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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 return true; | 27 return true; |
| 28 default: | 28 default: |
| 29 break; | 29 break; |
| 30 } | 30 } |
| 31 return false; | 31 return false; |
| 32 } | 32 } |
| 33 | 33 |
| 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, | 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, |
| 35 TileMode tmx, TileMode tmy) { | 35 TileMode tmx, TileMode tmy) { |
| 36 fRawBitmap = src; | 36 fRawBitmap = src; |
| 37 fState.fTileModeX = (uint8_t)tmx; | 37 fTileModeX = (uint8_t)tmx; |
| 38 fState.fTileModeY = (uint8_t)tmy; | 38 fTileModeY = (uint8_t)tmy; |
| 39 fFlags = 0; // computed in setContext | |
| 40 } | 39 } |
| 41 | 40 |
| 42 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) | 41 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) |
| 43 : INHERITED(buffer) { | 42 : INHERITED(buffer) { |
| 44 buffer.readBitmap(&fRawBitmap); | 43 buffer.readBitmap(&fRawBitmap); |
| 45 fRawBitmap.setImmutable(); | 44 fRawBitmap.setImmutable(); |
| 46 fState.fTileModeX = buffer.readUInt(); | 45 fTileModeX = buffer.readUInt(); |
| 47 fState.fTileModeY = buffer.readUInt(); | 46 fTileModeY = buffer.readUInt(); |
| 48 fFlags = 0; // computed in setContext | |
| 49 } | 47 } |
| 50 | 48 |
| 51 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, | 49 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, |
| 52 SkMatrix* texM, | 50 SkMatrix* texM, |
| 53 TileMode xy[]) const { | 51 TileMode xy[]) const { |
| 54 if (texture) { | 52 if (texture) { |
| 55 *texture = fRawBitmap; | 53 *texture = fRawBitmap; |
| 56 } | 54 } |
| 57 if (texM) { | 55 if (texM) { |
| 58 texM->reset(); | 56 texM->reset(); |
| 59 } | 57 } |
| 60 if (xy) { | 58 if (xy) { |
| 61 xy[0] = (TileMode)fState.fTileModeX; | 59 xy[0] = (TileMode)fTileModeX; |
| 62 xy[1] = (TileMode)fState.fTileModeY; | 60 xy[1] = (TileMode)fTileModeY; |
| 63 } | 61 } |
| 64 return kDefault_BitmapType; | 62 return kDefault_BitmapType; |
| 65 } | 63 } |
| 66 | 64 |
| 67 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { | 65 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { |
| 68 this->INHERITED::flatten(buffer); | 66 this->INHERITED::flatten(buffer); |
| 69 | 67 |
| 70 buffer.writeBitmap(fRawBitmap); | 68 buffer.writeBitmap(fRawBitmap); |
| 71 buffer.writeUInt(fState.fTileModeX); | 69 buffer.writeUInt(fTileModeX); |
| 72 buffer.writeUInt(fState.fTileModeY); | 70 buffer.writeUInt(fTileModeY); |
| 73 } | 71 } |
| 74 | 72 |
| 75 static bool only_scale_and_translate(const SkMatrix& matrix) { | 73 static bool only_scale_and_translate(const SkMatrix& matrix) { |
| 76 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; | 74 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| 77 return (matrix.getType() & ~mask) == 0; | 75 return (matrix.getType() & ~mask) == 0; |
| 78 } | 76 } |
| 79 | 77 |
| 80 bool SkBitmapProcShader::isOpaque() const { | 78 bool SkBitmapProcShader::isOpaque() const { |
| 81 return fRawBitmap.isOpaque(); | 79 return fRawBitmap.isOpaque(); |
| 82 } | 80 } |
| 83 | 81 |
| 84 static bool valid_for_drawing(const SkBitmap& bm) { | 82 static bool valid_for_drawing(const SkBitmap& bm) { |
| 85 if (0 == bm.width() || 0 == bm.height()) { | 83 if (0 == bm.width() || 0 == bm.height()) { |
| 86 return false; // nothing to draw | 84 return false; // nothing to draw |
| 87 } | 85 } |
