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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
15 | 15 |
16 SkShader::SkShader() { | 16 SkShader::SkShader() { |
17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
18 SkDEBUGCODE(fInSetContext = false;) | |
19 } | 18 } |
20 | 19 |
21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShader::SkShader(SkReadBuffer& buffer) |
22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
25 } else { | 24 } else { |
26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
27 } | 26 } |
28 | |
29 SkDEBUGCODE(fInSetContext = false;) | |
30 } | 27 } |
31 | 28 |
32 SkShader::~SkShader() { | 29 SkShader::~SkShader() { |
33 SkASSERT(!fInSetContext); | |
34 } | 30 } |
35 | 31 |
36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShader::flatten(SkWriteBuffer& buffer) const { |
37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
40 if (hasLocalM) { | 36 if (hasLocalM) { |
41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
42 } | 38 } |
43 } | 39 } |
44 | 40 |
45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInvers e) const { |
46 const SkPaint& paint, | |
47 const SkMatrix& matrix) { | |
48 SkASSERT(!this->setContextHasBeenCalled()); | |
49 | |
50 const SkMatrix* m = &matrix; | 42 const SkMatrix* m = &matrix; |
51 SkMatrix total; | 43 SkMatrix total; |
52 | 44 |
53 fPaintAlpha = paint.getAlpha(); | |
54 if (this->hasLocalMatrix()) { | 45 if (this->hasLocalMatrix()) { |
55 total.setConcat(matrix, this->getLocalMatrix()); | 46 total.setConcat(matrix, this->getLocalMatrix()); |
56 m = &total; | 47 m = &total; |
57 } | 48 } |
58 if (m->invert(&fTotalInverse)) { | 49 |
59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 50 return m->invert(totalInverse); |
60 SkDEBUGCODE(fInSetContext = true;) | |
61 return true; | |
62 } | |
63 return false; | |
64 } | 51 } |
65 | 52 |
66 void SkShader::endContext() { | 53 bool SkShader::validContext(const SkBitmap& device, |
67 SkASSERT(fInSetContext); | 54 const SkPaint& paint, |
68 SkDEBUGCODE(fInSetContext = false;) | 55 const SkMatrix& matrix, |
56 SkMatrix* totalInverse) const { | |
57 return this->computeTotalInverse(matrix, totalInverse); | |
69 } | 58 } |
70 | 59 |
71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 60 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
61 const SkPaint& paint, const SkMatrix& matrix) | |
62 : fShader(shader) | |
63 { | |
64 SkASSERT(fShader.validContext(device, paint, matrix)); | |
65 | |
66 // Because the context parameters must be valid at this point, we know that the matrix is | |
67 // invertible. | |
68 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); | |
69 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | |
70 | |
71 fPaintAlpha = paint.getAlpha(); | |
72 } | |
73 | |
74 SkShader::Context::~Context() {} | |
75 | |
76 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | |
72 return NULL; | 77 return NULL; |
73 } | 78 } |
74 | 79 |
75 #include "SkColorPriv.h" | 80 #include "SkColorPriv.h" |
76 | 81 |
77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 82 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
78 SkASSERT(span16); | 83 SkASSERT(span16); |
79 SkASSERT(count > 0); | 84 SkASSERT(count > 0); |
80 SkASSERT(this->canCallShadeSpan16()); | 85 SkASSERT(this->canCallShadeSpan16()); |
81 | 86 |
82 // basically, if we get here, the subclass screwed up | 87 // basically, if we get here, the subclass screwed up |
83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 88 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
84 } | 89 } |
85 | 90 |
86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space | 91 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space |
87 #define kTempColorCount (kTempColorQuadCount << 2) | 92 #define kTempColorCount (kTempColorQuadCount << 2) |
88 | 93 |
89 #ifdef SK_CPU_BENDIAN | 94 #ifdef SK_CPU_BENDIAN |
90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 95 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
91 #else | 96 #else |
92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 97 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
93 #endif | 98 #endif |
94 | 99 |
95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 100 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
96 SkASSERT(count > 0); | 101 SkASSERT(count > 0); |
97 | 102 |
98 SkPMColor colors[kTempColorCount]; | 103 SkPMColor colors[kTempColorCount]; |
99 | 104 |
100 while ((count -= kTempColorCount) >= 0) { | 105 while ((count -= kTempColorCount) >= 0) { |
101 this->shadeSpan(x, y, colors, kTempColorCount); | 106 this->shadeSpan(x, y, colors, kTempColorCount); |
102 x += kTempColorCount; | 107 x += kTempColorCount; |
103 | 108 |
104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 109 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
