Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 6df7f6a2f816a89bb6e37149101e0a60c27a2da4..323f0dea3c0385a44b94fde9cc56a0b067351843 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -64,6 +64,7 @@ |
| #include "gpu/command_buffer/service/transform_feedback_manager.h" |
| #include "gpu/command_buffer/service/vertex_array_manager.h" |
| #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
| +#include "third_party/angle/src/image_util/loadimage.h" |
| #include "third_party/smhasher/src/City.h" |
| #include "ui/gfx/buffer_types.h" |
| #include "ui/gfx/geometry/point.h" |
| @@ -11482,6 +11483,149 @@ const ASTCBlockArray kASTCBlockArray[] = { |
| {12, 10}, |
| {12, 12}}; |
| +bool CheckETCFormatSupport(const FeatureInfo& featureInfo) { |
| + const gl::GLVersionInfo& versionInfo = featureInfo.gl_version_info(); |
| + return versionInfo.IsAtLeastGL(4, 3) || versionInfo.IsAtLeastGLES(3, 0) || |
| + featureInfo.feature_flags().arb_es3_compatibility; |
| +} |
| + |
| +using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&); |
| +using CompressedFormatDecompressionFunction = void (*)(size_t width, |
| + size_t height, |
| + size_t depth, |
| + const uint8_t* input, |
| + size_t inputRowPitch, |
| + size_t inputDepthPitch, |
| + uint8_t* output, |
| + size_t outputRowPitch, |
| + size_t outputDepthPitch); |
| + |
| +struct CompressedFormatInfo { |
| + GLenum format; |
| + uint32_t block_size; |
| + uint32_t bytes_per_block; |
| + CompressedFormatSupportCheck support_check; |
| + CompressedFormatDecompressionFunction decompression_function; |
| + GLenum decompressed_internal_format; |
| + GLenum decompressed_format; |
| + GLenum decompressed_type; |
| +}; |
| + |
| +const CompressedFormatInfo kCompressedFormatInfoArray[] = { |
| + { |
| + GL_COMPRESSED_R11_EAC, 4, 8, CheckETCFormatSupport, |
| + angle::LoadEACR11ToR8, GL_R8, GL_RED, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SIGNED_R11_EAC, 4, 8, CheckETCFormatSupport, |
| + angle::LoadEACR11SToR8, GL_R8_SNORM, GL_RED, GL_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadEACRG11ToRG8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SIGNED_RG11_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadEACRG11SToRG8, GL_RG8_SNORM, GL_RG, GL_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGB8_ETC2, 4, 8, CheckETCFormatSupport, |
| + angle::LoadETC2RGB8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_ETC2, 4, 8, CheckETCFormatSupport, |
| + angle::LoadETC2SRGB8ToRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadETC2RGBA8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
| + CheckETCFormatSupport, angle::LoadETC2RGB8A1ToRGBA8, GL_RGBA8, GL_RGBA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, |
| + angle::LoadETC2SRGBA8ToSRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, |
| + GL_UNSIGNED_BYTE, |
| + }, |
| + { |
| + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, |
| + CheckETCFormatSupport, angle::LoadETC2SRGB8A1ToRGBA8, GL_SRGB8_ALPHA8, |
| + GL_SRGB_ALPHA, GL_UNSIGNED_BYTE, |
| + }, |
| +}; |
| + |
| +const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) { |
| + for (size_t i = 0; i < arraysize(kCompressedFormatInfoArray); i++) { |
| + if (kCompressedFormatInfoArray[i].format == format) { |
| + return &kCompressedFormatInfoArray[i]; |
| + } |
| + } |
| + return nullptr; |
| +} |
| + |
| +uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info, |
| + uint32_t width) { |
| + uint32_t num_blocks_wide = (width + info.block_size - 1) / info.block_size; |
| + return num_blocks_wide * info.bytes_per_block; |
| +} |
| + |
| +uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info, |
| + uint32_t width, |
| + uint32_t height) { |
| + uint32_t num_blocks_high = ((height + info.block_size - 1) / info.block_size); |
|
piman
2016/07/08 19:30:39
nit: no need for the outer set of parens.
Geoff Lang
2016/07/11 19:19:07
Done.
|
| + return num_blocks_high * GetCompressedFormatRowPitch(info, width); |
| +} |
| + |
| +std::unique_ptr<uint8_t[]> DecompressTextureData( |
| + const ContextState& state, |
| + const CompressedFormatInfo& info, |
| + uint32_t width, |
| + uint32_t height, |
| + uint32_t depth, |
| + GLsizei image_size, |
| + const void* data) { |
| + uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize( |
| + info.decompressed_format, info.decompressed_type); |
| + std::unique_ptr<uint8_t[]> decompressed_data( |
| + new uint8_t[output_pixel_size * width * height]); |
| + |
| + // If a PBO is bound, map it to decompress the data. |
| + const void* input_data = data; |
| + if (state.bound_pixel_unpack_buffer) { |
| + input_data = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, |
|
piman
2016/07/08 19:30:39
The buffer might already be mapped, in which case
Geoff Lang
2016/07/11 19:19:08
I updated the validation code to cover these cases
|
| + reinterpret_cast<GLintptr>(data), image_size, |
| + GL_MAP_READ_BIT); |
| + } |
| + |
| + info.decompression_function( |
| + width, height, depth, reinterpret_cast<const uint8_t*>(input_data), |
|
piman
2016/07/08 19:30:39
nit: static_cast instead of reinterpret_cast
Geoff Lang
2016/07/11 19:19:08
Done.
