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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the ContextState class. | 5 // This file contains the ContextState class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 188 void RestoreVertexAttribs() const; | 188 void RestoreVertexAttribs() const; |
| 189 void RestoreBufferBindings() const; | 189 void RestoreBufferBindings() const; |
| 190 void RestoreGlobalState(const ContextState* prev_state) const; | 190 void RestoreGlobalState(const ContextState* prev_state) const; |
| 191 void RestoreProgramSettings(const ContextState* prev_state, | 191 void RestoreProgramSettings(const ContextState* prev_state, |
| 192 bool restore_transform_feedback_bindings) const; | 192 bool restore_transform_feedback_bindings) const; |
| 193 void RestoreRenderbufferBindings(); | 193 void RestoreRenderbufferBindings(); |
| 194 void RestoreIndexedUniformBufferBindings(const ContextState* prev_state); | 194 void RestoreIndexedUniformBufferBindings(const ContextState* prev_state); |
| 195 void RestoreTextureUnitBindings( | 195 void RestoreTextureUnitBindings( |
| 196 GLuint unit, const ContextState* prev_state) const; | 196 GLuint unit, const ContextState* prev_state) const; |
| 197 | 197 |
| 198 void PushTextureDecompressionUnpackState() const; |
| 199 void RestoreUnpackState() const; |
| 200 |
| 198 // Helper for getting cached state. | 201 // Helper for getting cached state. |
| 199 bool GetStateAsGLint( | 202 bool GetStateAsGLint( |
| 200 GLenum pname, GLint* params, GLsizei* num_written) const; | 203 GLenum pname, GLint* params, GLsizei* num_written) const; |
| 201 bool GetStateAsGLfloat( | 204 bool GetStateAsGLfloat( |
| 202 GLenum pname, GLfloat* params, GLsizei* num_written) const; | 205 GLenum pname, GLfloat* params, GLsizei* num_written) const; |
| 203 bool GetEnabled(GLenum cap) const; | 206 bool GetEnabled(GLenum cap) const; |
| 204 | 207 |
| 205 inline void SetDeviceColorMask(GLboolean red, | 208 inline void SetDeviceColorMask(GLboolean red, |
| 206 GLboolean green, | 209 GLboolean green, |
| 207 GLboolean blue, | 210 GLboolean blue, |
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| 324 | 327 |
| 325 FeatureInfo* feature_info_; | 328 FeatureInfo* feature_info_; |
| 326 std::unique_ptr<ErrorState> error_state_; | 329 std::unique_ptr<ErrorState> error_state_; |
| 327 }; | 330 }; |
| 328 | 331 |
| 329 } // namespace gles2 | 332 } // namespace gles2 |
| 330 } // namespace gpu | 333 } // namespace gpu |
| 331 | 334 |
| 332 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 335 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 333 | 336 |
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