Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 944b3ccdc5dfc42ce3ad0ba5661d2d09133c3868..d7f77b945b5b711b5e8efcd90eb50f5a9089b738 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -64,6 +64,7 @@ |
#include "gpu/command_buffer/service/transform_feedback_manager.h" |
#include "gpu/command_buffer/service/vertex_array_manager.h" |
#include "gpu/command_buffer/service/vertex_attrib_manager.h" |
+#include "third_party/angle/src/image_util/loadimage.h" |
#include "third_party/smhasher/src/City.h" |
#include "ui/gfx/buffer_types.h" |
#include "ui/gfx/geometry/point.h" |
@@ -11451,6 +11452,147 @@ const ASTCBlockArray kASTCBlockArray[] = { |
{12, 10}, |
{12, 12}}; |
+bool CheckETCFormatSupport(const FeatureInfo& featureInfo) { |
+ const gl::GLVersionInfo& versionInfo = featureInfo.gl_version_info(); |
+ return versionInfo.IsAtLeastGL(4, 3) || versionInfo.IsAtLeastGLES(3, 0) || |
+ featureInfo.feature_flags().arb_es3_compatability; |
+} |
+ |
+using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&); |
+using CompressedFormatDecompressionFunction = void (*)(size_t width, |
+ size_t height, |
+ size_t depth, |
+ const uint8_t* input, |
+ size_t inputRowPitch, |
+ size_t inputDepthPitch, |
+ uint8_t* output, |
+ size_t outputRowPitch, |
+ size_t outputDepthPitch); |
+ |
+struct CompressedFormatInfo { |
+ GLenum format; |
+ uint32_t blockSize; |
piman
2016/07/06 21:20:59
nit: use chromium style here and below (e.g. block
Geoff Lang
2016/07/08 18:49:16
Done.
|
+ uint32_t bytesPerBlock; |
+ CompressedFormatSupportCheck supportCheck; |
+ CompressedFormatDecompressionFunction decompressionFunction; |
+ GLenum decompressedInternalFormat; |
+ GLenum decompressedFormat; |
+ GLenum decompressedType; |
+}; |
+ |
+const CompressedFormatInfo kCompressedFormatInfoArray[]{ |
Zhenyao Mo
2016/07/06 19:45:39
nit: a space between [] and {
Geoff Lang
2016/07/08 18:49:16
Done.
|
+ { |
+ GL_COMPRESSED_R11_EAC, 4, 8, CheckETCFormatSupport, |
+ angle::LoadEACR11ToR8, GL_R8, GL_RED, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SIGNED_R11_EAC, 4, 8, CheckETCFormatSupport, |
+ angle::LoadEACR11SToR8, GL_R8_SNORM, GL_RED, GL_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadEACRG11ToRG8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SIGNED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadEACRG11SToRG8, GL_RG8_SNORM, GL_RG, GL_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGB8_ETC2, 4, 8, CheckETCFormatSupport, |
+ angle::LoadETC2RGB8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_ETC2, 4, 8, CheckETCFormatSupport, |
+ angle::LoadETC2SRGB8ToRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadETC2RGBA8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
+ CheckETCFormatSupport, angle::LoadETC2RGB8A1ToRGBA8, GL_RGBA8, GL_RGBA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadETC2SRGBA8ToSRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
+ CheckETCFormatSupport, angle::LoadETC2SRGB8A1ToRGBA8, GL_SRGB8_ALPHA8, |
+ GL_SRGB_ALPHA, GL_UNSIGNED_BYTE, |
+ }, |
+}; |
+ |
+const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) { |
+ for (size_t i = 0; i < arraysize(kCompressedFormatInfoArray); i++) { |
+ if (kCompressedFormatInfoArray[i].format == format) { |
+ return &kCompressedFormatInfoArray[i]; |
+ } |
+ } |
+ return nullptr; |
+} |
+ |
+uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info, |
+ uint32_t width) { |
+ uint32_t num_blocks_wide = (width + info.blockSize - 1) / info.blockSize; |
+ return num_blocks_wide * info.bytesPerBlock; |
+} |
+ |
+uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info, |
+ uint32_t width, |
+ uint32_t height) { |
+ uint32_t num_blocks_high = ((height + info.blockSize - 1) / info.blockSize); |
+ return num_blocks_high * GetCompressedFormatRowPitch(info, width); |
+} |
+ |
+std::unique_ptr<uint8_t[]> DecompressTextureData( |
+ const CompressedFormatInfo& info, |
+ uint32_t width, |
+ uint32_t height, |
+ uint32_t depth, |
+ const void* data) { |
+ uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize( |
+ info.decompressedFormat, info.decompressedType); |
+ std::unique_ptr<uint8_t[]> decompressed_data( |
+ new uint8_t[output_pixel_size * width * height]); |
+ |
+ info.decompressionFunction(width, height, 1, |
+ reinterpret_cast<const uint8_t*>(data), |
+ GetCompressedFormatRowPitch(info, width), |
+ GetCompressedFormatDepthPitch(info, width, height), |
+ decompressed_data.get(), output_pixel_size * width, |
+ output_pixel_size * width * height); |
+ |
+ return decompressed_data; |
+} |
+ |
+void PushDecompressedTextureUnpackState() { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); |
Zhenyao Mo
2016/07/06 19:45:39
No need for all the SKIP params as they are always
Geoff Lang
2016/07/08 18:49:16
Ah, thanks for pointing that out. I kept the Push
|
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
+} |
+ |
+void PopDecompressedTextureUnpackState(const ContextState& state) { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, state.unpack_alignment); |
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, state.unpack_row_length); |
