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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
15 | 15 |
16 SkShader::SkShader() { | 16 SkShader::SkShader() { |
17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
18 SkDEBUGCODE(fInSetContext = false;) | |
19 } | 18 } |
20 | 19 |
21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShader::SkShader(SkReadBuffer& buffer) |
22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
25 } else { | 24 } else { |
26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
27 } | 26 } |
28 | |
29 SkDEBUGCODE(fInSetContext = false;) | |
30 } | 27 } |
31 | 28 |
32 SkShader::~SkShader() { | 29 SkShader::~SkShader() { |
33 SkASSERT(!fInSetContext); | |
34 } | 30 } |
35 | 31 |
36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShader::flatten(SkWriteBuffer& buffer) const { |
37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
40 if (hasLocalM) { | 36 if (hasLocalM) { |
41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
42 } | 38 } |
43 } | 39 } |
44 | 40 |
45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInvers e) const { |
46 const SkPaint& paint, | |
47 const SkMatrix& matrix) { | |
48 SkASSERT(!this->setContextHasBeenCalled()); | |
49 | |
50 const SkMatrix* m = &matrix; | 42 const SkMatrix* m = &matrix; |
51 SkMatrix total; | 43 SkMatrix total; |
52 | 44 |
53 fPaintAlpha = paint.getAlpha(); | |
54 if (this->hasLocalMatrix()) { | 45 if (this->hasLocalMatrix()) { |
55 total.setConcat(matrix, this->getLocalMatrix()); | 46 total.setConcat(matrix, this->getLocalMatrix()); |
56 m = &total; | 47 m = &total; |
57 } | 48 } |
58 if (m->invert(&fTotalInverse)) { | 49 |
59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 50 return m->invert(totalInverse); |
60 SkDEBUGCODE(fInSetContext = true;) | |
61 return true; | |
62 } | |
63 return false; | |
64 } | 51 } |
65 | 52 |
66 void SkShader::endContext() { | 53 bool SkShader::validContext(const SkBitmap& device, |
67 SkASSERT(fInSetContext); | 54 const SkPaint& paint, |
68 SkDEBUGCODE(fInSetContext = false;) | 55 const SkMatrix& matrix, |
56 SkMatrix* totalInverse) const { | |
57 return this->computeTotalInverse(matrix, totalInverse); | |
69 } | 58 } |
70 | 59 |
71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 60 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
61 const SkPaint& paint, const SkMatrix& matrix) | |
62 : fShader(shader) | |
63 { | |
64 SkASSERT(fShader.validContext(device, paint, matrix)); | |
65 | |
66 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); | |
scroggo
2014/03/28 20:50:08
This looks much better. A comment would be nice, e
Dominik Grewe
2014/04/01 10:49:55
Done.
| |
67 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | |
68 | |
69 fPaintAlpha = paint.getAlpha(); | |
70 } | |
71 | |
72 SkShader::Context::~Context() {} | |
73 | |
74 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | |
72 return NULL; | 75 return NULL; |
73 } | 76 } |
74 | 77 |
75 #include "SkColorPriv.h" | 78 #include "SkColorPriv.h" |
76 | 79 |
77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 80 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
78 SkASSERT(span16); | 81 SkASSERT(span16); |
79 SkASSERT(count > 0); | 82 SkASSERT(count > 0); |
80 SkASSERT(this->canCallShadeSpan16()); | 83 SkASSERT(this->canCallShadeSpan16()); |
81 | 84 |
82 // basically, if we get here, the subclass screwed up | 85 // basically, if we get here, the subclass screwed up |
83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 86 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
84 } | 87 } |
85 | 88 |
86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space | 89 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space |
87 #define kTempColorCount (kTempColorQuadCount << 2) | 90 #define kTempColorCount (kTempColorQuadCount << 2) |
88 | 91 |
89 #ifdef SK_CPU_BENDIAN | 92 #ifdef SK_CPU_BENDIAN |
90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 93 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
91 #else | 94 #else |
92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 95 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
93 #endif | 96 #endif |
94 | 97 |
95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 98 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
96 SkASSERT(count > 0); | 99 SkASSERT(count > 0); |
97 | 100 |
98 SkPMColor colors[kTempColorCount]; | 101 SkPMColor colors[kTempColorCount]; |
99 | 102 |
100 while ((count -= kTempColorCount) >= 0) { | 103 while ((count -= kTempColorCount) >= 0) { |
101 this->shadeSpan(x, y, colors, kTempColorCount); | 104 this->shadeSpan(x, y, colors, kTempColorCount); |
102 x += kTempColorCount; | 105 x += kTempColorCount; |
103 | 106 |
104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 107 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
