Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 48 this->INHERITED::flatten(buffer); | 48 this->INHERITED::flatten(buffer); |
| 49 | 49 |
| 50 buffer.write32(fTmx); | 50 buffer.write32(fTmx); |
| 51 buffer.write32(fTmy); | 51 buffer.write32(fTmy); |
| 52 buffer.writeBool(NULL != fPicture); | 52 buffer.writeBool(NULL != fPicture); |
| 53 if (fPicture) { | 53 if (fPicture) { |
| 54 fPicture->flatten(buffer); | 54 fPicture->flatten(buffer); |
| 55 } | 55 } |
| 56 } | 56 } |
| 57 | 57 |
| 58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { | 58 SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
| 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
| 60 return false; | 60 return NULL; |
| 61 } | 61 } |
| 62 | 62 |
| 63 SkMatrix m; | 63 SkMatrix m; |
| 64 if (this->hasLocalMatrix()) { | 64 if (this->hasLocalMatrix()) { |
| 65 m.setConcat(matrix, this->getLocalMatrix()); | 65 m.setConcat(matrix, this->getLocalMatrix()); |
| 66 } else { | 66 } else { |
| 67 m = matrix; | 67 m = matrix; |
| 68 } | 68 } |
| 69 | 69 |
| 70 // Use a rotation-invariant scale | 70 // Use a rotation-invariant scale |
| 71 SkPoint scale; | 71 SkPoint scale; |
| 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
| 73 // Decomposition failed, use an approximation. | 73 // Decomposition failed, use an approximation. |
| 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), | 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m. getSkewX()), |
| 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); | 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m. getSkewY())); |
| 76 } | 76 } |
| 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); | 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); |
| 78 | 78 |
| 79 SkISize tileSize = scaledSize.toRound(); | 79 SkISize tileSize = scaledSize.toRound(); |
| 80 if (tileSize.isEmpty()) { | 80 if (tileSize.isEmpty()) { |
| 81 return false; | 81 return NULL; |
| 82 } | 82 } |
| 83 | 83 |
| 84 // The actual scale, compensating for rounding. | 84 // The actual scale, compensating for rounding. |
| 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), | 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture-> width(), |
| 86 SkIntToScalar(tileSize.height()) / fPicture- >height()); | 86 SkIntToScalar(tileSize.height()) / fPicture- >height()); |
| 87 | 87 |
| 88 if (!fCachedShader || tileScale != fCachedTileScale) { | 88 SK_DECLARE_STATIC_MUTEX(cachedShaderMutex); |
|
scroggo
2014/04/11 15:51:45
Why is this static?
Dominik Grewe
2014/04/11 17:08:22
Good point. It should be a regular class member.
| |
| 89 SkAutoMutexAcquire ama(cachedShaderMutex); | |
|
scroggo
2014/04/11 15:51:45
It seems like we're doing an awful lot inside this
Dominik Grewe
2014/04/11 17:08:22
We always have to lock though before we access the
| |
| 90 | |
| 91 if (!fCachedBitmapShader || tileScale != fCachedTileScale) { | |
|
scroggo
2014/04/11 15:51:45
Sort of tied into my last comment, if the cached s
Dominik Grewe
2014/04/11 17:08:22
I didn't even realize the setLocalMatrix below...