105 int quads = kTempColorQuadCount; | 110 int quads = kTempColorQuadCount; |
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139 | 144 |
140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 145 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
141 do { | 146 do { |
142 *alpha++ = *srcA; | 147 *alpha++ = *srcA; |
143 srcA += 4; | 148 srcA += 4; |
144 } while (--n != 0); | 149 } while (--n != 0); |
145 } while (count > 0); | 150 } while (count > 0); |
146 #endif | 151 #endif |
147 } | 152 } |
148 | 153 |
149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 154 SkShader::Context::MatrixClass |
155 SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) { | |
150 MatrixClass mc = kLinear_MatrixClass; | 156 MatrixClass mc = kLinear_MatrixClass; |
151 | 157 |
152 if (mat.hasPerspective()) { | 158 if (mat.hasPerspective()) { |
153 if (mat.fixedStepInX(0, NULL, NULL)) { | 159 if (mat.fixedStepInX(0, NULL, NULL)) { |
154 mc = kFixedStepInX_MatrixClass; | 160 mc = kFixedStepInX_MatrixClass; |
155 } else { | 161 } else { |
156 mc = kPerspective_MatrixClass; | 162 mc = kPerspective_MatrixClass; |
157 } | 163 } |
158 } | 164 } |
159 return mc; | 165 return mc; |
160 } | 166 } |
161 | 167 |
162 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
163 | 169 |
164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 170 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { |
165 TileMode*) const { | |
166 return kNone_BitmapType; | 171 return kNone_BitmapType; |
167 } | 172 } |
168 | 173 |
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 174 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
170 return kNone_GradientType; | 175 return kNone_GradientType; |
171 } | 176 } |
172 | 177 |
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 178 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
174 return NULL; | 179 return NULL; |
175 } | 180 } |
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186 this->getLocalMatrix().toString(str); | 191 this->getLocalMatrix().toString(str); |
187 } | 192 } |
188 } | 193 } |
189 #endif | 194 #endif |
190 | 195 |
191 ////////////////////////////////////////////////////////////////////////////// | 196 ////////////////////////////////////////////////////////////////////////////// |
192 | 197 |
193 #include "SkColorShader.h" | 198 #include "SkColorShader.h" |
194 #include "SkUtils.h" | 199 #include "SkUtils.h" |
195 | 200 |
196 SkColorShader::SkColorShader() { | 201 SkColorShader::SkColorShader() |
197 fFlags = 0; | 202 : fColor() |
198 fInheritColor = true; | 203 , fInheritColor(true) { |
199 } | 204 } |
200 | 205 |
201 SkColorShader::SkColorShader(SkColor c) { | 206 SkColorShader::SkColorShader(SkColor c) |
202 fFlags = 0; | 207 : fColor(c) |
203 fColor = c; | 208 , fInheritColor(false) { |
204 fInheritColor = false; | |
205 } | 209 } |
206 | 210 |
207 SkColorShader::~SkColorShader() {} | |
208 | |
209 bool SkColorShader::isOpaque() const { | 211 bool SkColorShader::isOpaque() const { |
210 if (fInheritColor) { | 212 if (fInheritColor) { |
211 return true; // using paint's alpha | 213 return true; // using paint's alpha |
212 } | 214 } |
213 return SkColorGetA(fColor) == 255; | 215 return SkColorGetA(fColor) == 255; |
214 } | 216 } |
215 | 217 |
216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 218 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
217 fFlags = 0; // computed in setContext | |
218 | |
219 fInheritColor = b.readBool(); | 219 fInheritColor = b.readBool(); |
220 if (fInheritColor) { | 220 if (fInheritColor) { |
221 return; | 221 return; |
222 } | 222 } |
223 fColor = b.readColor(); | 223 fColor = b.readColor(); |
224 } | 224 } |
225 | 225 |
226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
227 this->INHERITED::flatten(buffer); | 227 this->INHERITED::flatten(buffer); |
228 buffer.writeBool(fInheritColor); | 228 buffer.writeBool(fInheritColor); |
229 if (fInheritColor) { | 229 if (fInheritColor) { |
230 return; | 230 return; |
231 } | 231 } |
232 buffer.writeColor(fColor); | 232 buffer.writeColor(fColor); |
233 } | 233 } |
234 | 234 |
235 uint32_t SkColorShader::getFlags() { | 235 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
236 return fFlags; | 236 return fFlags; |
237 } | 237 } |
238 | 238 |
239 uint8_t SkColorShader::getSpan16Alpha() const { | 239 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
240 return SkGetPackedA32(fPMColor); | 240 return SkGetPackedA32(fPMColor); |
241 } | 241 } |
242 | 242 |
243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 243 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk Paint& paint, |
244 const SkMatrix& matrix) { | 244 const SkMatrix& matrix, void* st orage) const { |
245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 245 if (!this->validContext(device, paint, matrix)) { |
246 return false; | 246 return NULL; |