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, state.unpack_skip_rows); |
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, state.unpack_skip_images); |
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, state.unpack_image_height); |
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, state.unpack_skip_images); |
+ if (state.bound_pixel_unpack_buffer) { |
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, |
+ state.bound_array_buffer->service_id()); |
+ } |
+} |
+ |
bool IsValidDXTSize(GLint level, GLsizei size) { |
// TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. |
// However, the WebGL conformance test and blink side code forbid it. |
@@ -11879,9 +12021,23 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage2D( |
memset(zero.get(), 0, image_size); |
data = zero.get(); |
} |
+ |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); |
- glCompressedTexImage2D( |
- target, level, internal_format, width, height, border, image_size, data); |
+ |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = |
+ DecompressTextureData(*format_info, width, height, 1, data); |
piman
2016/07/06 21:20:59
What happens if there's a PIXEL_UNPACK_BUFFER boun
Geoff Lang
2016/07/08 18:49:16
Yea, I noticed that too. PBOs aren't handled at a
|
+ PushDecompressedTextureUnpackState(); |
+ glTexImage2D(target, level, format_info->decompressedInternalFormat, width, |
+ height, border, format_info->decompressedFormat, |
+ format_info->decompressedType, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexImage2D(target, level, internal_format, width, height, |
+ border, image_size, data); |
+ } |
GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); |
if (error == GL_NO_ERROR) { |
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
@@ -11952,8 +12108,20 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage3D( |
data = zero.get(); |
} |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); |
- glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
- border, image_size, data); |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = |
+ DecompressTextureData(*format_info, width, height, depth, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexImage3D(target, level, format_info->decompressedInternalFormat, width, |
+ height, depth, border, format_info->decompressedFormat, |
+ format_info->decompressedType, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
+ border, image_size, data); |
+ } |
GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); |
if (error == GL_NO_ERROR) { |
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
@@ -12018,9 +12186,21 @@ void GLES2DecoderImpl::DoCompressedTexSubImage3D( |
// because the validation above means you can only get here if the level |
// is already a matching compressed format and in that case |
// CompressedTexImage3D already cleared the texture. |
- glCompressedTexSubImage3D( |
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
- image_size, data); |
+ |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = |
+ DecompressTextureData(*format_info, width, height, depth, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
+ depth, format_info->decompressedFormat, |
+ format_info->decompressedType, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, |
+ height, depth, format, image_size, data); |
+ } |
// This may be a slow command. Exit command processing to allow for |
// context preemption and GPU watchdog checks. |
@@ -12269,8 +12449,20 @@ void GLES2DecoderImpl::DoCompressedTexSubImage2D( |
DCHECK(texture->IsLevelCleared(target, level)); |
} |
- glCompressedTexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, image_size, data); |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = |
+ DecompressTextureData(*format_info, width, height, 1, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, |
+ format_info->decompressedFormat, |
+ format_info->decompressedType, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, |
+ format, image_size, data); |
+ } |
// This may be a slow command. Exit command processing to allow for |
// context preemption and GPU watchdog checks. |
@@ -15063,13 +15255,22 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target, |
} |
} |
+ GLenum compatability_iternal_format = internal_format; |
piman
2016/07/06 21:20:59
nit: 2 typos: compatability_iternal_format -> comp
Geoff Lang
2016/07/08 18:49:16
Done.
|
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
+ compatability_iternal_format = format_info->decompressedInternalFormat; |
+ } |
+ |
// TODO(zmo): We might need to emulate TexStorage using TexImage or |
// CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
// driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
if (dimension == ContextState::k2D) { |
- glTexStorage2DEXT(target, levels, internal_format, width, height); |
+ glTexStorage2DEXT(target, levels, compatability_iternal_format, width, |
+ height); |
} else { |
- glTexStorage3D(target, levels, internal_format, width, height, depth); |
+ glTexStorage3D(target, levels, compatability_iternal_format, width, height, |
+ depth); |
} |
{ |