scroggo
2014/04/11 17:51:36
Yes. It may make more sense to make that change al
| |
| 89 SkBitmap bm; | 92 SkBitmap bm; |
| 90 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { | 93 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
| 91 return false; | 94 return NULL; |
| 92 } | 95 } |
| 93 bm.eraseColor(SK_ColorTRANSPARENT); | 96 bm.eraseColor(SK_ColorTRANSPARENT); |
| 94 | 97 |
| 95 SkCanvas canvas(bm); | 98 SkCanvas canvas(bm); |
| 96 canvas.scale(tileScale.width(), tileScale.height()); | 99 canvas.scale(tileScale.width(), tileScale.height()); |
| 97 canvas.drawPicture(*fPicture); | 100 canvas.drawPicture(*fPicture); |
| 98 | 101 |
| 99 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); | 102 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
| 100 fCachedTileScale = tileScale; | 103 fCachedTileScale = tileScale; |
| 101 } | 104 } |
| 102 | 105 |
| 103 SkMatrix shaderMatrix = this->getLocalMatrix(); | 106 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 104 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 107 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 105 fCachedShader->setLocalMatrix(shaderMatrix); | 108 fCachedBitmapShader->setLocalMatrix(shaderMatrix); |
| 106 | 109 |
| 107 return true; | 110 fCachedBitmapShader.get()->ref(); |
|
scroggo
2014/04/11 15:51:45
Typically the caller refs the object that gets ret
Dominik Grewe
2014/04/11 17:08:22
Yes, we have to do it inside the mutex cause other
| |
| 111 return fCachedBitmapShader; | |
| 108 } | 112 } |
| 109 | 113 |
| 110 bool SkPictureShader::setContext(const SkBitmap& device, | 114 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint& paint, |
| 111 const SkPaint& paint, | 115 const SkMatrix& matrix, SkMatrix* total Inverse) const { |
| 112 const SkMatrix& matrix) { | 116 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { |
| 113 if (!this->buildBitmapShader(matrix)) { | 117 return NULL; |
| 114 return false; | |
| 115 } | 118 } |
| 116 | 119 |
| 117 if (!this->INHERITED::setContext(device, paint, matrix)) { | 120 SkShader* bitmapShader = this->buildBitmapShader(matrix); |
| 118 return false; | 121 if (!bitmapShader) { |
| 122 return NULL; | |
| 119 } | 123 } |
| 120 | 124 |
| 121 SkASSERT(fCachedShader); | 125 if (!bitmapShader->validContext(device, paint, matrix)) { |
| 122 if (!fCachedShader->setContext(device, paint, matrix)) { | 126 bitmapShader->unref(); |
| 123 this->INHERITED::endContext(); | 127 return NULL; |
| 124 return false; | |
| 125 } | 128 } |
| 126 | 129 |
| 127 return true; | 130 return bitmapShader; |
| 128 } | 131 } |
| 129 | 132 |
| 130 void SkPictureShader::endContext() { | 133 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, |
| 131 SkASSERT(fCachedShader); | 134 const SkMatrix& matrix, SkMatrix* totalInvers e) const { |
| 132 fCachedShader->endContext(); | 135 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot alInverse)); |
| 133 | 136 return shader != NULL; |
| 134 this->INHERITED::endContext(); | |
| 135 } | 137 } |
| 136 | 138 |
| 137 uint32_t SkPictureShader::getFlags() { | 139 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const SkPaint& paint, |
| 138 if (NULL != fCachedShader) { | 140 const SkMatrix& matrix, void* storage) const { |
| 139 return fCachedShader->getFlags(); | 141 SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL); |
| 142 if (!bitmapShader) { | |
| 143 return NULL; | |
| 144 } | |
| 145 | |
| 146 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, | |
| 147 (*this, device, paint, matrix, bitmapShader)); | |
| 148 } | |
| 149 | |
| 150 size_t SkPictureShader::contextSize() const { | |
| 151 return sizeof(PictureShaderContext); | |
| 152 } | |
| 153 | |
| 154 SkPictureShader::PictureShaderContext::PictureShaderContext( | |
| 155 const SkPictureShader& shader, const SkBitmap& device, | |
| 156 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) | |
| 157 : INHERITED(shader, device, paint, matrix) | |
| 158 , fBitmapShader(bitmapShader) | |
| 159 { | |
| 160 // TODO(dominikg): Can we avoid heap alloc here and instead put it in the sa me | |
| 161 // storage as this? The problem is that SkPicutreShader::con textSize() | |
| 162 // doesn't know the size of the bitmap shader's context. | |
|
Dominik Grewe
2014/04/11 12:39:52
Any ideas?
