Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 944b3ccdc5dfc42ce3ad0ba5661d2d09133c3868..d7f77b945b5b711b5e8efcd90eb50f5a9089b738 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -64,6 +64,7 @@ |
| #include "gpu/command_buffer/service/transform_feedback_manager.h" |
| #include "gpu/command_buffer/service/vertex_array_manager.h" |
| #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
| +#include "third_party/angle/src/image_util/loadimage.h" |
| #include "third_party/smhasher/src/City.h" |
| #include "ui/gfx/buffer_types.h" |
| #include "ui/gfx/geometry/point.h" |
| @@ -11451,6 +11452,147 @@ const ASTCBlockArray kASTCBlockArray[] = { |
| {12, 10}, |
| {12, 12}}; |
| +bool CheckETCFormatSupport(const FeatureInfo& featureInfo) { |
| + const gl::GLVersionInfo& versionInfo = featureInfo.gl_version_info(); |
| + return versionInfo.IsAtLeastGL(4, 3) || versionInfo.IsAtLeastGLES(3, 0) || |
| + featureInfo.feature_flags().arb_es3_compatability; |
| +} |
| + |
| +using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&); |
| +using CompressedFormatDecompressionFunction = void (*)(size_t width, |
| + size_t height, |
| + size_t depth, |
| + const uint8_t* input, |
| + size_t inputRowPitch, |
| + size_t inputDepthPitch, |
| + uint8_t* output, |
| + size_t outputRowPitch, |
| + size_t outputDepthPitch); |
| + |
| +struct CompressedFormatInfo { |
| + GLenum format; |
| + uint32_t blockSize; |
|
piman
2016/07/06 21:20:59
nit: use chromium style here and below (e.g. block
Geoff Lang
2016/07/08 18:49:16
Done.
|
| + uint32_t bytesPerBlock; |
| + CompressedFormatSupportCheck supportCheck; |
| + CompressedFormatDecompressionFunction decompressionFunction; |
| + GLenum decompressedInternalFormat; |
| + GLenum decompressedFormat; |
| + GLenum decompressedType; |
| +}; |
| + |
| +const CompressedFormatInfo kCompressedFormatInfoArray[]{ |
|
Zhenyao Mo
2016/07/06 19:45:39
nit: a space between [] and {
Geoff Lang
2016/07/08 18:49:16
Done.
|
| + { |
| + GL_COMPRESSED_R11_EAC, 4, 8, CheckETCFormatSupport, |
| + angle::LoadEACR11ToR8, GL_R8, GL_RED, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SIGNED_R11_EAC, 4, 8, CheckETCFormatSupport, |
| + angle::LoadEACR11SToR8, GL_R8_SNORM, GL_RED, GL_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadEACRG11ToRG8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SIGNED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadEACRG11SToRG8, GL_RG8_SNORM, GL_RG, GL_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGB8_ETC2, 4, 8, CheckETCFormatSupport, |
| + angle::LoadETC2RGB8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_ETC2, 4, 8, CheckETCFormatSupport, |
| + angle::LoadETC2SRGB8ToRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadETC2RGBA8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
| + CheckETCFormatSupport, angle::LoadETC2RGB8A1ToRGBA8, GL_RGBA8, GL_RGBA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadETC2SRGBA8ToSRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
| + CheckETCFormatSupport, angle::LoadETC2SRGB8A1ToRGBA8, GL_SRGB8_ALPHA8, |
| + GL_SRGB_ALPHA, GL_UNSIGNED_BYTE, |
| + }, |
| +}; |
| + |
| +const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) { |
| + for (size_t i = 0; i < arraysize(kCompressedFormatInfoArray); i++) { |
| + if (kCompressedFormatInfoArray[i].format == format) { |
| + return &kCompressedFormatInfoArray[i]; |
| + } |
| + } |
| + return nullptr; |
| +} |
| + |
| +uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info, |
| + uint32_t width) { |
| + uint32_t num_blocks_wide = (width + info.blockSize - 1) / info.blockSize; |
| + return num_blocks_wide * info.bytesPerBlock; |
| +} |
| + |
| +uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info, |
| + uint32_t width, |
| + uint32_t height) { |
| + uint32_t num_blocks_high = ((height + info.blockSize - 1) / info.blockSize); |
| + return num_blocks_high * GetCompressedFormatRowPitch(info, width); |
| +} |
| + |
| +std::unique_ptr<uint8_t[]> DecompressTextureData( |
| + const CompressedFormatInfo& info, |
| + uint32_t width, |
| + uint32_t height, |
| + uint32_t depth, |
| + const void* data) { |
| + uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize( |
| + info.decompressedFormat, info.decompressedType); |
| + std::unique_ptr<uint8_t[]> decompressed_data( |
| + new uint8_t[output_pixel_size * width * height]); |
| + |
| + info.decompressionFunction(width, height, 1, |
| + reinterpret_cast<const uint8_t*>(data), |
| + GetCompressedFormatRowPitch(info, width), |
| + GetCompressedFormatDepthPitch(info, width, height), |
| + decompressed_data.get(), output_pixel_size * width, |
| + output_pixel_size * width * height); |
| + |
| + return decompressed_data; |
| +} |
| + |
| +void PushDecompressedTextureUnpackState() { |
| + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
| + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
| + glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); |
|
Zhenyao Mo
2016/07/06 19:45:39
No need for all the SKIP params as they are always
Geoff Lang
2016/07/08 18:49:16
Ah, thanks for pointing that out. I kept the Push
|
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| +} |
| + |
| +void PopDecompressedTextureUnpackState(const ContextState& state) { |