247 } | 247 } |
248 | 248 |
249 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai nt, matrix)); | |
250 } | |
251 | |
252 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade r, | |
253 const SkBitmap& device, | |
254 const SkPaint& paint, | |
255 const SkMatrix& matrix) | |
256 : INHERITED(shader, device, paint, matrix) | |
257 { | |
249 unsigned a; | 258 unsigned a; |
250 | 259 |
251 if (fInheritColor) { | 260 SkColor color; |
252 fColor = paint.getColor(); | 261 if (shader.fInheritColor) { |
253 a = SkColorGetA(fColor); | 262 color = paint.getColor(); |
263 a = SkColorGetA(color); | |
254 } else { | 264 } else { |
255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 265 color = shader.fColor; |
266 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
256 } | 267 } |
257 | 268 |
258 unsigned r = SkColorGetR(fColor); | 269 unsigned r = SkColorGetR(color); |
259 unsigned g = SkColorGetG(fColor); | 270 unsigned g = SkColorGetG(color); |
260 unsigned b = SkColorGetB(fColor); | 271 unsigned b = SkColorGetB(color); |
261 | 272 |
262 // we want this before we apply any alpha | 273 // we want this before we apply any alpha |
263 fColor16 = SkPack888ToRGB16(r, g, b); | 274 fColor16 = SkPack888ToRGB16(r, g, b); |
264 | 275 |
265 if (a != 255) { | 276 if (a != 255) { |
266 r = SkMulDiv255Round(r, a); | 277 r = SkMulDiv255Round(r, a); |
267 g = SkMulDiv255Round(g, a); | 278 g = SkMulDiv255Round(g, a); |
268 b = SkMulDiv255Round(b, a); | 279 b = SkMulDiv255Round(b, a); |
269 } | 280 } |
270 fPMColor = SkPackARGB32(a, r, g, b); | 281 fPMColor = SkPackARGB32(a, r, g, b); |
271 | 282 |
272 fFlags = kConstInY32_Flag; | 283 fFlags = kConstInY32_Flag; |
273 if (255 == a) { | 284 if (255 == a) { |
274 fFlags |= kOpaqueAlpha_Flag; | 285 fFlags |= kOpaqueAlpha_Flag; |
275 if (paint.isDither() == false) { | 286 if (paint.isDither() == false) { |
276 fFlags |= kHasSpan16_Flag; | 287 fFlags |= kHasSpan16_Flag; |
277 } | 288 } |
278 } | 289 } |
279 | |
280 return true; | |
281 } | 290 } |
282 | 291 |
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 292 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) { |
284 sk_memset32(span, fPMColor, count); | 293 sk_memset32(span, fPMColor, count); |
285 } | 294 } |
286 | 295 |
287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 296 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[ ], int count) { |
288 sk_memset16(span, fColor16, count); | 297 sk_memset16(span, fColor16, count); |
289 } | 298 } |
290 | 299 |
291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 300 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) { |
292 memset(alpha, SkGetPackedA32(fPMColor), count); | 301 memset(alpha, SkGetPackedA32(fPMColor), count); |
293 } | 302 } |
294 | 303 |
295 // if we had a asAColor method, that would be more efficient... | 304 // if we had a asAColor method, that would be more efficient... |
296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , | 305 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , |
297 TileMode modes[]) const { | 306 TileMode modes[]) const { |
298 return kNone_BitmapType; | 307 return kNone_BitmapType; |
299 } | 308 } |
300 | 309 |
301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 310 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
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321 } | 330 } |
322 | 331 |
323 this->INHERITED::toString(str); | 332 this->INHERITED::toString(str); |
324 | 333 |
325 str->append(")"); | 334 str->append(")"); |
326 } | 335 } |
327 #endif | 336 #endif |
328 | 337 |
329 /////////////////////////////////////////////////////////////////////////////// | 338 /////////////////////////////////////////////////////////////////////////////// |
330 | 339 |
331 #include "SkEmptyShader.h" | 340 #include "SkEmptyShader.h" |
scroggo
2014/04/03 15:35:54
nit: This could be inside SK_IGNORE_TO_STRING, now
Dominik Grewe
2014/04/04 10:59:41
Done.
| |
332 | 341 |
333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
335 | |
336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
337 const SkMatrix&) { return false; } | |
338 | |
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
341 } | |
342 | |
343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
345 } | |
346 | |
347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
349 } | |
350 | |
351 #ifndef SK_IGNORE_TO_STRING | 342 #ifndef SK_IGNORE_TO_STRING |
352 void SkEmptyShader::toString(SkString* str) const { | 343 void SkEmptyShader::toString(SkString* str) const { |
353 str->append("SkEmptyShader: ("); | 344 str->append("SkEmptyShader: ("); |
354 | 345 |
355 this->INHERITED::toString(str); | 346 this->INHERITED::toString(str); |
356 | 347 |
357 str->append(")"); | 348 str->append(")"); |
358 } | 349 } |
359 #endif | 350 #endif |
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