| 88 if (NULL == bm.pixelRef()) { | 86 if (NULL == bm.pixelRef()) { |
| 89 return false; // no pixels to read | 87 return false; // no pixels to read |
| 90 } | 88 } |
| 91 if (kIndex_8_SkColorType == bm.colorType()) { | 89 if (kIndex_8_SkColorType == bm.colorType()) { |
| 92 // ugh, I have to lock-pixels to inspect the colortable | 90 // ugh, I have to lock-pixels to inspect the colortable |
| 93 SkAutoLockPixels alp(bm); | 91 SkAutoLockPixels alp(bm); |
| 94 if (!bm.getColorTable()) { | 92 if (!bm.getColorTable()) { |
| 95 return false; | 93 return false; |
| 96 } | 94 } |
| 97 } | 95 } |
| 98 return true; | 96 return true; |
| 99 } | 97 } |
| 100 | 98 |
| 101 bool SkBitmapProcShader::setContext(const SkBitmap& device, | 99 bool SkBitmapProcShader::validInternal(const SkBitmap& device, |
| 102 const SkPaint& paint, | 100 const SkPaint& paint, |
| 103 const SkMatrix& matrix) { | 101 const SkMatrix& matrix, |
| 102 SkMatrix* totalInverse, |
| 103 SkBitmapProcState* state) const { |
| 104 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { | 104 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { |
| 105 return false; | 105 return false; |
| 106 } | 106 } |
| 107 | 107 |
| 108 // do this first, so we have a correct inverse matrix | 108 // Make sure we can use totalInverse as a cache. |
| 109 if (!this->INHERITED::setContext(device, paint, matrix)) { | 109 SkMatrix totalInverseLocal; |
| 110 if (NULL == totalInverse) { |
| 111 totalInverse = &totalInverseLocal; |
| 112 } |
| 113 |
| 114 // Do this first, so we know the matrix can be inverted. |
| 115 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { |
| 110 return false; | 116 return false; |
| 111 } | 117 } |
| 112 | 118 |
| 113 fState.fOrigBitmap = fRawBitmap; | 119 SkASSERT(state); |
| 114 if (!fState.chooseProcs(this->getTotalInverse(), paint)) { | 120 state->fTileModeX = fTileModeX; |
| 115 this->INHERITED::endContext(); | 121 state->fTileModeY = fTileModeY; |
| 116 return false; | 122 state->fOrigBitmap = fRawBitmap; |
| 123 return state->chooseProcs(*totalInverse, paint); |
| 124 } |
| 125 |
| 126 bool SkBitmapProcShader::validContext(const SkBitmap& device, |
| 127 const SkPaint& paint, |
| 128 const SkMatrix& matrix, |
| 129 SkMatrix* totalInverse) const { |
| 130 SkBitmapProcState state; |
| 131 return this->validInternal(device, paint, matrix, totalInverse, &state); |
| 132 } |
| 133 |
| 134 SkShader::Context* SkBitmapProcShader::createContext(const SkBitmap& device, con
st SkPaint& paint, |
| 135 const SkMatrix& matrix, voi
d* storage) const { |
| 136 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
| 137 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); |
| 138 if (!this->validInternal(device, paint, matrix, NULL, state)) { |
| 139 state->~SkBitmapProcState(); |
| 140 return NULL; |
| 117 } | 141 } |
| 118 | 142 |
| 119 const SkBitmap& bitmap = *fState.fBitmap; | 143 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, |
| 144 (*this, device, paint, matrix, state)); |
| 145 } |
| 146 |
| 147 size_t SkBitmapProcShader::contextSize() const { |
| 148 // The SkBitmapProcState is stored outside of the context object, with the c
ontext holding |
| 149 // a pointer to it. |
| 150 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); |
| 151 } |
| 152 |
| 153 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( |
