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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkFilterProc.h" | 10 #include "SkFilterProc.h" |
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| 391 // a nearby mipmap level. If it does, it will adjust the working | 391 // a nearby mipmap level. If it does, it will adjust the working |
| 392 // matrix as well as the working bitmap. It may also adjust the filter | 392 // matrix as well as the working bitmap. It may also adjust the filter |
| 393 // quality to avoid re-filtering an already perfectly scaled image. | 393 // quality to avoid re-filtering an already perfectly scaled image. |
| 394 if (!this->possiblyScaleImage()) { | 394 if (!this->possiblyScaleImage()) { |
| 395 if (!this->lockBaseBitmap()) { | 395 if (!this->lockBaseBitmap()) { |
| 396 return false; | 396 return false; |
| 397 } | 397 } |
| 398 } | 398 } |
| 399 // The above logic should have always assigned fBitmap, but in case it | 399 // The above logic should have always assigned fBitmap, but in case it |
| 400 // didn't, we check for that now... | 400 // didn't, we check for that now... |
| 401 // TODO(dominikg): Can we just use an SkASSERT(fBitmap)? | |
|
scroggo
2014/03/24 21:24:46
I think humper@ is the right person to ask that qu
Dominik Grewe
2014/03/27 14:27:20
Works fine on the tests.
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| 401 if (NULL == fBitmap) { | 402 if (NULL == fBitmap) { |
| 402 return false; | 403 return false; |
| 403 } | 404 } |
| 404 | 405 |
| 405 bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; | 406 bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
| 406 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && | 407 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && |
| 407 SkShader::kClamp_TileMode == fTileModeY; | 408 SkShader::kClamp_TileMode == fTileModeY; |
| 408 | 409 |
| 409 if (!(clampClamp || trivialMatrix)) { | 410 if (!(clampClamp || trivialMatrix)) { |
| 410 fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height()); | 411 fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height()); |
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| 473 if (fInvType <= SkMatrix::kTranslate_Mask || | 474 if (fInvType <= SkMatrix::kTranslate_Mask || |
| 474 !valid_for_filtering(fBitmap->width() | fBitmap->height())) { | 475 !valid_for_filtering(fBitmap->width() | fBitmap->height())) { |
| 475 fFilterLevel = SkPaint::kNone_FilterLevel; | 476 fFilterLevel = SkPaint::kNone_FilterLevel; |
| 476 } | 477 } |
| 477 } | 478 } |
| 478 | 479 |
| 479 // At this point, we know exactly what kind of sampling the per-scanline | 480 // At this point, we know exactly what kind of sampling the per-scanline |
| 480 // shader will perform. | 481 // shader will perform. |
| 481 | 482 |
| 482 fMatrixProc = this->chooseMatrixProc(trivialMatrix); | 483 fMatrixProc = this->chooseMatrixProc(trivialMatrix); |
| 484 // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never ret urns NULL. | |
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scroggo
2014/03/24 21:24:46
If chooseMatrixProc never returns NULL, then I thi
Dominik Grewe
2014/03/26 17:22:22
I was trying to reduce the cases where this functi
| |
| 483 if (NULL == fMatrixProc) { | 485 if (NULL == fMatrixProc) { |
| 484 return false; | 486 return false; |
| 485 } | 487 } |
| 486 | 488 |
| 487 /////////////////////////////////////////////////////////////////////// | 489 /////////////////////////////////////////////////////////////////////// |
| 488 | 490 |
| 489 // No need to do this if we're doing HQ sampling; if filter quality is | 491 // No need to do this if we're doing HQ sampling; if filter quality is |
| 490 // still set to HQ by the time we get here, then we must have installed | 492 // still set to HQ by the time we get here, then we must have installed |
| 491 // the shader procs above and can skip all this. | 493 // the shader procs above and can skip all this. |
| 492 | 494 |
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| 514 index |= 16; | 516 index |= 16; |
| 515 break; | 517 break; |
| 516 case SkBitmap::kARGB_4444_Config: | 518 case SkBitmap::kARGB_4444_Config: |
| 517 index |= 24; | 519 index |= 24; |
| 518 break; | 520 break; |
| 519 case SkBitmap::kA8_Config: | 521 case SkBitmap::kA8_Config: |
| 520 index |= 32; | 522 index |= 32; |
| 521 fPaintPMColor = SkPreMultiplyColor(paint.getColor()); | 523 fPaintPMColor = SkPreMultiplyColor(paint.getColor()); |
| 522 break; | 524 break; |
| 523 default: | 525 default: |
| 526 // TODO(dominikg): Should we ever get here? SkASSERT(false) inst ead? | |
| 524 return false; | 527 return false; |
| 525 } | 528 } |
| 526 | 529 |
| 527 #if !SK_ARM_NEON_IS_ALWAYS | 530 #if !SK_ARM_NEON_IS_ALWAYS |
| 528 static const SampleProc32 gSkBitmapProcStateSample32[] = { | 531 static const SampleProc32 gSkBitmapProcStateSample32[] = { |
| 529 S32_opaque_D32_nofilter_DXDY, | 532 S32_opaque_D32_nofilter_DXDY, |
| 530 S32_alpha_D32_nofilter_DXDY, | 533 S32_alpha_D32_nofilter_DXDY, |
| 531 S32_opaque_D32_nofilter_DX, | 534 S32_opaque_D32_nofilter_DX, |
| 532 S32_alpha_D32_nofilter_DX, | 535 S32_alpha_D32_nofilter_DX, |
| 533 S32_opaque_D32_filter_DXDY, | 536 S32_opaque_D32_filter_DXDY, |
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| 1033 } else { | 1036 } else { |
| 1034 size >>= 2; | 1037 size >>= 2; |
| 1035 } | 1038 } |
| 1036 | 1039 |
| 1037 if (fFilterLevel != SkPaint::kNone_FilterLevel) { | 1040 if (fFilterLevel != SkPaint::kNone_FilterLevel) { |
| 1038 size >>= 1; | 1041 size >>= 1; |
| 1039 } | 1042 } |
| 1040 | 1043 |
| 1041 return size; | 1044 return size; |
| 1042 } | 1045 } |
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