Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(354)

Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2076673002: Turn off fbocolorbuffer/* tests to avoid webgl2 reaches 1-hour limit (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 17 matching lines...) Expand all
28 # ======================== 28 # ========================
29 # Conformance expectations 29 # Conformance expectations
30 # ======================== 30 # ========================
31 31
32 # Passing tests, waiting to be turned on when sharding is implemented. 32 # Passing tests, waiting to be turned on when sharding is implemented.
33 self.Skip('deqp/functional/gles3/shadermatrix/*', bug=1) 33 self.Skip('deqp/functional/gles3/shadermatrix/*', bug=1)
34 34
35 # All platforms. 35 # All platforms.
36 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=483282) 36 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=483282)
37 self.Skip('deqp/functional/gles3/draw.html', bug=483282) 37 self.Skip('deqp/functional/gles3/draw.html', bug=483282)
38 self.Skip('deqp/functional/gles3/fbocolorbuffer/*.html', bug=618408)
38 self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282) 39 self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282)
39 self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282) 40 self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282)
40 self.Skip('deqp/functional/gles3/fborender.html', bug=483282) 41 self.Skip('deqp/functional/gles3/fborender.html', bug=483282)
41 self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282) 42 self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282)
42 self.Skip('deqp/functional/gles3/framebufferblit.html', bug=483282) 43 self.Skip('deqp/functional/gles3/framebufferblit.html', bug=483282)
43 self.Skip('deqp/data/gles3/shaders/linkage.html', bug=601821) 44 self.Skip('deqp/data/gles3/shaders/linkage.html', bug=601821)
44 self.Skip('deqp/functional/gles3/shaderoperator/*.html', bug=483282) 45 self.Skip('deqp/functional/gles3/shaderoperator/*.html', bug=483282)
45 self.Skip('deqp/functional/gles3/textureshadow/*.html', bug=483282) 46 self.Skip('deqp/functional/gles3/textureshadow/*.html', bug=483282)
46 47
47 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282) 48 self.Fail('deqp/data/gles3/shaders/preprocessor.html', bug=483282)
(...skipping 14 matching lines...) Expand all
62 63
63 # Windows only. 64 # Windows only.
64 65
65 self.Fail('deqp/functional/gles3/vertexarrays.html', 66 self.Fail('deqp/functional/gles3/vertexarrays.html',
66 ['win'], bug=483282) 67 ['win'], bug=483282)
67 68
68 self.Fail('deqp/functional/gles3/texturespecification/' + 69 self.Fail('deqp/functional/gles3/texturespecification/' +
69 'basic_copyteximage2d.html', 70 'basic_copyteximage2d.html',
70 ['win'], bug=483282) 71 ['win'], bug=483282)
71 72
72 self.Fail('deqp/functional/gles3/fbocolorbuffer/*',
73 ['win'], bug=483282)
74
75 self.Fail('deqp/functional/gles3/transformfeedback.html', 73 self.Fail('deqp/functional/gles3/transformfeedback.html',
76 ['win'], bug=483282) 74 ['win'], bug=483282)
77 self.Fail('deqp/functional/gles3/negativetextureapi.html', 75 self.Fail('deqp/functional/gles3/negativetextureapi.html',
78 ['win'], bug=483282) 76 ['win'], bug=483282)
79 77
80 self.Fail('deqp/functional/gles3/shaderloop_for.html', 78 self.Fail('deqp/functional/gles3/shaderloop_for.html',
81 ['win'], bug=617817) 79 ['win'], bug=617817)
82 self.Fail('deqp/functional/gles3/shaderloop_while.html', 80 self.Fail('deqp/functional/gles3/shaderloop_while.html',
83 ['win'], bug=617817) 81 ['win'], bug=617817)
84 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 82 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
(...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after
323 'texsubimage3d_pbo_3d_00.html', 321 'texsubimage3d_pbo_3d_00.html',
324 ['mac', ('nvidia', 0xfe9)], bug=614174) 322 ['mac', ('nvidia', 0xfe9)], bug=614174)
325 self.Fail('deqp/functional/gles3/texturespecification/' + 323 self.Fail('deqp/functional/gles3/texturespecification/' +