| 154 const SkBitmapProcShader& shader, const SkBitmap& device, |
| 155 const SkPaint& paint, const SkMatrix& matrix, SkBitmapProcState* state) |
| 156 : INHERITED(shader, device, paint, matrix), fState(state) |
| 157 { |
| 158 const SkBitmap& bitmap = *fState->fBitmap; |
| 120 bool bitmapIsOpaque = bitmap.isOpaque(); | 159 bool bitmapIsOpaque = bitmap.isOpaque(); |
| 121 | 160 |
| 122 // update fFlags | 161 // update fFlags |
| 123 uint32_t flags = 0; | 162 uint32_t flags = 0; |
| 124 if (bitmapIsOpaque && (255 == this->getPaintAlpha())) { | 163 if (bitmapIsOpaque && (255 == this->getPaintAlpha())) { |
| 125 flags |= kOpaqueAlpha_Flag; | 164 flags |= kOpaqueAlpha_Flag; |
| 126 } | 165 } |
| 127 | 166 |
| 128 switch (bitmap.colorType()) { | 167 switch (bitmap.colorType()) { |
| 129 case kRGB_565_SkColorType: | 168 case kRGB_565_SkColorType: |
| (...skipping 20 matching lines...) Expand all Loading... |
| 150 // if we're only 1-pixel high, and we don't rotate, then we can claim this | 189 // if we're only 1-pixel high, and we don't rotate, then we can claim this |
| 151 if (1 == bitmap.height() && | 190 if (1 == bitmap.height() && |
| 152 only_scale_and_translate(this->getTotalInverse())) { | 191 only_scale_and_translate(this->getTotalInverse())) { |
| 153 flags |= kConstInY32_Flag; | 192 flags |= kConstInY32_Flag; |
| 154 if (flags & kHasSpan16_Flag) { | 193 if (flags & kHasSpan16_Flag) { |
| 155 flags |= kConstInY16_Flag; | 194 flags |= kConstInY16_Flag; |
| 156 } | 195 } |
| 157 } | 196 } |
| 158 | 197 |
| 159 fFlags = flags; | 198 fFlags = flags; |
| 160 return true; | |
| 161 } | 199 } |
| 162 | 200 |
| 163 void SkBitmapProcShader::endContext() { | 201 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { |
| 164 fState.endContext(); | 202 // The bitmap proc state has been created outside of the context on memory t
hat will be freed |
| 165 this->INHERITED::endContext(); | 203 // elsewhere. Only call the destructor but leave the freeing of the memory t
o the caller. |
| 204 fState->~SkBitmapProcState(); |
| 166 } | 205 } |
| 167 | 206 |
| 168 #define BUF_MAX 128 | 207 #define BUF_MAX 128 |
| 169 | 208 |
| 170 #define TEST_BUFFER_OVERRITEx | 209 #define TEST_BUFFER_OVERRITEx |
| 171 | 210 |
| 172 #ifdef TEST_BUFFER_OVERRITE | 211 #ifdef TEST_BUFFER_OVERRITE |
| 173 #define TEST_BUFFER_EXTRA 32 | 212 #define TEST_BUFFER_EXTRA 32 |
| 174 #define TEST_PATTERN 0x88888888 | 213 #define TEST_PATTERN 0x88888888 |
| 175 #else | 214 #else |
| 176 #define TEST_BUFFER_EXTRA 0 | 215 #define TEST_BUFFER_EXTRA 0 |
| 177 #endif | 216 #endif |
| 178 | 217 |
| 179 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 218 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo
lor dstC[], |
| 180 const SkBitmapProcState& state = fState; | 219 int count) { |
| 220 const SkBitmapProcState& state = *fState; |
| 181 if (state.getShaderProc32()) { | 221 if (state.getShaderProc32()) { |
| 182 state.getShaderProc32()(state, x, y, dstC, count); | 222 state.getShaderProc32()(state, x, y, dstC, count); |
| 183 return; | 223 return; |
| 184 } | 224 } |
| 185 | 225 |
| 186 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; | 226 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; |
| 187 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); | 227 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); |
| 188 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); | 228 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); |
