| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
| 11 #include "SkAntiRun.h" | 11 #include "SkAntiRun.h" |
| 12 #include "SkColor.h" | 12 #include "SkColor.h" |
| 13 #include "SkColorFilter.h" | 13 #include "SkColorFilter.h" |
| 14 #include "SkCoreBlitters.h" | 14 #include "SkCoreBlitters.h" |
| 15 #include "SkFilterShader.h" | 15 #include "SkFilterShader.h" |
| 16 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
| 17 #include "SkWriteBuffer.h" | 17 #include "SkWriteBuffer.h" |
| 18 #include "SkMask.h" | 18 #include "SkMask.h" |
| 19 #include "SkMaskFilter.h" | 19 #include "SkMaskFilter.h" |
| 20 #include "SkString.h" | 20 #include "SkString.h" |
| 21 #include "SkTLazy.h" | 21 #include "SkTLazy.h" |
| 22 #include "SkUtils.h" | 22 #include "SkUtils.h" |
| 23 #include "SkXfermode.h" | 23 #include "SkXfermode.h" |
| 24 | 24 |
| 25 SkBlitter::~SkBlitter() {} | 25 SkBlitter::~SkBlitter() {} |
| 26 | 26 |
| 27 bool SkBlitter::isNullBlitter() const { return false; } | 27 bool SkBlitter::isNullBlitter() const { return false; } |
| 28 | 28 |
| 29 bool SkBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint, |
| 30 const SkMatrix& matrix) { |
| 31 return true; |
| 32 } |
| 33 |
| 34 SkShader::Context* SkBlitter::getShaderContext() const { |
| 35 return NULL; |
| 36 } |
| 37 |
| 29 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { | 38 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { |
| 30 return NULL; | 39 return NULL; |
| 31 } | 40 } |
| 32 | 41 |
| 33 void SkBlitter::blitH(int x, int y, int width) { | 42 void SkBlitter::blitH(int x, int y, int width) { |
| 34 SkDEBUGFAIL("unimplemented"); | 43 SkDEBUGFAIL("unimplemented"); |
| 35 } | 44 } |
| 36 | 45 |
| 37 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 46 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| 38 const int16_t runs[]) { | 47 const int16_t runs[]) { |
| (...skipping 522 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 561 | 570 |
| 562 /////////////////////////////////////////////////////////////////////////////// | 571 /////////////////////////////////////////////////////////////////////////////// |
| 563 | 572 |
| 564 #include "SkColorShader.h" | 573 #include "SkColorShader.h" |
| 565 #include "SkColorPriv.h" | 574 #include "SkColorPriv.h" |
| 566 | 575 |
| 567 class Sk3DShader : public SkShader { | 576 class Sk3DShader : public SkShader { |
| 568 public: | 577 public: |
| 569 Sk3DShader(SkShader* proxy) : fProxy(proxy) { | 578 Sk3DShader(SkShader* proxy) : fProxy(proxy) { |
| 570 SkSafeRef(proxy); | 579 SkSafeRef(proxy); |
| 571 fMask = NULL; | |
| 572 } | 580 } |
| 573 | 581 |
| 574 virtual ~Sk3DShader() { | 582 virtual ~Sk3DShader() { |
| 575 SkSafeUnref(fProxy); | 583 SkSafeUnref(fProxy); |
| 576 } | 584 } |
| 577 | 585 |
| 578 void setMask(const SkMask* mask) { fMask = mask; } | 586 virtual size_t contextSize() const SK_OVERRIDE { |
| 587 size_t size = sizeof(Sk3DShaderContext); |
| 588 if (fProxy) { |
| 589 size += fProxy->contextSize(); |
| 590 } |
| 591 return size; |
| 592 } |
| 579 | 593 |
| 580 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, | 594 virtual bool validContext(const SkBitmap& device, const SkPaint& paint, |
| 581 const SkMatrix& matrix) SK_OVERRIDE { | 595 const SkMatrix& matrix, SkMatrix* totalInverse = N
ULL) const |
