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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| 11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
| 12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
| 15 | 15 |
| 16 SkShader::SkShader() { | 16 SkShader::SkShader() { |
| 17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
| 18 SkDEBUGCODE(fInSetContext = false;) | |
| 19 } | 18 } |
| 20 | 19 |
| 21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShader::SkShader(SkReadBuffer& buffer) |
| 22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
| 23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
| 24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
| 25 } else { | 24 } else { |
| 26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
| 27 } | 26 } |
| 28 | |
| 29 SkDEBUGCODE(fInSetContext = false;) | |
| 30 } | 27 } |
| 31 | 28 |
| 32 SkShader::~SkShader() { | 29 SkShader::~SkShader() { |
| 33 SkASSERT(!fInSetContext); | |
| 34 } | 30 } |
| 35 | 31 |
| 36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShader::flatten(SkWriteBuffer& buffer) const { |
| 37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
| 38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
| 39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
| 40 if (hasLocalM) { | 36 if (hasLocalM) { |
| 41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
| 42 } | 38 } |
| 43 } | 39 } |
| 44 | 40 |
| 45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInvers
e) const { |
| 46 const SkPaint& paint, | |
| 47 const SkMatrix& matrix) { | |
| 48 SkASSERT(!this->setContextHasBeenCalled()); | |
| 49 | |
| 50 const SkMatrix* m = &matrix; | 42 const SkMatrix* m = &matrix; |
| 51 SkMatrix total; | 43 SkMatrix total; |
| 52 | 44 |
| 53 fPaintAlpha = paint.getAlpha(); | |
| 54 if (this->hasLocalMatrix()) { | 45 if (this->hasLocalMatrix()) { |
| 55 total.setConcat(matrix, this->getLocalMatrix()); | 46 total.setConcat(matrix, this->getLocalMatrix()); |
| 56 m = &total; | 47 m = &total; |
| 57 } | 48 } |
| 58 if (m->invert(&fTotalInverse)) { | 49 |
| 59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 50 return m->invert(totalInverse); |
| 60 SkDEBUGCODE(fInSetContext = true;) | |
| 61 return true; | |
| 62 } | |
| 63 return false; | |
| 64 } | 51 } |
| 65 | 52 |
| 66 void SkShader::endContext() { | 53 bool SkShader::validContext(const SkBitmap& device, |
| 67 SkASSERT(fInSetContext); | 54 const SkPaint& paint, |
| 68 SkDEBUGCODE(fInSetContext = false;) | 55 const SkMatrix& matrix, |
| 56 SkMatrix* totalInverse) const { |
| 57 return this->computeTotalInverse(matrix, totalInverse); |
| 69 } | 58 } |
| 70 | 59 |
| 71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 60 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
| 61 const SkPaint& paint, const SkMatrix& matrix) |
| 62 : fShader(shader) |
| 63 { |
| 64 SkASSERT(fShader.validContext(device, paint, matrix)); |
| 65 |
| 66 // Because the context parameters must be valid at this point, we know that
the matrix is |
| 67 // invertible. |
| 68 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); |
| 69 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
| 70 |
| 71 fPaintAlpha = paint.getAlpha(); |
| 72 } |
| 73 |
| 74 SkShader::Context::~Context() {} |
| 75 |
| 76 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
| 72 return NULL; | 77 return NULL; |
| 73 } | 78 } |
| 74 | 79 |
| 75 #include "SkColorPriv.h" | 80 #include "SkColorPriv.h" |
| 76 | 81 |
| 77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 82 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count)
{ |
| 78 SkASSERT(span16); | 83 SkASSERT(span16); |
| 79 SkASSERT(count > 0); | 84 SkASSERT(count > 0); |
| 80 SkASSERT(this->canCallShadeSpan16()); | 85 SkASSERT(this->canCallShadeSpan16()); |
| 81 | 86 |
| 82 // basically, if we get here, the subclass screwed up | 87 // basically, if we get here, the subclass screwed up |