| + glPixelStorei(GL_UNPACK_ALIGNMENT, state.unpack_alignment); |
| + glPixelStorei(GL_UNPACK_ROW_LENGTH, state.unpack_row_length); |
| + glPixelStorei(GL_UNPACK_SKIP_ROWS, state.unpack_skip_rows); |
| + glPixelStorei(GL_UNPACK_SKIP_PIXELS, state.unpack_skip_images); |
| + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, state.unpack_image_height); |
| + glPixelStorei(GL_UNPACK_SKIP_IMAGES, state.unpack_skip_images); |
| + if (state.bound_pixel_unpack_buffer) { |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, |
| + state.bound_array_buffer->service_id()); |
| + } |
| +} |
| + |
| bool IsValidDXTSize(GLint level, GLsizei size) { |
| // TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. |
| // However, the WebGL conformance test and blink side code forbid it. |
| @@ -11879,9 +12021,23 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage2D( |
| memset(zero.get(), 0, image_size); |
| data = zero.get(); |
| } |
| + |
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); |
| - glCompressedTexImage2D( |
| - target, level, internal_format, width, height, border, image_size, data); |
| + |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = |
| + DecompressTextureData(*format_info, width, height, 1, data); |
|
piman
2016/07/06 21:20:59
What happens if there's a PIXEL_UNPACK_BUFFER boun
Geoff Lang
2016/07/08 18:49:16
Yea, I noticed that too. PBOs aren't handled at a
|
| + PushDecompressedTextureUnpackState(); |
| + glTexImage2D(target, level, format_info->decompressedInternalFormat, width, |
| + height, border, format_info->decompressedFormat, |
| + format_info->decompressedType, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexImage2D(target, level, internal_format, width, height, |
| + border, image_size, data); |
| + } |
| GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
| @@ -11952,8 +12108,20 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage3D( |
| data = zero.get(); |
| } |
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); |
| - glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
| - border, image_size, data); |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = |
| + DecompressTextureData(*format_info, width, height, depth, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexImage3D(target, level, format_info->decompressedInternalFormat, width, |
| + height, depth, border, format_info->decompressedFormat, |
| + format_info->decompressedType, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
| + border, image_size, data); |
| + } |
| GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
| @@ -12018,9 +12186,21 @@ void GLES2DecoderImpl::DoCompressedTexSubImage3D( |
| // because the validation above means you can only get here if the level |
| // is already a matching compressed format and in that case |
| // CompressedTexImage3D already cleared the texture. |
| - glCompressedTexSubImage3D( |
| - target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| - image_size, data); |
| + |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = |
| + DecompressTextureData(*format_info, width, height, depth, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
| + depth, format_info->decompressedFormat, |
| + format_info->decompressedType, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, |
| + height, depth, format, image_size, data); |
| + } |
| // This may be a slow command. Exit command processing to allow for |
| // context preemption and GPU watchdog checks. |
| @@ -12269,8 +12449,20 @@ void GLES2DecoderImpl::DoCompressedTexSubImage2D( |
| DCHECK(texture->IsLevelCleared(target, level)); |
| } |
| - glCompressedTexSubImage2D( |
| - target, level, xoffset, yoffset, width, height, format, image_size, data); |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = |
| + DecompressTextureData(*format_info, width, height, 1, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexSubImage2D(target, level, xoffset, yoffset, width, height, |
| + format_info->decompressedFormat, |
| + format_info->decompressedType, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, |
| + format, image_size, data); |
| + } |
| // This may be a slow command. Exit command processing to allow for |
| // context preemption and GPU watchdog checks. |
| @@ -15063,13 +15255,22 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target, |
| } |
| } |
| + GLenum compatability_iternal_format = internal_format; |
|
piman
2016/07/06 21:20:59
nit: 2 typos: compatability_iternal_format -> comp
Geoff Lang
2016/07/08 18:49:16
Done.
|
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->supportCheck(*feature_info_)) { |
| + compatability_iternal_format = format_info->decompressedInternalFormat; |
| + } |
| + |
| // TODO(zmo): We might need to emulate TexStorage using TexImage or |
| // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
| // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
| if (dimension == ContextState::k2D) { |
| - glTexStorage2DEXT(target, levels, internal_format, width, height); |
| + glTexStorage2DEXT(target, levels, compatability_iternal_format, width, |
| + height); |
| } else { |
| - glTexStorage3D(target, levels, internal_format, width, height, depth); |
| + glTexStorage3D(target, levels, compatability_iternal_format, width, height, |
| + depth); |
| } |
| { |