| 582 if (!this->INHERITED::setContext(device, paint, matrix)) { | 596 SK_OVERRIDE |
| 597 { |
| 598 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse))
{ |
| 583 return false; | 599 return false; |
| 584 } | 600 } |
| 585 if (fProxy) { | 601 if (fProxy) { |
| 586 if (!fProxy->setContext(device, paint, matrix)) { | 602 return fProxy->validContext(device, paint, matrix); |
| 587 // must keep our set/end context calls balanced | |
| 588 this->INHERITED::endContext(); | |
| 589 return false; | |
| 590 } | |
| 591 } else { | |
| 592 fPMColor = SkPreMultiplyColor(paint.getColor()); | |
| 593 } | 603 } |
| 594 return true; | 604 return true; |
| 595 } | 605 } |
| 596 | 606 |
| 597 virtual void endContext() SK_OVERRIDE { | 607 virtual SkShader::Context* createContext(const SkBitmap& device, |
| 608 const SkPaint& paint, |
| 609 const SkMatrix& matrix, |
| 610 void* storage) const SK_OVERRIDE |
| 611 { |
| 612 if (!this->validContext(device, paint, matrix)) { |
| 613 return NULL; |
| 614 } |
| 615 |
| 616 SkShader::Context* proxyContext; |
| 598 if (fProxy) { | 617 if (fProxy) { |
| 599 fProxy->endContext(); | 618 char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderConte
xt); |
| 619 proxyContext = fProxy->createContext(device, paint, matrix, proxyCon
textStorage); |
| 620 SkASSERT(proxyContext); |
| 621 } else { |
| 622 proxyContext = NULL; |
| 600 } | 623 } |
| 601 this->INHERITED::endContext(); | 624 return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, device,
paint, matrix, |
| 625 proxyContext)); |
| 602 } | 626 } |
| 603 | 627 |
| 604 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID
E { | 628 class Sk3DShaderContext : public SkShader::Context { |
| 605 if (fProxy) { | 629 public: |
| 606 fProxy->shadeSpan(x, y, span, count); | 630 // Takes ownership of proxyContext and calls its destructor. |
| 631 Sk3DShaderContext(const Sk3DShader& shader, const SkBitmap& device, cons
t SkPaint& paint, |
| 632 const SkMatrix& matrix, SkShader::Context* proxyContex
t) |
| 633 : INHERITED(shader, device, paint, matrix) |
| 634 , fMask(NULL) |
| 635 , fProxyContext(proxyContext) |
| 636 { |
| 637 if (!fProxyContext) { |
| 638 fPMColor = SkPreMultiplyColor(paint.getColor()); |
| 639 } |
| 607 } | 640 } |
| 608 | 641 |
| 609 if (fMask == NULL) { | 642 virtual ~Sk3DShaderContext() { |
| 610 if (fProxy == NULL) { | 643 if (fProxyContext) { |
| 611 sk_memset32(span, fPMColor, count); | 644 fProxyContext->SkShader::Context::~Context(); |
| 612 } | 645 } |
| 613 return; | |
| 614 } | 646 } |
| 615 | 647 |
| 616 SkASSERT(fMask->fBounds.contains(x, y)); | 648 void setMask(const SkMask* mask) { fMask = mask; } |
| 617 SkASSERT(fMask->fBounds.contains(x + count - 1, y)); | |
| 618 | 649 |
| 619 size_t size = fMask->computeImageSize(); | 650 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE
RRIDE { |
| 620 const uint8_t* alpha = fMask->getAddr8(x, y); | 651 if (fProxyContext) { |
| 621 const uint8_t* mulp = alpha + size; | 652 fProxyContext->shadeSpan(x, y, span, count); |
| 622 const uint8_t* addp = mulp + size; | 653 } |
| 623 | 654 |
| 624 if (fProxy) { | 655 if (fMask == NULL) { |
| 625 for (int i = 0; i < count; i++) { | 656 if (fProxyContext == NULL) { |
| 626 if (alpha[i]) { | 657 sk_memset32(span, fPMColor, count); |
| 627 SkPMColor c = span[i]; | 658 } |
| 628 if (c) { | 659 return; |