| 189 int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); | 229 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); |
| 190 | 230 |
| 191 SkASSERT(state.fBitmap->getPixels()); | 231 SkASSERT(state.fBitmap->getPixels()); |
| 192 SkASSERT(state.fBitmap->pixelRef() == NULL || | 232 SkASSERT(state.fBitmap->pixelRef() == NULL || |
| 193 state.fBitmap->pixelRef()->isLocked()); | 233 state.fBitmap->pixelRef()->isLocked()); |
| 194 | 234 |
| 195 for (;;) { | 235 for (;;) { |
| 196 int n = count; | 236 int n = count; |
| 197 if (n > max) { | 237 if (n > max) { |
| 198 n = max; | 238 n = max; |
| 199 } | 239 } |
| (...skipping 13 matching lines...) Expand all Loading... |
| 213 | 253 |
| 214 if ((count -= n) == 0) { | 254 if ((count -= n) == 0) { |
| 215 break; | 255 break; |
| 216 } | 256 } |
| 217 SkASSERT(count > 0); | 257 SkASSERT(count > 0); |
| 218 x += n; | 258 x += n; |
| 219 dstC += n; | 259 dstC += n; |
| 220 } | 260 } |
| 221 } | 261 } |
| 222 | 262 |
| 223 SkShader::ShadeProc SkBitmapProcShader::asAShadeProc(void** ctx) { | 263 SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asASha
deProc(void** ctx) { |
| 224 if (fState.getShaderProc32()) { | 264 if (fState->getShaderProc32()) { |
| 225 *ctx = &fState; | 265 *ctx = fState; |
| 226 return (ShadeProc)fState.getShaderProc32(); | 266 return (ShadeProc)fState->getShaderProc32(); |
| 227 } | 267 } |
| 228 return NULL; | 268 return NULL; |
| 229 } | 269 } |
| 230 | 270 |
| 231 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { | 271 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint
16_t dstC[], |
| 232 const SkBitmapProcState& state = fState; | 272 int count) { |
| 273 const SkBitmapProcState& state = *fState; |
| 233 if (state.getShaderProc16()) { | 274 if (state.getShaderProc16()) { |
| 234 state.getShaderProc16()(state, x, y, dstC, count); | 275 state.getShaderProc16()(state, x, y, dstC, count); |
| 235 return; | 276 return; |
| 236 } | 277 } |
| 237 | 278 |
| 238 uint32_t buffer[BUF_MAX]; | 279 uint32_t buffer[BUF_MAX]; |
| 239 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); | 280 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); |
| 240 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16(); | 281 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16(); |
| 241 int max = fState.maxCountForBufferSize(sizeof(buffer)); | 282 int max = state.maxCountForBufferSize(sizeof(buffer)); |
| 242 | 283 |
| 243 SkASSERT(state.fBitmap->getPixels()); | 284 SkASSERT(state.fBitmap->getPixels()); |
| 244 SkASSERT(state.fBitmap->pixelRef() == NULL || | 285 SkASSERT(state.fBitmap->pixelRef() == NULL || |
| 245 state.fBitmap->pixelRef()->isLocked()); | 286 state.fBitmap->pixelRef()->isLocked()); |
| 246 | 287 |
| 247 for (;;) { | 288 for (;;) { |
| 248 int n = count; | 289 int n = count; |
| 249 if (n > max) { | 290 if (n > max) { |
| 250 n = max; | 291 n = max; |
| 251 } | 292 } |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 335 | 376 |
| 336 #ifdef SK_DEVELOPER | 377 #ifdef SK_DEVELOPER |
| 337 void SkBitmapProcShader::toString(SkString* str) const { | 378 void SkBitmapProcShader::toString(SkString* str) const { |
| 338 static const char* gTileModeName[SkShader::kTileModeCount] = { | 379 static const char* gTileModeName[SkShader::kTileModeCount] = { |
| 339 "clamp", "repeat", "mirror" | 380 "clamp", "repeat", "mirror" |