105 int quads = kTempColorQuadCount; | 108 int quads = kTempColorQuadCount; |
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139 | 142 |
140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 143 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
141 do { | 144 do { |
142 *alpha++ = *srcA; | 145 *alpha++ = *srcA; |
143 srcA += 4; | 146 srcA += 4; |
144 } while (--n != 0); | 147 } while (--n != 0); |
145 } while (count > 0); | 148 } while (count > 0); |
146 #endif | 149 #endif |
147 } | 150 } |
148 | 151 |
149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 152 SkShader::Context::MatrixClass |
153 SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) { | |
150 MatrixClass mc = kLinear_MatrixClass; | 154 MatrixClass mc = kLinear_MatrixClass; |
151 | 155 |
152 if (mat.hasPerspective()) { | 156 if (mat.hasPerspective()) { |
153 if (mat.fixedStepInX(0, NULL, NULL)) { | 157 if (mat.fixedStepInX(0, NULL, NULL)) { |
154 mc = kFixedStepInX_MatrixClass; | 158 mc = kFixedStepInX_MatrixClass; |
155 } else { | 159 } else { |
156 mc = kPerspective_MatrixClass; | 160 mc = kPerspective_MatrixClass; |
157 } | 161 } |
158 } | 162 } |
159 return mc; | 163 return mc; |
160 } | 164 } |
161 | 165 |
162 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
163 | 167 |
164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 168 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { |
165 TileMode*) const { | |
166 return kNone_BitmapType; | 169 return kNone_BitmapType; |
167 } | 170 } |
168 | 171 |
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 172 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
170 return kNone_GradientType; | 173 return kNone_GradientType; |
171 } | 174 } |
172 | 175 |
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 176 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
174 return NULL; | 177 return NULL; |
175 } | 178 } |
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186 this->getLocalMatrix().toString(str); | 189 this->getLocalMatrix().toString(str); |
187 } | 190 } |
188 } | 191 } |
189 #endif | 192 #endif |
190 | 193 |
191 ////////////////////////////////////////////////////////////////////////////// | 194 ////////////////////////////////////////////////////////////////////////////// |
192 | 195 |
193 #include "SkColorShader.h" | 196 #include "SkColorShader.h" |
194 #include "SkUtils.h" | 197 #include "SkUtils.h" |
195 | 198 |
196 SkColorShader::SkColorShader() { | 199 SkColorShader::SkColorShader() |
197 fFlags = 0; | 200 : fColor() |
198 fInheritColor = true; | 201 , fInheritColor(true) { |
199 } | 202 } |
200 | 203 |
201 SkColorShader::SkColorShader(SkColor c) { | 204 SkColorShader::SkColorShader(SkColor c) |
202 fFlags = 0; | 205 : fColor(c) |
203 fColor = c; | 206 , fInheritColor(false) { |
204 fInheritColor = false; | |
205 } | 207 } |
206 | 208 |
207 SkColorShader::~SkColorShader() {} | |
208 | |
209 bool SkColorShader::isOpaque() const { | 209 bool SkColorShader::isOpaque() const { |
210 if (fInheritColor) { | 210 if (fInheritColor) { |
211 return true; // using paint's alpha | 211 return true; // using paint's alpha |
212 } | 212 } |
213 return SkColorGetA(fColor) == 255; | 213 return SkColorGetA(fColor) == 255; |
214 } | 214 } |
215 | 215 |
216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 216 SkFlattenable* SkColorShader::CreateProc(SkReadBuffer& b) { |
217 fFlags = 0; // computed in setContext | 217 if (b.readBool()) { |
218 | 218 return SkNEW(SkColorShader); |
219 fInheritColor = b.readBool(); | |
220 if (fInheritColor) { | |
221 return; | |
222 } | 219 } |
223 fColor = b.readColor(); | 220 return SkNEW_ARGS(SkColorShader, (b.readColor())); |
224 } | 221 } |
225 | 222 |
226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 223 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
227 this->INHERITED::flatten(buffer); | 224 this->INHERITED::flatten(buffer); |
228 buffer.writeBool(fInheritColor); | 225 buffer.writeBool(fInheritColor); |
229 if (fInheritColor) { | 226 if (fInheritColor) { |
230 return; | 227 return; |
231 } | 228 } |
232 buffer.writeColor(fColor); | 229 buffer.writeColor(fColor); |
233 } | 230 } |
234 | 231 |
235 uint32_t SkColorShader::getFlags() { | 232 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
236 return fFlags; | 233 return fFlags; |
237 } | 234 } |
238 | 235 |
239 uint8_t SkColorShader::getSpan16Alpha() const { | 236 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
240 return SkGetPackedA32(fPMColor); | 237 return SkGetPackedA32(fPMColor); |
241 } | 238 } |
242 | 239 |
243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 240 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk Paint& paint, |
244 const SkMatrix& matrix) { | 241 const SkMatrix& matrix, void* st orage) const { |