| 629 unsigned a = SkGetPackedA32(c); | 660 } |
| 630 unsigned r = SkGetPackedR32(c); | |
| 631 unsigned g = SkGetPackedG32(c); | |
| 632 unsigned b = SkGetPackedB32(c); | |
| 633 | 661 |
| 662 SkASSERT(fMask->fBounds.contains(x, y)); |
| 663 SkASSERT(fMask->fBounds.contains(x + count - 1, y)); |
| 664 |
| 665 size_t size = fMask->computeImageSize(); |
| 666 const uint8_t* alpha = fMask->getAddr8(x, y); |
| 667 const uint8_t* mulp = alpha + size; |
| 668 const uint8_t* addp = mulp + size; |
| 669 |
| 670 if (fProxyContext) { |
| 671 for (int i = 0; i < count; i++) { |
| 672 if (alpha[i]) { |
| 673 SkPMColor c = span[i]; |
| 674 if (c) { |
| 675 unsigned a = SkGetPackedA32(c); |
| 676 unsigned r = SkGetPackedR32(c); |
| 677 unsigned g = SkGetPackedG32(c); |
| 678 unsigned b = SkGetPackedB32(c); |
| 679 |
| 680 unsigned mul = SkAlpha255To256(mulp[i]); |
| 681 unsigned add = addp[i]; |
| 682 |
| 683 r = SkFastMin32(SkAlphaMul(r, mul) + add, a); |
| 684 g = SkFastMin32(SkAlphaMul(g, mul) + add, a); |
| 685 b = SkFastMin32(SkAlphaMul(b, mul) + add, a); |
| 686 |
| 687 span[i] = SkPackARGB32(a, r, g, b); |
| 688 } |
| 689 } else { |
| 690 span[i] = 0; |
| 691 } |
| 692 } |
| 693 } else { // color |
| 694 unsigned a = SkGetPackedA32(fPMColor); |
| 695 unsigned r = SkGetPackedR32(fPMColor); |
| 696 unsigned g = SkGetPackedG32(fPMColor); |
| 697 unsigned b = SkGetPackedB32(fPMColor); |
| 698 for (int i = 0; i < count; i++) { |
| 699 if (alpha[i]) { |
| 634 unsigned mul = SkAlpha255To256(mulp[i]); | 700 unsigned mul = SkAlpha255To256(mulp[i]); |
| 635 unsigned add = addp[i]; | 701 unsigned add = addp[i]; |
| 636 | 702 |
| 637 r = SkFastMin32(SkAlphaMul(r, mul) + add, a); | 703 span[i] = SkPackARGB32( a, |
| 638 g = SkFastMin32(SkAlphaMul(g, mul) + add, a); | 704 SkFastMin32(SkAlphaMul(r, mul) + add, a)
, |
| 639 b = SkFastMin32(SkAlphaMul(b, mul) + add, a); | 705 SkFastMin32(SkAlphaMul(g, mul) + add, a)
, |
| 640 | 706 SkFastMin32(SkAlphaMul(b, mul) + add, a)
); |
| 641 span[i] = SkPackARGB32(a, r, g, b); | 707 } else { |
| 708 span[i] = 0; |
| 642 } | 709 } |
| 643 } else { | |
| 644 span[i] = 0; | |
| 645 } | |
| 646 } | |
| 647 } else { // color | |
| 648 unsigned a = SkGetPackedA32(fPMColor); | |
| 649 unsigned r = SkGetPackedR32(fPMColor); | |
| 650 unsigned g = SkGetPackedG32(fPMColor); | |
| 651 unsigned b = SkGetPackedB32(fPMColor); | |
| 652 for (int i = 0; i < count; i++) { | |
| 653 if (alpha[i]) { | |
| 654 unsigned mul = SkAlpha255To256(mulp[i]); | |
| 655 unsigned add = addp[i]; | |
| 656 | |
| 657 span[i] = SkPackARGB32( a, | |
| 658 SkFastMin32(SkAlphaMul(r, mul) + add, a), | |
| 659 SkFastMin32(SkAlphaMul(g, mul) + add, a), | |
| 660 SkFastMin32(SkAlphaMul(b, mul) + add, a)); | |
| 661 } else { | |
| 662 span[i] = 0; | |
| 663 } | 710 } |
| 664 } | 711 } |
| 665 } | 712 } |
| 666 } | 713 private: |
| 714 // Unowned. |
| 715 const SkMask* fMask; |
| 716 // Memory is unowned, but we need to call the destructor. |
| 717 SkShader::Context* fProxyContext; |
| 718 SkPMColor fPMColor; |
| 719 |
| 720 typedef SkShader::Context INHERITED; |
| 721 }; |
| 667 | 722 |
| 668 #ifdef SK_DEVELOPER | 723 #ifdef SK_DEVELOPER |
| 669 virtual void toString(SkString* str) const SK_OVERRIDE { | 724 virtual void toString(SkString* str) const SK_OVERRIDE { |