| 83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 88 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
| 84 } | 89 } |
| 85 | 90 |
| 86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space | 91 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space |
| 87 #define kTempColorCount (kTempColorQuadCount << 2) | 92 #define kTempColorCount (kTempColorQuadCount << 2) |
| 88 | 93 |
| 89 #ifdef SK_CPU_BENDIAN | 94 #ifdef SK_CPU_BENDIAN |
| 90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 95 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
| 91 #else | 96 #else |
| 92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 97 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
| 93 #endif | 98 #endif |
| 94 | 99 |
| 95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 100 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count)
{ |
| 96 SkASSERT(count > 0); | 101 SkASSERT(count > 0); |
| 97 | 102 |
| 98 SkPMColor colors[kTempColorCount]; | 103 SkPMColor colors[kTempColorCount]; |
| 99 | 104 |
| 100 while ((count -= kTempColorCount) >= 0) { | 105 while ((count -= kTempColorCount) >= 0) { |
| 101 this->shadeSpan(x, y, colors, kTempColorCount); | 106 this->shadeSpan(x, y, colors, kTempColorCount); |
| 102 x += kTempColorCount; | 107 x += kTempColorCount; |
| 103 | 108 |
| 104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 109 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
| 105 int quads = kTempColorQuadCount; | 110 int quads = kTempColorQuadCount; |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 139 | 144 |
| 140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 145 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
| 141 do { | 146 do { |
| 142 *alpha++ = *srcA; | 147 *alpha++ = *srcA; |
| 143 srcA += 4; | 148 srcA += 4; |
| 144 } while (--n != 0); | 149 } while (--n != 0); |
| 145 } while (count > 0); | 150 } while (count > 0); |
| 146 #endif | 151 #endif |
| 147 } | 152 } |
| 148 | 153 |
| 149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 154 SkShader::Context::MatrixClass |
| 155 SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) { |
| 150 MatrixClass mc = kLinear_MatrixClass; | 156 MatrixClass mc = kLinear_MatrixClass; |
| 151 | 157 |
| 152 if (mat.hasPerspective()) { | 158 if (mat.hasPerspective()) { |
| 153 if (mat.fixedStepInX(0, NULL, NULL)) { | 159 if (mat.fixedStepInX(0, NULL, NULL)) { |
| 154 mc = kFixedStepInX_MatrixClass; | 160 mc = kFixedStepInX_MatrixClass; |
| 155 } else { | 161 } else { |
| 156 mc = kPerspective_MatrixClass; | 162 mc = kPerspective_MatrixClass; |
| 157 } | 163 } |
| 158 } | 164 } |
| 159 return mc; | 165 return mc; |
| 160 } | 166 } |
| 161 | 167 |
| 162 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
| 163 | 169 |
| 164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 170 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
| 165 TileMode*) const { | |
| 166 return kNone_BitmapType; | 171 return kNone_BitmapType; |
| 167 } | 172 } |
| 168 | 173 |
| 169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 174 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 170 return kNone_GradientType; | 175 return kNone_GradientType; |
| 171 } | 176 } |
| 172 | 177 |
| 173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 178 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
| 174 return NULL; | 179 return NULL; |
| 175 } | 180 } |
| (...skipping 10 matching lines...) Expand all Loading... |
| 186 this->getLocalMatrix().toString(str); | 191 this->getLocalMatrix().toString(str); |
| 187 } | 192 } |
| 188 } | 193 } |
| 189 #endif | 194 #endif |
| 190 | 195 |
| 191 ////////////////////////////////////////////////////////////////////////////// | 196 ////////////////////////////////////////////////////////////////////////////// |
| 192 | 197 |
