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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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48 this->INHERITED::flatten(buffer); | 48 this->INHERITED::flatten(buffer); |
49 | 49 |
50 buffer.write32(fTmx); | 50 buffer.write32(fTmx); |
51 buffer.write32(fTmy); | 51 buffer.write32(fTmy); |
52 buffer.writeBool(NULL != fPicture); | 52 buffer.writeBool(NULL != fPicture); |
53 if (fPicture) { | 53 if (fPicture) { |
54 fPicture->flatten(buffer); | 54 fPicture->flatten(buffer); |
55 } | 55 } |
56 } | 56 } |
57 | 57 |
58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { | 58 SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
60 return false; | 60 return NULL; |
61 } | 61 } |
62 | 62 |
63 SkMatrix m; | 63 SkMatrix m; |
64 if (this->hasLocalMatrix()) { | 64 if (this->hasLocalMatrix()) { |
65 m.setConcat(matrix, this->getLocalMatrix()); | 65 m.setConcat(matrix, this->getLocalMatrix()); |
66 } else { | 66 } else { |
67 m = matrix; | 67 m = matrix; |
68 } | 68 } |
69 | 69 |
70 // Use a rotation-invariant scale | 70 // Use a rotation-invariant scale |
71 SkPoint scale; | 71 SkPoint scale; |
72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
73 // Decomposition failed, use an approximation. | 73 // Decomposition failed, use an approximation. |
74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), | 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), |
75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); | 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); |
76 } | 76 } |
77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); | 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); |
78 | 78 |
79 SkISize tileSize = scaledSize.toRound(); | 79 SkISize tileSize = scaledSize.toRound(); |
80 if (tileSize.isEmpty()) { | 80 if (tileSize.isEmpty()) { |
81 return false; | 81 return NULL; |
82 } | 82 } |
83 | 83 |
84 // The actual scale, compensating for rounding. | 84 // The actual scale, compensating for rounding. |
85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), | 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), |
86 SkIntToScalar(tileSize.height()) / fPicture- >height()); | 86 SkIntToScalar(tileSize.height()) / fPicture- >height()); |
87 | 87 |
88 if (!fCachedShader || tileScale != fCachedTileScale) { | 88 SK_DECLARE_STATIC_MUTEX(cachedShaderMutex); |
scroggo
2014/04/11 15:51:45
Why is this static?
Dominik Grewe
2014/04/11 17:08:22
Good point. It should be a regular class member.
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89 SkAutoMutexAcquire ama(cachedShaderMutex); | |
scroggo
2014/04/11 15:51:45
It seems like we're doing an awful lot inside this
Dominik Grewe
2014/04/11 17:08:22
We always have to lock though before we access the
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90 | |
91 if (!fCachedBitmapShader || tileScale != fCachedTileScale) { | |
scroggo
2014/04/11 15:51:45
Sort of tied into my last comment, if the cached s
Dominik Grewe
2014/04/11 17:08:22
I didn't even realize the setLocalMatrix below...
scroggo
2014/04/11 17:51:36
Yes. It may make more sense to make that change al
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89 SkBitmap bm; | 92 SkBitmap bm; |
90 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { | 93 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
91 return false; | 94 return NULL; |
92 } | 95 } |
93 bm.eraseColor(SK_ColorTRANSPARENT); | 96 bm.eraseColor(SK_ColorTRANSPARENT); |
94 | 97 |
95 SkCanvas canvas(bm); | 98 SkCanvas canvas(bm); |
96 canvas.scale(tileScale.width(), tileScale.height()); | 99 canvas.scale(tileScale.width(), tileScale.height()); |
97 canvas.drawPicture(*fPicture); | 100 canvas.drawPicture(*fPicture); |
98 | 101 |
99 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); | 102 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
100 fCachedTileScale = tileScale; | 103 fCachedTileScale = tileScale; |
101 } | 104 } |
102 | 105 |
103 SkMatrix shaderMatrix = this->getLocalMatrix(); | 106 SkMatrix shaderMatrix = this->getLocalMatrix(); |
104 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 107 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
105 fCachedShader->setLocalMatrix(shaderMatrix); | 108 fCachedBitmapShader->setLocalMatrix(shaderMatrix); |
106 | 109 |
107 return true; | 110 fCachedBitmapShader.get()->ref(); |
scroggo
2014/04/11 15:51:45
Typically the caller refs the object that gets ret
Dominik Grewe
2014/04/11 17:08:22
Yes, we have to do it inside the mutex cause other
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111 return fCachedBitmapShader; | |
108 } | 112 } |
109 | 113 |
110 bool SkPictureShader::setContext(const SkBitmap& device, | 114 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint& paint, |
111 const SkPaint& paint, | 115 const SkMatrix& matrix, SkMatrix* total Inverse) const { |
112 const SkMatrix& matrix) { | 116 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { |
113 if (!this->buildBitmapShader(matrix)) { | 117 return NULL; |
114 return false; | |
115 } | 118 } |
116 | 119 |
117 if (!this->INHERITED::setContext(device, paint, matrix)) { | 120 SkShader* bitmapShader = this->buildBitmapShader(matrix); |
118 return false; | 121 if (!bitmapShader) { |
122 return NULL; | |
119 } | 123 } |
120 | 124 |
121 SkASSERT(fCachedShader); | 125 if (!bitmapShader->validContext(device, paint, matrix)) { |
122 if (!fCachedShader->setContext(device, paint, matrix)) { | 126 bitmapShader->unref(); |
123 this->INHERITED::endContext(); | 127 return NULL; |
124 return false; | |
125 } | 128 } |
126 | 129 |
127 return true; | 130 return bitmapShader; |
128 } | 131 } |
129 | 132 |
130 void SkPictureShader::endContext() { | 133 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, |
131 SkASSERT(fCachedShader); | 134 const SkMatrix& matrix, SkMatrix* totalInvers e) const { |
132 fCachedShader->endContext(); | 135 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot alInverse)); |
133 | 136 return shader != NULL; |
134 this->INHERITED::endContext(); | |
135 } | 137 } |
136 | 138 |
137 uint32_t SkPictureShader::getFlags() { | 139 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const SkPaint& paint, |
138 if (NULL != fCachedShader) { | 140 const SkMatrix& matrix, void* storage) const { |
139 return fCachedShader->getFlags(); | 141 SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL); |
142 if (!bitmapShader) { | |
143 return NULL; | |
144 } | |
145 | |
146 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, | |
147 (*this, device, paint, matrix, bitmapShader)); | |
148 } | |
149 | |
150 size_t SkPictureShader::contextSize() const { | |
151 return sizeof(PictureShaderContext); | |
152 } | |
153 | |
154 SkPictureShader::PictureShaderContext::PictureShaderContext( | |
155 const SkPictureShader& shader, const SkBitmap& device, | |
156 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) | |
157 : INHERITED(shader, device, paint, matrix) | |
158 , fBitmapShader(bitmapShader) | |
159 { | |
160 // TODO(dominikg): Can we avoid heap alloc here and instead put it in the sa me | |
161 // storage as this? The problem is that SkPicutreShader::con textSize() | |
162 // doesn't know the size of the bitmap shader's context. | |
Dominik Grewe
2014/04/11 12:39:52
Any ideas?
