) >> 2];
166 SkColor* fOrigColors; // original colors, before modulation by paint in s etContext 212 SkColor* fOrigColors; // original colors, before modulation by paint in c ontext.
167 bool fColorsAreOpaque; 213 bool fColorsAreOpaque;
168 214
169 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values 215 GradientShaderCache* getCache(U8CPU alpha) const;
170 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values 216 mutable SkAutoTUnref<GradientShaderCache> fCache;
171 217
172 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated o n demand
173 mutable SkMallocPixelRef* fCache32PixelRef;
174 mutable unsigned fCacheAlpha; // the alpha value we used when we c omputed the cache. larger than 8bits so we can store uninitialized value
175
176 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
177 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
178 U8CPU alpha, uint32_t gradFlags);
179 void setCacheAlpha(U8CPU alpha) const;
180 void initCommon(); 218 void initCommon();
181 219
182 typedef SkShader INHERITED; 220 typedef SkShader INHERITED;
183 }; 221 };
184 222
185 static inline int init_dither_toggle(int x, int y) { 223 static inline int init_dither_toggle(int x, int y) {
186 x &= 1; 224 x &= 1;
187 y = (y & 1) << 1; 225 y = (y & 1) << 1;
188 return (x | y) * SkGradientShaderBase::kDitherStride32; 226 return (x | y) * SkGradientShaderBase::kDitherStride32;
189 } 227 }
(...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after
381 GrGLUniformManager::UniformHandle fColorStartUni; 419 GrGLUniformManager::UniformHandle fColorStartUni;
382 GrGLUniformManager::UniformHandle fColorMidUni; 420 GrGLUniformManager::UniformHandle fColorMidUni;
383 GrGLUniformManager::UniformHandle fColorEndUni; 421 GrGLUniformManager::UniformHandle fColorEndUni;
384 422
385 typedef GrGLEffect INHERITED; 423 typedef GrGLEffect INHERITED;
386 }; 424 };
387 425
388 #endif 426 #endif
389 427
390 #endif 428 #endif
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