scroggo
2014/04/11 15:51:45
No. I guess we don't know because we don't what ty
Dominik Grewe
2014/04/11 17:08:22
Yeah, we could hard-code a maximum size, but that'
| |
| 163 fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize()); | |
| 164 fBitmapShaderContext = fBitmapShader->createContext( | |
| 165 device, paint, matrix, fBitmapShaderContextStorage); | |
| 166 SkASSERT(fBitmapShaderContext); | |
| 167 } | |
| 168 | |
| 169 SkPictureShader::PictureShaderContext::~PictureShaderContext() { | |
| 170 fBitmapShaderContext->SkShader::Context::~Context(); | |
| 171 sk_free(fBitmapShaderContextStorage); | |
| 172 } | |
| 173 | |
| 174 uint32_t SkPictureShader::PictureShaderContext::getFlags() { | |
| 175 if (fBitmapShaderContext) { | |
|
scroggo
2014/04/11 15:51:45
I don't think this can ever be NULL, since it's cr
Dominik Grewe
2014/04/11 17:08:22
Done.
| |
| 176 return fBitmapShaderContext->getFlags(); | |
| 140 } | 177 } |
| 141 return 0; | 178 return 0; |
| 142 } | 179 } |
| 143 | 180 |
| 144 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { | 181 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc (void** ctx) { |
| 145 if (fCachedShader) { | 182 if (fBitmapShaderContext) { |
|
scroggo
2014/04/11 15:51:45
This should never be NULL.
Dominik Grewe
2014/04/11 17:08:22
Done.
| |
| 146 return fCachedShader->asAShadeProc(ctx); | 183 return fBitmapShaderContext->asAShadeProc(ctx); |
| 147 } | 184 } |
| 148 return NULL; | 185 return NULL; |
| 149 } | 186 } |
| 150 | 187 |
| 151 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 188 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor ds tC[], int count) { |
| 152 SkASSERT(fCachedShader); | 189 SkASSERT(fBitmapShaderContext); |
| 153 fCachedShader->shadeSpan(x, y, dstC, count); | 190 fBitmapShaderContext->shadeSpan(x, y, dstC, count); |
| 154 } | 191 } |
| 155 | 192 |
| 156 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | 193 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t d stC[], int count) { |
| 157 SkASSERT(fCachedShader); | 194 SkASSERT(fBitmapShaderContext); |
| 158 fCachedShader->shadeSpan16(x, y, dstC, count); | 195 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); |
| 159 } | 196 } |
| 160 | 197 |
| 161 #ifndef SK_IGNORE_TO_STRING | 198 #ifndef SK_IGNORE_TO_STRING |
| 162 void SkPictureShader::toString(SkString* str) const { | 199 void SkPictureShader::toString(SkString* str) const { |
| 163 static const char* gTileModeName[SkShader::kTileModeCount] = { | 200 static const char* gTileModeName[SkShader::kTileModeCount] = { |
| 164 "clamp", "repeat", "mirror" | 201 "clamp", "repeat", "mirror" |
| 165 }; | 202 }; |
| 166 | 203 |
| 167 str->appendf("PictureShader: [%d:%d] ", | 204 str->appendf("PictureShader: [%d:%d] ", |
| 168 fPicture ? fPicture->width() : 0, | 205 fPicture ? fPicture->width() : 0, |
| 169 fPicture ? fPicture->height() : 0); | 206 fPicture ? fPicture->height() : 0); |
| 170 | 207 |
| 171 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 208 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
| 172 | 209 |
| 173 this->INHERITED::toString(str); | 210 this->INHERITED::toString(str); |
| 174 } | 211 } |
| 175 #endif | 212 #endif |
| 176 | 213 |
| 177 #if SK_SUPPORT_GPU | 214 #if SK_SUPPORT_GPU |
| 178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { | 215 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai nt) const { |
| 179 if (!this->buildBitmapShader(context->getMatrix())) { | 216 SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatr ix())); |
| 217 if (!bitmapShader) { | |
| 180 return NULL; | 218 return NULL; |
| 181 } | 219 } |
| 182 SkASSERT(fCachedShader); | 220 return bitmapShader->asNewEffect(context, paint); |
| 183 return fCachedShader->asNewEffect(context, paint); | |
| 184 } | 221 } |
| 185 #endif | 222 #endif |
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