| 670 str->append("Sk3DShader: ("); | 725 str->append("Sk3DShader: ("); |
| 671 | 726 |
| 672 if (NULL != fProxy) { | 727 if (NULL != fProxy) { |
| 673 str->append("Proxy: "); | 728 str->append("Proxy: "); |
| 674 fProxy->toString(str); | 729 fProxy->toString(str); |
| 675 } | 730 } |
| 676 | 731 |
| 677 this->INHERITED::toString(str); | 732 this->INHERITED::toString(str); |
| 678 | 733 |
| 679 str->append(")"); | 734 str->append(")"); |
| 680 } | 735 } |
| 681 #endif | 736 #endif |
| 682 | 737 |
| 683 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) | 738 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) |
| 684 | 739 |
| 685 protected: | 740 protected: |
| 686 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { | 741 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
| 687 fProxy = buffer.readShader(); | 742 fProxy = buffer.readShader(); |
| 688 fPMColor = buffer.readColor(); | 743 // Leaving this here until we bump the picture version, though this |
| 689 fMask = NULL; | 744 // shader should never be recorded. |
| 745 buffer.readColor(); |
| 690 } | 746 } |
| 691 | 747 |
| 692 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { | 748 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { |
| 693 this->INHERITED::flatten(buffer); | 749 this->INHERITED::flatten(buffer); |
| 694 buffer.writeFlattenable(fProxy); | 750 buffer.writeFlattenable(fProxy); |
| 695 buffer.writeColor(fPMColor); | 751 // Leaving this here until we bump the picture version, though this |
| 752 // shader should never be recorded. |
| 753 buffer.writeColor(SkColor()); |
| 696 } | 754 } |
| 697 | 755 |
| 698 private: | 756 private: |
| 699 SkShader* fProxy; | 757 SkShader* fProxy; |
| 700 SkPMColor fPMColor; | |
| 701 const SkMask* fMask; | |
| 702 | 758 |
| 703 typedef SkShader INHERITED; | 759 typedef SkShader INHERITED; |
| 704 }; | 760 }; |
| 705 | 761 |
| 706 class Sk3DBlitter : public SkBlitter { | 762 class Sk3DBlitter : public SkBlitter { |
| 707 public: | 763 public: |
| 708 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader) | 764 Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext) |
| 709 : fProxy(proxy) | 765 : fProxy(proxy) |
| 710 , f3DShader(SkRef(shader)) | 766 , f3DShaderContext(shaderContext) |
| 711 {} | 767 {} |
| 712 | 768 |
| 713 virtual void blitH(int x, int y, int width) { | 769 virtual void blitH(int x, int y, int width) { |
| 714 fProxy->blitH(x, y, width); | 770 fProxy->blitH(x, y, width); |
| 715 } | 771 } |
| 716 | 772 |
| 717 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], | 773 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], |
| 718 const int16_t runs[]) { | 774 const int16_t runs[]) { |
| 719 fProxy->blitAntiH(x, y, antialias, runs); | 775 fProxy->blitAntiH(x, y, antialias, runs); |
| 720 } | 776 } |
| 721 | 777 |
| 722 virtual void blitV(int x, int y, int height, SkAlpha alpha) { | 778 virtual void blitV(int x, int y, int height, SkAlpha alpha) { |
| 723 fProxy->blitV(x, y, height, alpha); | 779 fProxy->blitV(x, y, height, alpha); |
| 724 } | 780 } |
| 725 | 781 |
| 726 virtual void blitRect(int x, int y, int width, int height) { | 782 virtual void blitRect(int x, int y, int width, int height) { |
| 727 fProxy->blitRect(x, y, width, height); | 783 fProxy->blitRect(x, y, width, height); |
| 728 } | 784 } |
| 729 | 785 |