245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 242 if (!this->validContext(device, paint, matrix)) { |
246 return false; | 243 return NULL; |
247 } | 244 } |
248 | 245 |
246 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai nt, matrix)); | |
247 } | |
248 | |
249 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade r, | |
250 const SkBitmap& device, | |
251 const SkPaint& paint, | |
252 const SkMatrix& matrix) | |
253 : INHERITED(shader, device, paint, matrix) | |
254 { | |
249 unsigned a; | 255 unsigned a; |
250 | 256 |
251 if (fInheritColor) { | 257 SkColor color; |
252 fColor = paint.getColor(); | 258 if (shader.fInheritColor) { |
253 a = SkColorGetA(fColor); | 259 color = paint.getColor(); |
260 a = SkColorGetA(color); | |
254 } else { | 261 } else { |
255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 262 color = shader.fColor; |
263 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
256 } | 264 } |
257 | 265 |
258 unsigned r = SkColorGetR(fColor); | 266 unsigned r = SkColorGetR(color); |
259 unsigned g = SkColorGetG(fColor); | 267 unsigned g = SkColorGetG(color); |
260 unsigned b = SkColorGetB(fColor); | 268 unsigned b = SkColorGetB(color); |
261 | 269 |
262 // we want this before we apply any alpha | 270 // we want this before we apply any alpha |
263 fColor16 = SkPack888ToRGB16(r, g, b); | 271 fColor16 = SkPack888ToRGB16(r, g, b); |
264 | 272 |
265 if (a != 255) { | 273 if (a != 255) { |
266 r = SkMulDiv255Round(r, a); | 274 r = SkMulDiv255Round(r, a); |
267 g = SkMulDiv255Round(g, a); | 275 g = SkMulDiv255Round(g, a); |
268 b = SkMulDiv255Round(b, a); | 276 b = SkMulDiv255Round(b, a); |
269 } | 277 } |
270 fPMColor = SkPackARGB32(a, r, g, b); | 278 fPMColor = SkPackARGB32(a, r, g, b); |
271 | 279 |
272 fFlags = kConstInY32_Flag; | 280 fFlags = kConstInY32_Flag; |
273 if (255 == a) { | 281 if (255 == a) { |
274 fFlags |= kOpaqueAlpha_Flag; | 282 fFlags |= kOpaqueAlpha_Flag; |
275 if (paint.isDither() == false) { | 283 if (paint.isDither() == false) { |
276 fFlags |= kHasSpan16_Flag; | 284 fFlags |= kHasSpan16_Flag; |
277 } | 285 } |
278 } | 286 } |
279 | |
280 return true; | |
281 } | 287 } |
282 | 288 |
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 289 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) { |
284 sk_memset32(span, fPMColor, count); | 290 sk_memset32(span, fPMColor, count); |
285 } | 291 } |
286 | 292 |
287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 293 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[ ], int count) { |
288 sk_memset16(span, fColor16, count); | 294 sk_memset16(span, fColor16, count); |
289 } | 295 } |
290 | 296 |
291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 297 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) { |
292 memset(alpha, SkGetPackedA32(fPMColor), count); | 298 memset(alpha, SkGetPackedA32(fPMColor), count); |
293 } | 299 } |
294 | 300 |
295 // if we had a asAColor method, that would be more efficient... | 301 // if we had a asAColor method, that would be more efficient... |
296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , | 302 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , |
297 TileMode modes[]) const { | 303 TileMode modes[]) const { |
298 return kNone_BitmapType; | 304 return kNone_BitmapType; |
299 } | 305 } |
300 | 306 |
301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 307 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
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323 this->INHERITED::toString(str); | 329 this->INHERITED::toString(str); |
324 | 330 |
325 str->append(")"); | 331 str->append(")"); |
326 } | 332 } |
327 #endif | 333 #endif |
328 | 334 |
329 /////////////////////////////////////////////////////////////////////////////// | 335 /////////////////////////////////////////////////////////////////////////////// |
330 | 336 |
331 #include "SkEmptyShader.h" | 337 #include "SkEmptyShader.h" |
332 | 338 |
333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
335 | |
336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
337 const SkMatrix&) { return false; } | |
338 | |
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
341 } | |
342 | |
343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
345 } | |
346 | |
347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
349 } | |
350 | |
351 #ifdef SK_DEVELOPER | 339 #ifdef SK_DEVELOPER |
352 void SkEmptyShader::toString(SkString* str) const { | 340 void SkEmptyShader::toString(SkString* str) const { |
353 str->append("SkEmptyShader: ("); | 341 str->append("SkEmptyShader: ("); |
354 | 342 |
355 this->INHERITED::toString(str); | 343 this->INHERITED::toString(str); |
356 | 344 |
357 str->append(")"); | 345 str->append(")"); |
358 } | 346 } |
359 #endif | 347 #endif |
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