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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkBlitter.h" | 12 #include "SkBlitter.h" |
13 #include "SkBlitRow.h" | 13 #include "SkBlitRow.h" |
14 #include "SkShader.h" | 14 #include "SkShader.h" |
15 #include "SkSmallAllocator.h" | 15 #include "SkSmallAllocator.h" |
16 | 16 |
17 class SkRasterBlitter : public SkBlitter { | 17 class SkRasterBlitter : public SkBlitter { |
18 public: | 18 public: |
19 SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} | 19 SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} |
20 | 20 |
21 protected: | 21 protected: |
22 const SkBitmap& fDevice; | 22 const SkBitmap& fDevice; |
23 | 23 |
24 private: | 24 private: |
25 typedef SkBlitter INHERITED; | 25 typedef SkBlitter INHERITED; |
26 }; | 26 }; |
27 | 27 |
28 class SkShaderBlitter : public SkRasterBlitter { | 28 class SkShaderBlitter : public SkRasterBlitter { |
29 public: | 29 public: |
30 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint); | 30 // TODO(dominikg): Should this class have its own SkSmallAllocator for stori ng the |
scroggo
2014/04/03 15:35:54
Didn't you determine that this wouldn't work witho
Dominik Grewe
2014/04/04 10:59:41
Yes, you're right. I'll remove this.
| |
31 // shader context? Would avoid weird ownership issues (see b elow). | |
32 /** | |
33 * The storage for shaderContext is owned by the caller, but the object it self is not. | |
34 * The blitter only ensures that the storage always holds a live object. | |
35 */ | |
36 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | |
37 SkShader::Context* shaderContext); | |
31 virtual ~SkShaderBlitter(); | 38 virtual ~SkShaderBlitter(); |
32 | 39 |
40 /** | |
41 * Create a new shader context and uses it instead of the old one if succe ssful. | |
42 * Will create the context at the same location as the old one (this is sa fe | |
43 * because the shader itself is unchanged). | |
44 */ | |
45 virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint , | |
46 const SkMatrix& matrix) SK_OVERRIDE; | |
47 | |
48 virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fSh aderContext; } | |
49 | |
33 protected: | 50 protected: |
34 uint32_t fShaderFlags; | 51 uint32_t fShaderFlags; |
35 SkShader* fShader; | 52 const SkShader* fShader; |
53 SkShader::Context* fShaderContext; | |
36 | 54 |
37 private: | 55 private: |
38 // illegal | 56 // illegal |
39 SkShaderBlitter& operator=(const SkShaderBlitter&); | 57 SkShaderBlitter& operator=(const SkShaderBlitter&); |
40 | 58 |
41 typedef SkRasterBlitter INHERITED; | 59 typedef SkRasterBlitter INHERITED; |
42 }; | 60 }; |
43 | 61 |
44 /////////////////////////////////////////////////////////////////////////////// | 62 /////////////////////////////////////////////////////////////////////////////// |
45 | 63 |
(...skipping 22 matching lines...) Expand all Loading... | |
68 unsigned fSrcA; | 86 unsigned fSrcA; |
69 | 87 |
70 // illegal | 88 // illegal |
71 SkA8_Blitter& operator=(const SkA8_Blitter&); | 89 SkA8_Blitter& operator=(const SkA8_Blitter&); |
72 | 90 |
73 typedef SkRasterBlitter INHERITED; | 91 typedef SkRasterBlitter INHERITED; |
74 }; | 92 }; |
75 | 93 |
76 class SkA8_Shader_Blitter : public SkShaderBlitter { | 94 class SkA8_Shader_Blitter : public SkShaderBlitter { |
77 public: | 95 public: |
78 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); | 96 SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, |
97 SkShader::Context* shaderContext); | |
79 virtual ~SkA8_Shader_Blitter(); | 98 virtual ~SkA8_Shader_Blitter(); |
80 virtual void blitH(int x, int y, int width); | 99 virtual void blitH(int x, int y, int width); |
81 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_ t runs[]); | 100 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_ t runs[]); |
82 virtual void blitMask(const SkMask&, const SkIRect&); | 101 virtual void blitMask(const SkMask&, const SkIRect&); |
83 | 102 |
84 private: | 103 private: |
85 SkXfermode* fXfermode; | 104 SkXfermode* fXfermode; |
86 SkPMColor* fBuffer; | 105 SkPMColor* fBuffer; |
87 uint8_t* fAAExpand; | 106 uint8_t* fAAExpand; |
88 | 107 |
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134 SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) | 153 SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) |
135 : INHERITED(device, paint) {} | 154 : INHERITED(device, paint) {} |
136 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_ t runs[]); | 155 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_ t runs[]); |
137 | 156 |
138 private: | 157 private: |
139 typedef SkARGB32_Opaque_Blitter INHERITED; | 158 typedef SkARGB32_Opaque_Blitter INHERITED; |
140 }; | 159 }; |
141 | 160 |
142 class SkARGB32_Shader_Blitter : public SkShaderBlitter { | 161 class SkARGB32_Shader_Blitter : public SkShaderBlitter { |
143 public: | 162 public: |
144 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); | 163 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, |
164 SkShader::Context* shaderContext); | |
145 virtual ~SkARGB32_Shader_Blitter(); | 165 virtual ~SkARGB32_Shader_Blitter(); |
146 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 166 virtual void blitH(int x, int y, int width) SK_OVERRIDE; |
147 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 167 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
148 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 168 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
149 virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OV ERRIDE; | 169 virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OV ERRIDE; |
150 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 170 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; |
151 | 171 |
152 private: | 172 private: |
153 SkXfermode* fXfermode; | 173 SkXfermode* fXfermode; |
154 SkPMColor* fBuffer; | 174 SkPMColor* fBuffer; |
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172 | 192 |
173 1. If there is an xfermode, there will also be a shader | 193 1. If there is an xfermode, there will also be a shader |
174 2. If there is a colorfilter, there will be a shader that itself handles | 194 2. If there is a colorfilter, there will be a shader that itself handles |
175 calling the filter, so the blitter can always ignore the colorfilter obj | 195 calling the filter, so the blitter can always ignore the colorfilter obj |
176 | 196 |
177 These pre-conditions must be handled by the caller, in our case | 197 These pre-conditions must be handled by the caller, in our case |
178 SkBlitter::Choose(...) | 198 SkBlitter::Choose(...) |
179 */ | 199 */ |
180 | 200 |
181 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 201 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, |
202 SkShader::Context* shaderContext, | |
182 SkTBlitterAllocator* allocator); | 203 SkTBlitterAllocator* allocator); |
183 | 204 |
184 #endif | 205 #endif |
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