326 'texsubimage3d_pbo_3d_01.html', 324 'texsubimage3d_pbo_3d_01.html',
327 ['mac', ('nvidia', 0xfe9)], bug=614174) 325 ['mac', ('nvidia', 0xfe9)], bug=614174)
328 326
329 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 327 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
330 'texturelod.html', 328 'texturelod.html',
331 ['mac', ('nvidia', 0xfe9)], bug=483282) 329 ['mac', ('nvidia', 0xfe9)], bug=483282)
332 330
333 self.Fail('deqp/functional/gles3/fbocolorbuffer/*',
334 ['mac', ('nvidia', 0xfe9)], bug=483282)
335
336 # Mac AMD 331 # Mac AMD
337 self.Fail('deqp/functional/gles3/clipping.html', 332 self.Fail('deqp/functional/gles3/clipping.html',
338 ['mac', 'amd'], bug=483282) 333 ['mac', 'amd'], bug=483282)
339 self.Fail('deqp/functional/gles3/primitiverestart.html', 334 self.Fail('deqp/functional/gles3/primitiverestart.html',
340 ['mac', 'amd'], bug=598930) 335 ['mac', 'amd'], bug=598930)
341 self.Fail('deqp/functional/gles3/shadercommonfunction.html', 336 self.Fail('deqp/functional/gles3/shadercommonfunction.html',
342 ['mac', 'amd'], bug=483282) 337 ['mac', 'amd'], bug=483282)
343 self.Fail('deqp/functional/gles3/transformfeedback.html', 338 self.Fail('deqp/functional/gles3/transformfeedback.html',
344 ['mac', 'amd'], bug=483282) 339 ['mac', 'amd'], bug=483282)
345 340
346 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 341 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
347 'texturesize.html', 342 'texturesize.html',
348 ['mac', 'amd'], bug=483282) 343 ['mac', 'amd'], bug=483282)
349 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 344 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
350 'textureprojlodoffset.html', 345 'textureprojlodoffset.html',
351 ['mac', 'amd'], bug=483282) 346 ['mac', 'amd'], bug=483282)
352 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 347 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
353 'texturelod.html', 348 'texturelod.html',
354 ['mac', 'amd'], bug=483282) 349 ['mac', 'amd'], bug=483282)
355 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 350 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
356 'textureprojlod.html', 351 'textureprojlod.html',
357 ['mac', 'amd'], bug=483282) 352 ['mac', 'amd'], bug=483282)
358 self.Fail('deqp/functional/gles3/fbocolorbuffer/clear.html',
359 ['mac', 'amd'], bug=483282)
360 353
361 # Mac Intel 354 # Mac Intel
362 self.Fail('conformance2/textures/misc/tex-unpack-params.html', 355 self.Fail('conformance2/textures/misc/tex-unpack-params.html',
363 ['mac', 'intel', 'no_angle'], bug=483282) 356 ['mac', 'intel', 'no_angle'], bug=483282)
364 357
365 self.Fail('deqp/functional/gles3/shadercommonfunction.html', 358 self.Fail('deqp/functional/gles3/shadercommonfunction.html',
366 ['mac', 'intel'], bug=483282) 359 ['mac', 'intel'], bug=483282)
367 self.Fail('deqp/functional/gles3/shaderderivate.html', 360 self.Fail('deqp/functional/gles3/shaderderivate.html',
368 ['mac', 'intel'], bug=483282) 361 ['mac', 'intel'], bug=483282)
369 self.Fail('deqp/functional/gles3/transformfeedback.html', 362 self.Fail('deqp/functional/gles3/transformfeedback.html',
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
402 ['mac', 'intel'], bug=483282) 395 ['mac', 'intel'], bug=483282)
403 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 396 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
404 'textureprojgrad.html', 397 'textureprojgrad.html',
405 ['mac', 'intel'], bug=483282) 398 ['mac', 'intel'], bug=483282)
406 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 399 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
407 'texelfetchoffset.html', 400 'texelfetchoffset.html',
408 ['mac', 'intel'], bug=483282) 401 ['mac', 'intel'], bug=483282)
409 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 402 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
410 'texturesize.html', 403 'texturesize.html',
411 ['mac', 'intel'], bug=483282) 404 ['mac', 'intel'], bug=483282)
412 self.Fail('deqp/functional/gles3/fbocolorbuffer/clear.html',
413 ['mac', 'intel'], bug=483282)
414 405
415 # Linux only. 406 # Linux only.