| 730 virtual void blitMask(const SkMask& mask, const SkIRect& clip) { | 786 virtual void blitMask(const SkMask& mask, const SkIRect& clip) { |
| 731 if (mask.fFormat == SkMask::k3D_Format) { | 787 if (mask.fFormat == SkMask::k3D_Format) { |
| 732 f3DShader->setMask(&mask); | 788 f3DShaderContext->setMask(&mask); |
| 733 | 789 |
| 734 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; | 790 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; |
| 735 fProxy->blitMask(mask, clip); | 791 fProxy->blitMask(mask, clip); |
| 736 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; | 792 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; |
| 737 | 793 |
| 738 f3DShader->setMask(NULL); | 794 f3DShaderContext->setMask(NULL); |
| 739 } else { | 795 } else { |
| 740 fProxy->blitMask(mask, clip); | 796 fProxy->blitMask(mask, clip); |
| 741 } | 797 } |
| 742 } | 798 } |
| 743 | 799 |
| 744 private: | 800 private: |
| 745 // fProxy is unowned. It will be deleted by SkSmallAllocator. | 801 // Both pointers are unowned. They will be deleted by SkSmallAllocator. |
| 746 SkBlitter* fProxy; | 802 SkBlitter* fProxy; |
| 747 SkAutoTUnref<Sk3DShader> f3DShader; | 803 Sk3DShader::Sk3DShaderContext* f3DShaderContext; |
| 748 }; | 804 }; |
| 749 | 805 |
| 750 /////////////////////////////////////////////////////////////////////////////// | 806 /////////////////////////////////////////////////////////////////////////////// |
| 751 | 807 |
| 752 #include "SkCoreBlitters.h" | 808 #include "SkCoreBlitters.h" |
| 753 | 809 |
| 754 static bool just_solid_color(const SkPaint& paint) { | 810 static bool just_solid_color(const SkPaint& paint) { |
| 755 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { | 811 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { |
| 756 SkShader* shader = paint.getShader(); | 812 SkShader* shader = paint.getShader(); |
| 757 if (NULL == shader || | 813 // FIXME: This is ONLY called BEFORE setContext, when the flags are not |
| 758 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { | 814 // supposed to be meaningful. Do we need flags on the shader as well as |
| 815 // the impl? |
| 816 if (NULL == shader /*|| |
| 817 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)*/) { |
| 759 return true; | 818 return true; |
| 760 } | 819 } |
| 761 } | 820 } |
| 762 return false; | 821 return false; |
| 763 } | 822 } |
| 764 | 823 |
| 765 /** By analyzing the paint (with an xfermode), we may decide we can take | 824 /** By analyzing the paint (with an xfermode), we may decide we can take |
| 766 special action. This enum lists our possible actions | 825 special action. This enum lists our possible actions |
| 767 */ | 826 */ |
| 768 enum XferInterp { | 827 enum XferInterp { |
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| 886 | 945 |
| 887 if (cf) { | 946 if (cf) { |
| 888 SkASSERT(shader); | 947 SkASSERT(shader); |
| 889 shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); | 948 shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); |
| 890 paint.writable()->setShader(shader)->unref(); | 949 paint.writable()->setShader(shader)->unref(); |
| 891 // blitters should ignore the presence/absence of a filter, since | 950 // blitters should ignore the presence/absence of a filter, since |
| 892 // if there is one, the shader will take care of it. | 951 // if there is one, the shader will take care of it. |
