OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
11 #include <limits> | 11 #include <limits> |
12 #include <utility> | |
12 | 13 |
13 #include "base/bind.h" | 14 #include "base/bind.h" |
14 #include "base/logging.h" | 15 #include "base/logging.h" |
15 #include "base/macros.h" | 16 #include "base/macros.h" |
16 #include "base/memory/aligned_memory.h" | 17 #include "base/memory/aligned_memory.h" |
17 #include "base/message_loop/message_loop.h" | |
18 #include "base/numerics/safe_conversions.h" | 18 #include "base/numerics/safe_conversions.h" |
19 #include "base/single_thread_task_runner.h" | |
19 #include "base/threading/platform_thread.h" | 20 #include "base/threading/platform_thread.h" |
20 #include "base/threading/thread_restrictions.h" | 21 #include "base/threading/thread_restrictions.h" |
21 #include "media/base/audio_bus.h" | 22 #include "media/base/audio_bus.h" |
22 | 23 |
23 using base::PlatformThread; | 24 using base::PlatformThread; |
24 | 25 |
25 namespace media { | 26 namespace media { |
26 | 27 |
27 // The actual worker thread implementation. It's very bare bones and much | 28 // The actual worker thread implementation. It's very bare bones and much |
28 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 29 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
29 // joining the thread handle asynchronously via a provided message loop even | 30 // joining the thread handle asynchronously via a provided task runner even |
30 // after the Thread object itself has been deleted. | 31 // after the Thread object itself has been deleted. |
31 class AudioDeviceThread::Thread | 32 class AudioDeviceThread::Thread |
32 : public PlatformThread::Delegate, | 33 : public PlatformThread::Delegate, |
33 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { | 34 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { |
34 public: | 35 public: |
35 Thread(AudioDeviceThread::Callback* callback, | 36 Thread(AudioDeviceThread::Callback* callback, |
36 base::SyncSocket::Handle socket, | 37 base::SyncSocket::Handle socket, |
37 const char* thread_name, | 38 const char* thread_name, |
38 bool synchronized_buffers); | 39 bool synchronized_buffers); |
39 | 40 |
40 void Start(); | 41 void Start(); |
41 | 42 |
42 // Stops the thread. If |loop_for_join| is non-NULL, the function posts | 43 // Stops the thread. If |task_runner_for_join| is non-NULL, the function |
43 // a task to join (close) the thread handle later instead of waiting for | 44 // posts a task to join (close) the thread handle later instead of waiting for |
44 // the thread. If loop_for_join is NULL, then the function waits | 45 // the thread. If |task_runner_for_join| is NULL, then the function waits |
45 // synchronously for the thread to terminate. | 46 // synchronously for the thread to terminate. |
46 void Stop(base::MessageLoop* loop_for_join); | 47 void Stop(scoped_refptr<base::SingleThreadTaskRunner> task_runner_for_join); |
chcunningham
2016/06/21 01:34:36
This file just underwent some significant cleanup
fdoray
2016/06/29 15:44:31
Done.
| |
47 | 48 |
48 private: | 49 private: |
49 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; | 50 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
50 ~Thread() override; | 51 ~Thread() override; |
51 | 52 |
52 // Overrides from PlatformThread::Delegate. | 53 // Overrides from PlatformThread::Delegate. |
53 void ThreadMain() override; | 54 void ThreadMain() override; |
54 | 55 |
55 // Runs the loop that reads from the socket. | 56 // Runs the loop that reads from the socket. |
56 void Run(); | 57 void Run(); |
(...skipping 20 matching lines...) Expand all Loading... | |
77 base::SyncSocket::Handle socket, | 78 base::SyncSocket::Handle socket, |
78 const char* thread_name, | 79 const char* thread_name, |
79 bool synchronized_buffers) { | 80 bool synchronized_buffers) { |
80 base::AutoLock auto_lock(thread_lock_); | 81 base::AutoLock auto_lock(thread_lock_); |
81 CHECK(!thread_.get()); | 82 CHECK(!thread_.get()); |
82 thread_ = new AudioDeviceThread::Thread( | 83 thread_ = new AudioDeviceThread::Thread( |