scroggo
2014/04/11 15:51:45
No. I guess we don't know because we don't what ty
Dominik Grewe
2014/04/11 17:08:22
Yeah, we could hard-code a maximum size, but that'
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163 fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize()); | |
164 fBitmapShaderContext = fBitmapShader->createContext( | |
165 device, paint, matrix, fBitmapShaderContextStorage); | |
166 SkASSERT(fBitmapShaderContext); | |
167 } | |
168 | |
169 SkPictureShader::PictureShaderContext::~PictureShaderContext() { | |
170 fBitmapShaderContext->SkShader::Context::~Context(); | |
171 sk_free(fBitmapShaderContextStorage); | |
172 } | |
173 | |
174 uint32_t SkPictureShader::PictureShaderContext::getFlags() { | |
175 if (fBitmapShaderContext) { | |
scroggo
2014/04/11 15:51:45
I don't think this can ever be NULL, since it's cr
Dominik Grewe
2014/04/11 17:08:22
Done.
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176 return fBitmapShaderContext->getFlags(); | |
140 } | 177 } |
141 return 0; | 178 return 0; |
142 } | 179 } |
143 | 180 |
144 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { | 181 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc (void** ctx) { |
145 if (fCachedShader) { | 182 if (fBitmapShaderContext) { |
scroggo
2014/04/11 15:51:45
This should never be NULL.
Dominik Grewe
2014/04/11 17:08:22
Done.
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146 return fCachedShader->asAShadeProc(ctx); | 183 return fBitmapShaderContext->asAShadeProc(ctx); |
147 } | 184 } |
148 return NULL; | 185 return NULL; |
149 } | 186 } |
150 | 187 |
151 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 188 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds tC[], int count) { |
152 SkASSERT(fCachedShader); | 189 SkASSERT(fBitmapShaderContext); |
153 fCachedShader->shadeSpan(x, y, dstC, count); | 190 fBitmapShaderContext->shadeSpan(x, y, dstC, count); |
154 } | 191 } |
155 | 192 |
156 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | 193 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t d stC[], int count) { |
157 SkASSERT(fCachedShader); | 194 SkASSERT(fBitmapShaderContext); |
158 fCachedShader->shadeSpan16(x, y, dstC, count); | 195 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); |
159 } | 196 } |
160 | 197 |
161 #ifndef SK_IGNORE_TO_STRING | 198 #ifndef SK_IGNORE_TO_STRING |
162 void SkPictureShader::toString(SkString* str) const { | 199 void SkPictureShader::toString(SkString* str) const { |
163 static const char* gTileModeName[SkShader::kTileModeCount] = { | 200 static const char* gTileModeName[SkShader::kTileModeCount] = { |
164 "clamp", "repeat", "mirror" | 201 "clamp", "repeat", "mirror" |
165 }; | 202 }; |
166 | 203 |
167 str->appendf("PictureShader: [%d:%d] ", | 204 str->appendf("PictureShader: [%d:%d] ", |
168 fPicture ? fPicture->width() : 0, | 205 fPicture ? fPicture->width() : 0, |
169 fPicture ? fPicture->height() : 0); | 206 fPicture ? fPicture->height() : 0); |
170 | 207 |
171 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 208 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
172 | 209 |
173 this->INHERITED::toString(str); | 210 this->INHERITED::toString(str); |
174 } | 211 } |
175 #endif | 212 #endif |
176 | 213 |
177 #if SK_SUPPORT_GPU | 214 #if SK_SUPPORT_GPU |
178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { | 215 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { |
179 if (!this->buildBitmapShader(context->getMatrix())) { | 216 SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatr ix())); |
217 if (!bitmapShader) { | |
180 return NULL; | 218 return NULL; |
181 } | 219 } |
182 SkASSERT(fCachedShader); | 220 return bitmapShader->asNewEffect(context, paint); |
183 return fCachedShader->asNewEffect(context, paint); | |
184 } | 221 } |
185 #endif | 222 #endif |
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