| 893 } | 952 } |
| 894 | 953 |
| 895 /* | 954 /* |
| 896 * We need to have balanced calls to the shader: | 955 * We create a SkShader::Context object, and store it on the blitter. |
| 897 * setContext | |
| 898 * endContext | |
| 899 * We make the first call here, in case it fails we can abort the draw. | |
| 900 * The endContext() call is made by the blitter (assuming setContext did | |
| 901 * not fail) in its destructor. | |
| 902 */ | 956 */ |
| 903 if (shader && !shader->setContext(device, *paint, matrix)) { | 957 SkShader::Context* shaderContext; |
| 904 blitter = allocator->createT<SkNullBlitter>(); | 958 if (shader) { |
| 905 return blitter; | 959 // Try to create the ShaderContext |
| 960 void* storage = allocator->reserveT<SkShader::Context>(shader->contextSi
ze()); |
| 961 shaderContext = shader->createContext(device, *paint, matrix, storage); |
| 962 if (!shaderContext) { |
| 963 allocator->freeLast(); |
| 964 blitter = allocator->createT<SkNullBlitter>(); |
| 965 return blitter; |
| 966 } |
| 967 SkASSERT(shaderContext); |
| 968 SkASSERT((void*) shaderContext == storage); |
| 969 } else { |
| 970 shaderContext = NULL; |
| 906 } | 971 } |
| 907 | 972 |
| 908 | 973 |
| 909 switch (device.colorType()) { | 974 switch (device.colorType()) { |
| 910 case kAlpha_8_SkColorType: | 975 case kAlpha_8_SkColorType: |
| 911 if (drawCoverage) { | 976 if (drawCoverage) { |
| 912 SkASSERT(NULL == shader); | 977 SkASSERT(NULL == shader); |
| 913 SkASSERT(NULL == paint->getXfermode()); | 978 SkASSERT(NULL == paint->getXfermode()); |
| 914 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai
nt); | 979 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai
nt); |
| 915 } else if (shader) { | 980 } else if (shader) { |
| 916 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint
); | 981 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint
, shaderContext); |
| 917 } else { | 982 } else { |
| 918 blitter = allocator->createT<SkA8_Blitter>(device, *paint); | 983 blitter = allocator->createT<SkA8_Blitter>(device, *paint); |
| 919 } | 984 } |
| 920 break; | 985 break; |
| 921 | 986 |
| 922 case kRGB_565_SkColorType: | 987 case kRGB_565_SkColorType: |
| 923 blitter = SkBlitter_ChooseD565(device, *paint, allocator); | 988 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca
tor); |
| 924 break; | 989 break; |
| 925 | 990 |
| 926 case kPMColor_SkColorType: | 991 case kPMColor_SkColorType: |
| 927 if (shader) { | 992 if (shader) { |
| 928 blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *p
aint); | 993 blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *p
aint, shaderContext); |
| 929 } else if (paint->getColor() == SK_ColorBLACK) { | 994 } else if (paint->getColor() == SK_ColorBLACK) { |
| 930 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); | 995 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *pa
int); |
| 931 } else if (paint->getAlpha() == 0xFF) { | 996 } else if (paint->getAlpha() == 0xFF) { |
| 932 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); | 997 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *p
aint); |
| 933 } else { | 998 } else { |
| 934 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); | 999 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); |