416 self.Fail('deqp/data/gles3/shaders/functions.html', 407 self.Fail('deqp/data/gles3/shaders/functions.html',
417 ['linux'], bug=483282) 408 ['linux'], bug=483282)
418 self.Fail('deqp/functional/gles3/uniformapi/random.html', 409 self.Fail('deqp/functional/gles3/uniformapi/random.html',
419 ['linux'], bug=616558) 410 ['linux'], bug=616558)
420 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html', 411 self.Fail('conformance2/glsl3/vector-dynamic-indexing.html',
421 ['linux'], bug=483282) 412 ['linux'], bug=483282)
422 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', 413 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html',
423 ['linux', 'no_angle'], bug=483282) 414 ['linux', 'no_angle'], bug=483282)
(...skipping 20 matching lines...) Expand all
444 435
445 # Linux NVIDIA with ANGLE only 436 # Linux NVIDIA with ANGLE only
446 self.Fail('deqp/functional/gles3/buffercopy.html', 437 self.Fail('deqp/functional/gles3/buffercopy.html',
447 ['linux', 'nvidia', 'opengl'], bug=483282) 438 ['linux', 'nvidia', 'opengl'], bug=483282)
448 self.Fail('deqp/functional/gles3/bufferobjectquery.html', 439 self.Fail('deqp/functional/gles3/bufferobjectquery.html',
449 ['linux', 'nvidia', 'opengl'], bug=483282) 440 ['linux', 'nvidia', 'opengl'], bug=483282)
450 self.Fail('conformance2/reading/read-pixels-pack-parameters.html', 441 self.Fail('conformance2/reading/read-pixels-pack-parameters.html',
451 ['linux', 'nvidia', 'opengl'], bug=483282) 442 ['linux', 'nvidia', 'opengl'], bug=483282)
452 self.Fail('conformance2/transform_feedback/transform_feedback.html', 443 self.Fail('conformance2/transform_feedback/transform_feedback.html',
453 ['linux', 'nvidia', 'opengl'], bug=483282) 444 ['linux', 'nvidia', 'opengl'], bug=483282)
454 self.Fail('deqp/functional/gles3/fbocolorbuffer/*',
455 ['linux', 'nvidia', 'opengl'], bug=618408)
456 self.Fail('deqp/functional/gles3/transformfeedback.html', 445 self.Fail('deqp/functional/gles3/transformfeedback.html',
457 ['linux', 'nvidia', 'opengl'], bug=618408) 446 ['linux', 'nvidia', 'opengl'], bug=618408)
458 self.Fail('deqp/functional/gles3/shadercommonfunction.html', 447 self.Fail('deqp/functional/gles3/shadercommonfunction.html',
459 ['linux', 'nvidia', 'opengl'], bug=618408) 448 ['linux', 'nvidia', 'opengl'], bug=618408)
460 self.Fail('deqp/functional/gles3/shaderbuiltinvar.html', 449 self.Fail('deqp/functional/gles3/shaderbuiltinvar.html',
461 ['linux', 'nvidia', 'opengl'], bug=483282) 450 ['linux', 'nvidia', 'opengl'], bug=483282)
462 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', 451 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
463 ['linux', 'nvidia', 'opengl'], bug=483282) 452 ['linux', 'nvidia', 'opengl'], bug=483282)
464 self.Fail('conformance2/buffers/bound-buffer-size-change-test.html', 453 self.Fail('conformance2/buffers/bound-buffer-size-change-test.html',
465 ['linux', 'nvidia', 'opengl'], bug=483282) 454 ['linux', 'nvidia', 'opengl'], bug=483282)
466 self.Fail('conformance2/textures/misc/tex-unpack-params.html', 455 self.Fail('conformance2/textures/misc/tex-unpack-params.html',
467 ['linux', 'nvidia', 'opengl'], bug=483282) 456 ['linux', 'nvidia', 'opengl'], bug=483282)
468 457
469 # Linux Intel with ANGLE only 458 # Linux Intel with ANGLE only
470 self.Fail('deqp/functional/gles3/pixelbufferobject.html', 459 self.Fail('deqp/functional/gles3/pixelbufferobject.html',
471 ['linux', 'intel', 'opengl'], bug=483282) 460 ['linux', 'intel', 'opengl'], bug=483282)
472 self.Fail('deqp/functional/gles3/fbocolorbuffer/*',
473 ['linux', 'intel', 'opengl'], bug=618408)
474 self.Fail('deqp/functional/gles3/shaderderivate.html', 461 self.Fail('deqp/functional/gles3/shaderderivate.html',
475 ['linux', 'intel', 'opengl'], bug=618408) 462 ['linux', 'intel', 'opengl'], bug=618408)
476 463
477 # The Mesa Intel driver has a scoping bug, see 464 # The Mesa Intel driver has a scoping bug, see
478 # https://bugs.freedesktop.org/show_bug.cgi?id=95184 465 # https://bugs.freedesktop.org/show_bug.cgi?id=95184
479 self.Fail('deqp/data/gles3/shaders/scoping.html', 466 self.Fail('deqp/data/gles3/shaders/scoping.html',
480 ['linux', 'intel'], bug=610800) 467 ['linux', 'intel'], bug=610800)
481 468
482 # Linux AMD only. 469 # Linux AMD only.
483 # It looks like AMD shader compiler rejects many valid ES3 semantics. 470 # It looks like AMD shader compiler rejects many valid ES3 semantics.
(...skipping 193 matching lines...) Expand 10 before | Expand all | Expand 10 after
677 # self.Fail(page_name, 664 # self.Fail(page_name,
678 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 665 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
679 # self.Fail(page_name, 666 # self.Fail(page_name,
680 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 667 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
681 668
682 # Conflicts if between a generic os condition and a specific version 669 # Conflicts if between a generic os condition and a specific version
683 # self.Fail(page_name, 670 # self.Fail(page_name,
684 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 671 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
685 # self.Fail(page_name, 672 # self.Fail(page_name,
686 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 673 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
OLDNEW
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698