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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 91 ['win'], bug=483282) | 91 ['win'], bug=483282) |
| 92 | 92 |
| 93 self.Fail('deqp/functional/gles3/fbomultisample*', | 93 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 94 ['win'], bug=483282) | 94 ['win'], bug=483282) |
| 95 | 95 |
| 96 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | 96 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
| 97 ['win'], bug=483282) | 97 ['win'], bug=483282) |
| 98 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 98 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
| 99 ['win'], bug=624506) | 99 ['win'], bug=624506) |
| 100 | 100 |
| 101 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
| 102 ['win'], bug=614573) |
| 103 |
| 101 # Windows 8 only. | 104 # Windows 8 only. |
| 102 | 105 |
| 103 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', | 106 self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', |
| 104 ['win8'], bug=483282) | 107 ['win8'], bug=483282) |
| 105 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) | 108 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
| 106 | 109 |
| 107 # Win / NVidia | 110 # Win / NVidia |
| 108 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | |
| 109 ['win', 'nvidia'], bug=614573) | |
| 110 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 111 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 111 ['win', 'nvidia'], bug=483282) | 112 ['win', 'nvidia'], bug=483282) |
| 112 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | 113 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
| 113 ['win', 'nvidia'], bug=483282) | 114 ['win', 'nvidia'], bug=483282) |
| 114 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | 115 self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
| 115 ['win', 'nvidia'], bug=483282) | 116 ['win', 'nvidia'], bug=483282) |
| 116 | 117 |
| 117 # Win / AMD | 118 # Win / AMD |
| 118 self.Fail('deqp/functional/gles3/texturespecification/' + | 119 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 119 'texstorage2d_format_depth_stencil.html', | 120 'texstorage2d_format_depth_stencil.html', |
| 120 ['win', ('amd', 0x6779)], bug=614178) | 121 ['win', ('amd', 0x6779)], bug=614178) |
| 121 self.Fail('deqp/functional/gles3/texturespecification/' + | 122 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 122 'texstorage3d_format_depth_stencil.html', | 123 'texstorage3d_format_depth_stencil.html', |
| 123 ['win', ('amd', 0x6779)], bug=614178) | 124 ['win', ('amd', 0x6779)], bug=614178) |
| 124 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | |
| 125 ['win', ('amd', 0x6779)], bug=614573) | |
| 126 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', | 125 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', |
| 127 ['win', ('amd', 0x6779)], bug=483282) | 126 ['win', ('amd', 0x6779)], bug=483282) |
| 128 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 127 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 129 'texelfetchoffset.html', | 128 'texelfetchoffset.html', |
| 130 ['win', ('amd', 0x6779)], bug=483282) | 129 ['win', ('amd', 0x6779)], bug=483282) |
| 131 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 130 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
| 132 ['win', ('amd', 0x6779)], bug=483282) | 131 ['win', ('amd', 0x6779)], bug=483282) |
| 133 | 132 |
| 134 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 133 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 135 ['win', ('amd', 0x6779)], bug=483282) | 134 ['win', ('amd', 0x6779)], bug=483282) |
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| 171 'texstorage3d_format_depth_stencil.html', | 170 'texstorage3d_format_depth_stencil.html', |
| 172 ['win', 'intel'], bug=614418) | 171 ['win', 'intel'], bug=614418) |
| 173 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html', | 172 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html', |
| 174 ['win', 'intel'], bug=614418) | 173 ['win', 'intel'], bug=614418) |
| 175 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html', | 174 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html', |
| 176 ['win', 'intel'], bug=614418) | 175 ['win', 'intel'], bug=614418) |
| 177 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', | 176 self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', |
| 178 ['win', 'intel'], bug=614418) | 177 ['win', 'intel'], bug=614418) |
| 179 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', | 178 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', |
| 180 ['win', 'intel'], bug=614418) | 179 ['win', 'intel'], bug=614418) |
| 181 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | |
| 182 ['win', 'intel'], bug=614418) | |
| 183 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', | 180 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', |
| 184 ['win', 'intel'], bug=483282) | 181 ['win', 'intel'], bug=483282) |