| 193 #include "SkColorShader.h" | 198 #include "SkColorShader.h" |
| 194 #include "SkUtils.h" | 199 #include "SkUtils.h" |
| 195 | 200 |
| 196 SkColorShader::SkColorShader() { | 201 SkColorShader::SkColorShader() |
| 197 fFlags = 0; | 202 : fColor() |
| 198 fInheritColor = true; | 203 , fInheritColor(true) { |
| 199 } | 204 } |
| 200 | 205 |
| 201 SkColorShader::SkColorShader(SkColor c) { | 206 SkColorShader::SkColorShader(SkColor c) |
| 202 fFlags = 0; | 207 : fColor(c) |
| 203 fColor = c; | 208 , fInheritColor(false) { |
| 204 fInheritColor = false; | |
| 205 } | 209 } |
| 206 | 210 |
| 207 SkColorShader::~SkColorShader() {} | |
| 208 | |
| 209 bool SkColorShader::isOpaque() const { | 211 bool SkColorShader::isOpaque() const { |
| 210 if (fInheritColor) { | 212 if (fInheritColor) { |
| 211 return true; // using paint's alpha | 213 return true; // using paint's alpha |
| 212 } | 214 } |
| 213 return SkColorGetA(fColor) == 255; | 215 return SkColorGetA(fColor) == 255; |
| 214 } | 216 } |
| 215 | 217 |
| 216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 218 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
| 217 fFlags = 0; // computed in setContext | |
| 218 | |
| 219 fInheritColor = b.readBool(); | 219 fInheritColor = b.readBool(); |
| 220 if (fInheritColor) { | 220 if (fInheritColor) { |
| 221 return; | 221 return; |
| 222 } | 222 } |
| 223 fColor = b.readColor(); | 223 fColor = b.readColor(); |
| 224 } | 224 } |
| 225 | 225 |
| 226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| 227 this->INHERITED::flatten(buffer); | 227 this->INHERITED::flatten(buffer); |
| 228 buffer.writeBool(fInheritColor); | 228 buffer.writeBool(fInheritColor); |
| 229 if (fInheritColor) { | 229 if (fInheritColor) { |
| 230 return; | 230 return; |
| 231 } | 231 } |
| 232 buffer.writeColor(fColor); | 232 buffer.writeColor(fColor); |
| 233 } | 233 } |
| 234 | 234 |
| 235 uint32_t SkColorShader::getFlags() { | 235 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| 236 return fFlags; | 236 return fFlags; |
| 237 } | 237 } |
| 238 | 238 |
| 239 uint8_t SkColorShader::getSpan16Alpha() const { | 239 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
| 240 return SkGetPackedA32(fPMColor); | 240 return SkGetPackedA32(fPMColor); |
| 241 } | 241 } |
| 242 | 242 |
| 243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 243 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, |
| 244 const SkMatrix& matrix) { | 244 const SkMatrix& matrix, void* st
orage) const { |
| 245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 245 if (!this->validContext(device, paint, matrix)) { |
| 246 return false; | 246 return NULL; |
| 247 } | 247 } |
| 248 | 248 |
| 249 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
| 250 } |
| 251 |
| 252 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 253 const SkBitmap& device, |
| 254 const SkPaint& paint, |
| 255 const SkMatrix& matrix) |
| 256 : INHERITED(shader, device, paint, matrix) |
| 257 { |
| 249 unsigned a; | 258 unsigned a; |
| 250 | 259 |
| 251 if (fInheritColor) { | 260 SkColor color; |
| 252 fColor = paint.getColor(); | 261 if (shader.fInheritColor) { |
| 253 a = SkColorGetA(fColor); | 262 color = paint.getColor(); |
| 263 a = SkColorGetA(color); |
| 254 } else { | 264 } else { |
| 255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 265 color = shader.fColor; |
| 266 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); |
| 256 } | 267 } |
| 257 | 268 |
| 258 unsigned r = SkColorGetR(fColor); | 269 unsigned r = SkColorGetR(color); |
| 259 unsigned g = SkColorGetG(fColor); | 270 unsigned g = SkColorGetG(color); |
| 260 unsigned b = SkColorGetB(fColor); | 271 unsigned b = SkColorGetB(color); |
| 261 | 272 |
| 262 // we want this before we apply any alpha | 273 // we want this before we apply any alpha |
| 263 fColor16 = SkPack888ToRGB16(r, g, b); | 274 fColor16 = SkPack888ToRGB16(r, g, b); |