|
| + GetCompressedFormatRowPitch(info, width), |
| + GetCompressedFormatDepthPitch(info, width, height), |
| + decompressed_data.get(), output_pixel_size * width, |
| + output_pixel_size * width * height); |
| + |
| + if (state.bound_pixel_unpack_buffer) { |
| + glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
|
piman
2016/07/08 19:30:39
glUnmapBuffer is allowed to fail, corrupting the d
Geoff Lang
2016/07/11 19:19:08
Done, I had to modify the command buffer generatio
|
| + } |
| + |
| + return decompressed_data; |
| +} |
| + |
| +void PushDecompressedTextureUnpackState() { |
| + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
|
Zhenyao Mo
2016/07/08 22:40:29
nit: the above three lines can be put inside the c
Geoff Lang
2016/07/11 19:19:08
Done, moved all the logic into ContextState.
|
| +} |
| + |
| +void PopDecompressedTextureUnpackState(const ContextState& state) { |
| + state.RestoreUnpackState(); |
| +} |
| + |
| bool IsValidDXTSize(GLint level, GLsizei size) { |
| // TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. |
| // However, the WebGL conformance test and blink side code forbid it. |
| @@ -11905,14 +12049,27 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage2D( |
| } |
| std::unique_ptr<int8_t[]> zero; |
| - if (!data) { |
| + if (!state_.bound_pixel_unpack_buffer && !data) { |
| zero.reset(new int8_t[image_size]); |
| memset(zero.get(), 0, image_size); |
| data = zero.get(); |
| } |
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); |
| - glCompressedTexImage2D( |
| - target, level, internal_format, width, height, border, image_size, data); |
| + |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
| + state_, *format_info, width, height, 1, image_size, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexImage2D(target, level, format_info->decompressed_internal_format, |
| + width, height, border, format_info->decompressed_format, |
| + format_info->decompressed_type, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexImage2D(target, level, internal_format, width, height, |
| + border, image_size, data); |
| + } |
| GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
| @@ -11977,14 +12134,26 @@ error::Error GLES2DecoderImpl::DoCompressedTexImage3D( |
| } |
| std::unique_ptr<int8_t[]> zero; |
| - if (!data) { |
| + if (!state_.bound_pixel_unpack_buffer && !data) { |
| zero.reset(new int8_t[image_size]); |
| memset(zero.get(), 0, image_size); |
| data = zero.get(); |
| } |
| LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); |
| - glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
| - border, image_size, data); |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
| + state_, *format_info, width, height, depth, image_size, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexImage3D(target, level, format_info->decompressed_internal_format, |
| + width, height, depth, border, format_info->decompressed_format, |
| + format_info->decompressed_type, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexImage3D(target, level, internal_format, width, height, depth, |
| + border, image_size, data); |
| + } |
| GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); |
| if (error == GL_NO_ERROR) { |
| texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
| @@ -12049,9 +12218,21 @@ void GLES2DecoderImpl::DoCompressedTexSubImage3D( |
| // because the validation above means you can only get here if the level |
| // is already a matching compressed format and in that case |
| // CompressedTexImage3D already cleared the texture. |
| - glCompressedTexSubImage3D( |
| - target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| - image_size, data); |
| + |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
| + state_, *format_info, width, height, depth, image_size, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
| + depth, format_info->decompressed_format, |
| + format_info->decompressed_type, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, |
| + height, depth, format, image_size, data); |
| + } |
| // This may be a slow command. Exit command processing to allow for |
| // context preemption and GPU watchdog checks. |
| @@ -12300,8 +12481,20 @@ void GLES2DecoderImpl::DoCompressedTexSubImage2D( |
| DCHECK(texture->IsLevelCleared(target, level)); |
| } |
| - glCompressedTexSubImage2D( |
| - target, level, xoffset, yoffset, width, height, format, image_size, data); |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
| + std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( |
| + state_, *format_info, width, height, 1, image_size, data); |
| + PushDecompressedTextureUnpackState(); |
| + glTexSubImage2D(target, level, xoffset, yoffset, width, height, |
| + format_info->decompressed_format, |
| + format_info->decompressed_type, decompressed_data.get()); |
| + PopDecompressedTextureUnpackState(state_); |
| + } else { |
| + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, |
| + format, image_size, data); |
| + } |
| // This may be a slow command. Exit command processing to allow for |
| // context preemption and GPU watchdog checks. |
| @@ -15098,13 +15291,22 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target, |
| } |
| } |
| + GLenum compatibility_internal_format = internal_format; |
| + const CompressedFormatInfo* format_info = |
| + GetCompressedFormatInfo(internal_format); |
| + if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
| + compatibility_internal_format = format_info->decompressed_internal_format; |
| + } |
| + |
| // TODO(zmo): We might need to emulate TexStorage using TexImage or |
| // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
| // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
| if (dimension == ContextState::k2D) { |
| - glTexStorage2DEXT(target, levels, internal_format, width, height); |
| + glTexStorage2DEXT(target, levels, compatibility_internal_format, width, |
| + height); |
| } else { |
| - glTexStorage3D(target, levels, internal_format, width, height, depth); |
| + glTexStorage3D(target, levels, compatibility_internal_format, width, height, |
| + depth); |
| } |
| { |