Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 6df7f6a2f816a89bb6e37149101e0a60c27a2da4..323f0dea3c0385a44b94fde9cc56a0b067351843 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -64,6 +64,7 @@ |
#include "gpu/command_buffer/service/transform_feedback_manager.h" |
#include "gpu/command_buffer/service/vertex_array_manager.h" |
#include "gpu/command_buffer/service/vertex_attrib_manager.h" |
+#include "third_party/angle/src/image_util/loadimage.h" |
#include "third_party/smhasher/src/City.h" |
#include "ui/gfx/buffer_types.h" |
#include "ui/gfx/geometry/point.h" |
@@ -11482,6 +11483,149 @@ const ASTCBlockArray kASTCBlockArray[] = { |
{12, 10}, |
{12, 12}}; |
+bool CheckETCFormatSupport(const FeatureInfo& featureInfo) { |
+ const gl::GLVersionInfo& versionInfo = featureInfo.gl_version_info(); |
+ return versionInfo.IsAtLeastGL(4, 3) || versionInfo.IsAtLeastGLES(3, 0) || |
+ featureInfo.feature_flags().arb_es3_compatibility; |
+} |
+ |
+using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&); |
+using CompressedFormatDecompressionFunction = void (*)(size_t width, |
+ size_t height, |
+ size_t depth, |
+ const uint8_t* input, |
+ size_t inputRowPitch, |
+ size_t inputDepthPitch, |
+ uint8_t* output, |
+ size_t outputRowPitch, |
+ size_t outputDepthPitch); |
+ |
+struct CompressedFormatInfo { |
+ GLenum format; |
+ uint32_t block_size; |
+ uint32_t bytes_per_block; |
+ CompressedFormatSupportCheck support_check; |
+ CompressedFormatDecompressionFunction decompression_function; |
+ GLenum decompressed_internal_format; |
+ GLenum decompressed_format; |
+ GLenum decompressed_type; |
+}; |
+ |
+const CompressedFormatInfo kCompressedFormatInfoArray[] = { |
+ { |
+ GL_COMPRESSED_R11_EAC, 4, 8, CheckETCFormatSupport, |
+ angle::LoadEACR11ToR8, GL_R8, GL_RED, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SIGNED_R11_EAC, 4, 8, CheckETCFormatSupport, |
+ angle::LoadEACR11SToR8, GL_R8_SNORM, GL_RED, GL_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadEACRG11ToRG8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SIGNED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadEACRG11SToRG8, GL_RG8_SNORM, GL_RG, GL_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGB8_ETC2, 4, 8, CheckETCFormatSupport, |
+ angle::LoadETC2RGB8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_ETC2, 4, 8, CheckETCFormatSupport, |
+ angle::LoadETC2SRGB8ToRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadETC2RGBA8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
+ CheckETCFormatSupport, angle::LoadETC2RGB8A1ToRGBA8, GL_RGBA8, GL_RGBA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
+ angle::LoadETC2SRGBA8ToSRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
+ GL_UNSIGNED_BYTE, |
+ }, |
+ { |
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
+ CheckETCFormatSupport, angle::LoadETC2SRGB8A1ToRGBA8, GL_SRGB8_ALPHA8, |
+ GL_SRGB_ALPHA, GL_UNSIGNED_BYTE, |
+ }, |
+}; |
+ |
+const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) { |
+ for (size_t i = 0; i < arraysize(kCompressedFormatInfoArray); i++) { |
+ if (kCompressedFormatInfoArray[i].format == format) { |
+ return &kCompressedFormatInfoArray[i]; |
+ } |
+ } |
+ return nullptr; |
+} |
+ |
+uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info, |
+ uint32_t width) { |
+ uint32_t num_blocks_wide = (width + info.block_size - 1) / info.block_size; |
+ return num_blocks_wide * info.bytes_per_block; |
+} |
+ |
+uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info, |
+ uint32_t width, |
+ uint32_t height) { |
+ uint32_t num_blocks_high = ((height + info.block_size - 1) / info.block_size); |
piman
2016/07/08 19:30:39
nit: no need for the outer set of parens.
Geoff Lang
2016/07/11 19:19:07
Done.
|
+ return num_blocks_high * GetCompressedFormatRowPitch(info, width); |
+} |
+ |
+std::unique_ptr<uint8_t[]> DecompressTextureData( |
+ const ContextState& state, |
+ const CompressedFormatInfo& info, |
+ uint32_t width, |
+ uint32_t height, |
+ uint32_t depth, |
+ GLsizei image_size, |
+ const void* data) { |
+ uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize( |
+ info.decompressed_format, info.decompressed_type); |
+ std::unique_ptr<uint8_t[]> decompressed_data( |
+ new uint8_t[output_pixel_size * width * height]); |
+ |
+ // If a PBO is bound, map it to decompress the data. |
+ const void* input_data = data; |
+ if (state.bound_pixel_unpack_buffer) { |
+ input_data = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, |
piman
2016/07/08 19:30:39
The buffer might already be mapped, in which case
Geoff Lang
2016/07/11 19:19:08
I updated the validation code to cover these cases
|
+ reinterpret_cast<GLintptr>(data), image_size, |
+ GL_MAP_READ_BIT); |
+ } |
+ |
+ info.decompression_function( |
+ width, height, depth, reinterpret_cast<const uint8_t*>(input_data), |
piman
2016/07/08 19:30:39
nit: static_cast instead of reinterpret_cast
Geoff Lang
2016/07/11 19:19:08
Done.