| 264 | 275 |
| 265 if (a != 255) { | 276 if (a != 255) { |
| 266 r = SkMulDiv255Round(r, a); | 277 r = SkMulDiv255Round(r, a); |
| 267 g = SkMulDiv255Round(g, a); | 278 g = SkMulDiv255Round(g, a); |
| 268 b = SkMulDiv255Round(b, a); | 279 b = SkMulDiv255Round(b, a); |
| 269 } | 280 } |
| 270 fPMColor = SkPackARGB32(a, r, g, b); | 281 fPMColor = SkPackARGB32(a, r, g, b); |
| 271 | 282 |
| 272 fFlags = kConstInY32_Flag; | 283 fFlags = kConstInY32_Flag; |
| 273 if (255 == a) { | 284 if (255 == a) { |
| 274 fFlags |= kOpaqueAlpha_Flag; | 285 fFlags |= kOpaqueAlpha_Flag; |
| 275 if (paint.isDither() == false) { | 286 if (paint.isDither() == false) { |
| 276 fFlags |= kHasSpan16_Flag; | 287 fFlags |= kHasSpan16_Flag; |
| 277 } | 288 } |
| 278 } | 289 } |
| 279 | |
| 280 return true; | |
| 281 } | 290 } |
| 282 | 291 |
| 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 292 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
| 284 sk_memset32(span, fPMColor, count); | 293 sk_memset32(span, fPMColor, count); |
| 285 } | 294 } |
| 286 | 295 |
| 287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 296 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
| 288 sk_memset16(span, fColor16, count); | 297 sk_memset16(span, fColor16, count); |
| 289 } | 298 } |
| 290 | 299 |
| 291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 300 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
| 292 memset(alpha, SkGetPackedA32(fPMColor), count); | 301 memset(alpha, SkGetPackedA32(fPMColor), count); |
| 293 } | 302 } |
| 294 | 303 |
| 295 // if we had a asAColor method, that would be more efficient... | 304 // if we had a asAColor method, that would be more efficient... |
| 296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, | 305 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, |
| 297 TileMode modes[]) const { | 306 TileMode modes[]) const { |
| 298 return kNone_BitmapType; | 307 return kNone_BitmapType; |
| 299 } | 308 } |
| 300 | 309 |
| 301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 310 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
| (...skipping 19 matching lines...) Expand all Loading... |
| 321 } | 330 } |
| 322 | 331 |
| 323 this->INHERITED::toString(str); | 332 this->INHERITED::toString(str); |
| 324 | 333 |
| 325 str->append(")"); | 334 str->append(")"); |
| 326 } | 335 } |
| 327 #endif | 336 #endif |
| 328 | 337 |
| 329 /////////////////////////////////////////////////////////////////////////////// | 338 /////////////////////////////////////////////////////////////////////////////// |
| 330 | 339 |
| 340 #ifndef SK_IGNORE_TO_STRING |
| 331 #include "SkEmptyShader.h" | 341 #include "SkEmptyShader.h" |
| 332 | 342 |
| 333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
| 334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
| 335 | |
| 336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
| 337 const SkMatrix&) { return false; } | |
| 338 | |
| 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
| 340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 341 } | |
| 342 | |
| 343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
| 344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 345 } | |
| 346 | |
| 347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
| 348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 349 } | |
| 350 | |
| 351 #ifndef SK_IGNORE_TO_STRING | |
| 352 void SkEmptyShader::toString(SkString* str) const { | 343 void SkEmptyShader::toString(SkString* str) const { |
| 353 str->append("SkEmptyShader: ("); | 344 str->append("SkEmptyShader: ("); |
| 354 | 345 |
| 355 this->INHERITED::toString(str); | 346 this->INHERITED::toString(str); |
| 356 | 347 |
| 357 str->append(")"); | 348 str->append(")"); |
| 358 } | 349 } |
| 359 #endif | 350 #endif |
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