83 callback, socket, thread_name, synchronized_buffers); | 84 callback, socket, thread_name, synchronized_buffers); |
84 thread_->Start(); | 85 thread_->Start(); |
85 } | 86 } |
86 | 87 |
87 void AudioDeviceThread::Stop(base::MessageLoop* loop_for_join) { | 88 void AudioDeviceThread::Stop( |
89 scoped_refptr<base::SingleThreadTaskRunner> task_runner_for_join) { | |
88 base::AutoLock auto_lock(thread_lock_); | 90 base::AutoLock auto_lock(thread_lock_); |
89 if (thread_.get()) { | 91 if (thread_.get()) { |
90 thread_->Stop(loop_for_join); | 92 thread_->Stop(std::move(task_runner_for_join)); |
91 thread_ = NULL; | 93 thread_ = NULL; |
92 } | 94 } |
93 } | 95 } |
94 | 96 |
95 bool AudioDeviceThread::IsStopped() { | 97 bool AudioDeviceThread::IsStopped() { |
96 base::AutoLock auto_lock(thread_lock_); | 98 base::AutoLock auto_lock(thread_lock_); |
97 return !thread_.get(); | 99 return !thread_.get(); |
98 } | 100 } |
99 | 101 |
100 // AudioDeviceThread::Thread implementation | 102 // AudioDeviceThread::Thread implementation |
(...skipping 16 matching lines...) Expand all Loading... | |
117 base::AutoLock auto_lock(callback_lock_); | 119 base::AutoLock auto_lock(callback_lock_); |
118 DCHECK(thread_.is_null()); | 120 DCHECK(thread_.is_null()); |
119 // This reference will be released when the thread exists. | 121 // This reference will be released when the thread exists. |
120 AddRef(); | 122 AddRef(); |
121 | 123 |
122 PlatformThread::CreateWithPriority(0, this, &thread_, | 124 PlatformThread::CreateWithPriority(0, this, &thread_, |
123 base::ThreadPriority::REALTIME_AUDIO); | 125 base::ThreadPriority::REALTIME_AUDIO); |
124 CHECK(!thread_.is_null()); | 126 CHECK(!thread_.is_null()); |
125 } | 127 } |
126 | 128 |
127 void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { | 129 void AudioDeviceThread::Thread::Stop( |
130 scoped_refptr<base::SingleThreadTaskRunner> task_runner_for_join) { | |
128 socket_.Shutdown(); | 131 socket_.Shutdown(); |
129 | 132 |
130 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); | 133 base::PlatformThreadHandle thread = base::PlatformThreadHandle(); |
131 | 134 |
132 { // NOLINT | 135 { // NOLINT |
133 base::AutoLock auto_lock(callback_lock_); | 136 base::AutoLock auto_lock(callback_lock_); |
134 callback_ = NULL; | 137 callback_ = NULL; |
135 std::swap(thread, thread_); | 138 std::swap(thread, thread_); |
136 } | 139 } |
137 | 140 |
138 if (!thread.is_null()) { | 141 if (!thread.is_null()) { |
139 if (loop_for_join) { | 142 if (task_runner_for_join) { |
140 loop_for_join->PostTask(FROM_HERE, | 143 task_runner_for_join->PostTask( |
141 base::Bind(&base::PlatformThread::Join, thread)); | 144 FROM_HERE, base::Bind(&base::PlatformThread::Join, thread)); |
142 } else { | 145 } else { |
143 base::PlatformThread::Join(thread); | 146 base::PlatformThread::Join(thread); |
144 } | 147 } |
145 } | 148 } |
146 } | 149 } |
147 | 150 |
148 void AudioDeviceThread::Thread::ThreadMain() { | 151 void AudioDeviceThread::Thread::ThreadMain() { |
149 PlatformThread::SetName(thread_name_); | 152 PlatformThread::SetName(thread_name_); |
150 | 153 |
151 // Singleton access is safe from this thread as long as callback is non-NULL. | 154 // Singleton access is safe from this thread as long as callback is non-NULL. |
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
239 // Normally this function is called before the thread checker is used | 242 // Normally this function is called before the thread checker is used |
240 // elsewhere, but it's not guaranteed. DCHECK to ensure it was not used on | 243 // elsewhere, but it's not guaranteed. DCHECK to ensure it was not used on |
241 // another thread before we get here. | 244 // another thread before we get here. |
242 DCHECK(thread_checker_.CalledOnValidThread()) | 245 DCHECK(thread_checker_.CalledOnValidThread()) |
243 << "Thread checker was attached on the wrong thread"; | 246 << "Thread checker was attached on the wrong thread"; |
244 MapSharedMemory(); | 247 MapSharedMemory(); |
245 CHECK(shared_memory_.memory()); | 248 CHECK(shared_memory_.memory()); |
246 } | 249 } |
247 | 250 |
248 } // namespace media. | 251 } // namespace media. |
OLD | NEW |