|
+ GetCompressedFormatRowPitch(info, width), |
+ GetCompressedFormatDepthPitch(info, width, height), |
+ decompressed_data.get(), output_pixel_size * width, |
+ output_pixel_size * width * height); |
+ |
+ if (state.bound_pixel_unpack_buffer) { |
+ glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
piman
2016/07/08 19:30:39
glUnmapBuffer is allowed to fail, corrupting the d
Geoff Lang
2016/07/11 19:19:08
Done, I had to modify the command buffer generatio
|
+ } |
+ |
+ return decompressed_data; |
+} |
+ |
+void PushDecompressedTextureUnpackState() { |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
Zhenyao Mo
2016/07/08 22:40:29
nit: the above three lines can be put inside the c
Geoff Lang
2016/07/11 19:19:08
Done, moved all the logic into ContextState.
|
+} |
+ |
+void PopDecompressedTextureUnpackState(const ContextState& state) { |
+ state.RestoreUnpackState(); |
+} |
+ |
bool IsValidDXTSize(GLint level, GLsizei size) { |
// TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. |
// However, the WebGL conformance test and blink side code forbid it. |
@@ -11905,14 +12049,27 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage2D( |
} |
std::unique_ptr<int8_t[]> zero; |
- if (!data) { |
+ if (!state_.bound_pixel_unpack_buffer && !data) { |
zero.reset(new int8_t[image_size]); |
memset(zero.get(), 0, image_size); |
data = zero.get(); |
} |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); |
- glCompressedTexImage2D( |
- target, level, internal_format, width, height, border, image_size, data); |
+ |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
+ state_, *format_info, width, height, 1, image_size, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexImage2D(target, level, format_info->decompressed_internal_format, |
+ width, height, border, format_info->decompressed_format, |
+ format_info->decompressed_type, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexImage2D(target, level, internal_format, width, height, |
+ border, image_size, data); |
+ } |
GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); |
if (error == GL_NO_ERROR) { |
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
@@ -11977,14 +12134,26 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage3D( |
} |
std::unique_ptr<int8_t[]> zero; |
- if (!data) { |
+ if (!state_.bound_pixel_unpack_buffer && !data) { |
zero.reset(new int8_t[image_size]); |
memset(zero.get(), 0, image_size); |
data = zero.get(); |
} |
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); |
- glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
- border, image_size, data); |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
+ state_, *format_info, width, height, depth, image_size, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexImage3D(target, level, format_info->decompressed_internal_format, |
+ width, height, depth, border, format_info->decompressed_format, |
+ format_info->decompressed_type, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
+ border, image_size, data); |
+ } |
GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); |
if (error == GL_NO_ERROR) { |
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
@@ -12049,9 +12218,21 @@ void GLES2DecoderImpl::DoCompressedTexSubImage3D( |
// because the validation above means you can only get here if the level |
// is already a matching compressed format and in that case |
// CompressedTexImage3D already cleared the texture. |
- glCompressedTexSubImage3D( |
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
- image_size, data); |
+ |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
+ state_, *format_info, width, height, depth, image_size, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
+ depth, format_info->decompressed_format, |
+ format_info->decompressed_type, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, |
+ height, depth, format, image_size, data); |
+ } |
// This may be a slow command. Exit command processing to allow for |
// context preemption and GPU watchdog checks. |
@@ -12300,8 +12481,20 @@ void GLES2DecoderImpl::DoCompressedTexSubImage2D( |
DCHECK(texture->IsLevelCleared(target, level)); |
} |
- glCompressedTexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, image_size, data); |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
+ std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
+ state_, *format_info, width, height, 1, image_size, data); |
+ PushDecompressedTextureUnpackState(); |
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, |
+ format_info->decompressed_format, |
+ format_info->decompressed_type, decompressed_data.get()); |
+ PopDecompressedTextureUnpackState(state_); |
+ } else { |
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, |
+ format, image_size, data); |
+ } |
// This may be a slow command. Exit command processing to allow for |
// context preemption and GPU watchdog checks. |
@@ -15098,13 +15291,22 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target, |
} |
} |
+ GLenum compatibility_internal_format = internal_format; |
+ const CompressedFormatInfo* format_info = |
+ GetCompressedFormatInfo(internal_format); |
+ if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
+ compatibility_internal_format = format_info->decompressed_internal_format; |
+ } |
+ |
// TODO(zmo): We might need to emulate TexStorage using TexImage or |
// CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
// driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
if (dimension == ContextState::k2D) { |
- glTexStorage2DEXT(target, levels, internal_format, width, height); |
+ glTexStorage2DEXT(target, levels, compatibility_internal_format, width, |
+ height); |
} else { |
- glTexStorage3D(target, levels, internal_format, width, height, depth); |
+ glTexStorage3D(target, levels, compatibility_internal_format, width, height, |
+ depth); |
} |
{ |