| 185 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 182 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 186 'texelfetchoffset.html', | 183 'texelfetchoffset.html', |
| 187 ['win', 'intel'], bug=483282) | 184 ['win', 'intel'], bug=483282) |
| 188 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 185 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
| 189 ['win', 'intel'], bug=483282) | 186 ['win', 'intel'], bug=483282) |
| 190 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 187 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
| 191 ['win', 'intel'], bug=483282) | 188 ['win', 'intel'], bug=483282) |
| 192 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 189 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 193 ['win', 'intel'], bug=483282) | 190 ['win', 'intel'], bug=483282) |
| 194 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 191 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
| 195 ['win', 'intel'], bug=483282) | 192 ['win', 'intel'], bug=483282) |
| 196 | 193 |
| 197 # Mac only. | 194 # Mac only. |
| 198 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', | 195 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
| 199 ['mac'], bug=619264) | 196 ['mac'], bug=619264) |
| 200 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 197 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
| 201 ['mac'], bug=617820) | 198 ['mac'], bug=617820) |
| 202 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 199 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
| 203 # GPU-specific expectations aren't working properly. | 200 # GPU-specific expectations aren't working properly. |
| 204 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', | 201 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', |
| 205 ['mac'], bug=619264) | 202 ['mac'], bug=619264) |
| 206 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', | 203 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', |
| 207 ['mac'], bug=618464) | 204 ['mac'], bug=618464) |
| 208 | 205 |
| 209 self.Fail('deqp/functional/gles3/textureformat/compressed_2d.html', | |
| 210 ['mac'], bug=612205) | |
| 211 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', | 206 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', |
| 212 ['mac'], bug=612205) | 207 ['mac'], bug=612205) |
| 213 self.Fail('deqp/functional/gles3/texturewrap/e*', | |
| 214 ['mac'], bug=612205) | |
| 215 | 208 |
| 216 self.Fail('deqp/data/gles3/shaders/qualification_order.html', | 209 self.Fail('deqp/data/gles3/shaders/qualification_order.html', |
| 217 ['mac'], bug=483282) | 210 ['mac'], bug=483282) |
| 218 self.Fail('deqp/data/gles3/shaders/scoping.html', | 211 self.Fail('deqp/data/gles3/shaders/scoping.html', |
| 219 ['mac'], bug=483282) | 212 ['mac'], bug=483282) |
| 220 self.Fail('deqp/functional/gles3/pixelbufferobject.html', | 213 self.Fail('deqp/functional/gles3/pixelbufferobject.html', |
| 221 ['mac'], bug=483282) | 214 ['mac'], bug=483282) |
| 222 | 215 |
| 223 self.Fail('conformance2/textures/misc/compressed-tex-image.html', | |
| 224 ['mac'], bug=565438) | |
| 225 self.Fail('conformance2/textures/misc/tex-storage-compressed-formats.html', | |
| 226 ['mac'], bug=295792) | |
| 227 self.Fail('conformance2/renderbuffers/framebuffer-test.html', | 216 self.Fail('conformance2/renderbuffers/framebuffer-test.html', |
| 228 ['mac'], bug=483282) | 217 ['mac'], bug=483282) |
| 229 self.Fail('conformance2/rendering/framebuffer-completeness-unaffected.html', | 218 self.Fail('conformance2/rendering/framebuffer-completeness-unaffected.html', |
| 230 ['mac'], bug=604053) | 219 ['mac'], bug=604053) |
| 231 | 220 |
| 232 self.Fail('deqp/functional/gles3/instancedrendering.html', | 221 self.Fail('deqp/functional/gles3/instancedrendering.html', |
| 233 ['mac'], bug=483282) | 222 ['mac'], bug=483282) |
| 234 | 223 |
| 235 self.Fail('deqp/functional/gles3/negativetextureapi.html', | 224 self.Fail('deqp/functional/gles3/negativetextureapi.html', |
| 236 ['mac'], bug=483282) | 225 ['mac'], bug=483282) |
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| 855 # self.Fail(page_name, | 844 # self.Fail(page_name, |
| 856 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 845 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 857 # self.Fail(page_name, | 846 # self.Fail(page_name, |
| 858 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 847 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 859 | 848 |
| 860 # Conflicts if between a generic os condition and a specific version | 849 # Conflicts if between a generic os condition and a specific version |
| 861 # self.Fail(page_name, | 850 # self.Fail(page_name, |
| 862 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 851 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 863 # self.Fail(page_name, | 852 # self.Fail(page_name, |
| 864 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 853 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| OLD | NEW |