| 935 } | 1000 } |
| 936 break; | 1001 break; |
| 937 | 1002 |
| 938 default: | 1003 default: |
| 939 SkDEBUGFAIL("unsupported device config"); | 1004 SkDEBUGFAIL("unsupported device config"); |
| 940 blitter = allocator->createT<SkNullBlitter>(); | 1005 blitter = allocator->createT<SkNullBlitter>(); |
| 941 break; | 1006 break; |
| 942 } | 1007 } |
| 943 | 1008 |
| 944 if (shader3D) { | 1009 if (shader3D) { |
| 945 SkBlitter* innerBlitter = blitter; | 1010 SkBlitter* innerBlitter = blitter; |
| 946 // innerBlitter was allocated by allocator, which will delete it. | 1011 // innerBlitter was allocated by allocator, which will delete it. |
| 947 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shader3D); | 1012 // We know shaderContext is of type Sk3DShaderContext because it belongs
to shader3D. |
| 1013 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, |
| 1014 static_cast<Sk3DShader::Sk3DShaderContext*>(shaderContext)); |
| 948 } | 1015 } |
| 949 return blitter; | 1016 return blitter; |
| 950 } | 1017 } |
| 951 | 1018 |
| 952 /////////////////////////////////////////////////////////////////////////////// | 1019 /////////////////////////////////////////////////////////////////////////////// |
| 953 | 1020 |
| 954 const uint16_t gMask_0F0F = 0xF0F; | 1021 const uint16_t gMask_0F0F = 0xF0F; |
| 955 const uint32_t gMask_00FF00FF = 0xFF00FF; | 1022 const uint32_t gMask_00FF00FF = 0xFF00FF; |
| 956 | 1023 |
| 957 /////////////////////////////////////////////////////////////////////////////// | 1024 /////////////////////////////////////////////////////////////////////////////// |
| 958 | 1025 |
| 959 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint) | 1026 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, |
| 960 : INHERITED(device) { | 1027 SkShader::Context* shaderContext) |
| 961 fShader = paint.getShader(); | 1028 : INHERITED(device), fShader(paint.getShader()), fShaderContext(shaderCo
ntext) { |
| 962 SkASSERT(fShader); | 1029 SkASSERT(fShader); |
| 963 SkASSERT(fShader->setContextHasBeenCalled()); | 1030 SkASSERT(fShaderContext); |
| 964 | 1031 |
| 965 fShader->ref(); | 1032 fShaderFlags = fShaderContext->getFlags(); |
| 966 fShaderFlags = fShader->getFlags(); | |
| 967 } | 1033 } |
| 968 | 1034 |
| 969 SkShaderBlitter::~SkShaderBlitter() { | 1035 SkShaderBlitter::~SkShaderBlitter() {} |
| 970 SkASSERT(fShader->setContextHasBeenCalled()); | 1036 |
| 971 fShader->endContext(); | 1037 bool SkShaderBlitter::resetShaderContext(const SkBitmap& device, const SkPaint&
paint, |
| 972 fShader->unref(); | 1038 const SkMatrix& matrix) { |
| 1039 if (!fShader->validContext(device, paint, matrix)) { |
| 1040 return false; |
| 1041 } |
| 1042 |
| 1043 // Only destroy the old context if we have a new one. We need to ensure to h
ave a |
| 1044 // live context in fShaderContext because the storage is owned by an SkSmall
Allocator |
| 1045 // outside of this class. |
| 1046 // The new context will be of the same size is the old one because we use th
e same |
| 1047 // shader to create it. It is therefore safe to re-use the storage. |
| 1048 fShaderContext->SkShader::Context::~Context(); |
| 1049 fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShade
rContext); |
| 1050 SkASSERT(fShaderContext); |
| 1051 |
| 1052 return true; |
| 973 } | 1053 } |
| OLD | NEW |