| 340 }; | 381 }; |
| 341 | 382 |
| 342 str->append("BitmapShader: ("); | 383 str->append("BitmapShader: ("); |
| 343 | 384 |
| 344 str->appendf("(%s, %s)", | 385 str->appendf("(%s, %s)", |
| 345 gTileModeName[fState.fTileModeX], | 386 gTileModeName[fTileModeX], |
| 346 gTileModeName[fState.fTileModeY]); | 387 gTileModeName[fTileModeY]); |
| 347 | 388 |
| 348 str->append(" "); | 389 str->append(" "); |
| 349 fRawBitmap.toString(str); | 390 fRawBitmap.toString(str); |
| 350 | 391 |
| 351 this->INHERITED::toString(str); | 392 this->INHERITED::toString(str); |
| 352 | 393 |
| 353 str->append(")"); | 394 str->append(")"); |
| 354 } | 395 } |
| 355 #endif | 396 #endif |
| 356 | 397 |
| (...skipping 20 matching lines...) Expand all Loading... |
| 377 SkMatrix matrix; | 418 SkMatrix matrix; |
| 378 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 419 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
| 379 | 420 |
| 380 SkMatrix lmInverse; | 421 SkMatrix lmInverse; |
| 381 if (!this->getLocalMatrix().invert(&lmInverse)) { | 422 if (!this->getLocalMatrix().invert(&lmInverse)) { |
| 382 return NULL; | 423 return NULL; |
| 383 } | 424 } |
| 384 matrix.preConcat(lmInverse); | 425 matrix.preConcat(lmInverse); |
| 385 | 426 |
| 386 SkShader::TileMode tm[] = { | 427 SkShader::TileMode tm[] = { |
| 387 (TileMode)fState.fTileModeX, | 428 (TileMode)fTileModeX, |
| 388 (TileMode)fState.fTileModeY, | 429 (TileMode)fTileModeY, |
| 389 }; | 430 }; |
| 390 | 431 |
| 391 // Must set wrap and filter on the sampler before requesting a texture. In t
wo places below | 432 // Must set wrap and filter on the sampler before requesting a texture. In t
wo places below |
| 392 // we check the matrix scale factors to determine how to interpret the filte
r quality setting. | 433 // we check the matrix scale factors to determine how to interpret the filte
r quality setting. |
| 393 // This completely ignores the complexity of the drawVertices case where exp
licit local coords | 434 // This completely ignores the complexity of the drawVertices case where exp
licit local coords |
| 394 // are provided by the caller. | 435 // are provided by the caller. |
| 395 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); | 436 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); |
| 396 GrTextureParams::FilterMode textureFilterMode; | 437 GrTextureParams::FilterMode textureFilterMode; |
| 397 switch(paintFilterLevel) { | 438 switch(paintFilterLevel) { |
| 398 case SkPaint::kNone_FilterLevel: | 439 case SkPaint::kNone_FilterLevel: |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 444 GrEffectRef* effect = NULL; | 485 GrEffectRef* effect = NULL; |
| 445 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { | 486 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { |
| 446 effect = GrBicubicEffect::Create(texture, matrix, tm); | 487 effect = GrBicubicEffect::Create(texture, matrix, tm); |
| 447 } else { | 488 } else { |
| 448 effect = GrSimpleTextureEffect::Create(texture, matrix, params); | 489 effect = GrSimpleTextureEffect::Create(texture, matrix, params); |
| 449 } | 490 } |
| 450 GrUnlockAndUnrefCachedBitmapTexture(texture); | 491 GrUnlockAndUnrefCachedBitmapTexture(texture); |
| 451 return effect; | 492 return effect; |
| 452 } | 493 } |
| 453 #endif | 494 #endif |
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