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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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57 #include "gpu/command_buffer/service/program_manager.h" | 57 #include "gpu/command_buffer/service/program_manager.h" |
58 #include "gpu/command_buffer/service/query_manager.h" | 58 #include "gpu/command_buffer/service/query_manager.h" |
59 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 59 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
60 #include "gpu/command_buffer/service/sampler_manager.h" | 60 #include "gpu/command_buffer/service/sampler_manager.h" |
61 #include "gpu/command_buffer/service/shader_manager.h" | 61 #include "gpu/command_buffer/service/shader_manager.h" |
62 #include "gpu/command_buffer/service/shader_translator.h" | 62 #include "gpu/command_buffer/service/shader_translator.h" |
63 #include "gpu/command_buffer/service/texture_manager.h" | 63 #include "gpu/command_buffer/service/texture_manager.h" |
64 #include "gpu/command_buffer/service/transform_feedback_manager.h" | 64 #include "gpu/command_buffer/service/transform_feedback_manager.h" |
65 #include "gpu/command_buffer/service/vertex_array_manager.h" | 65 #include "gpu/command_buffer/service/vertex_array_manager.h" |
66 #include "gpu/command_buffer/service/vertex_attrib_manager.h" | 66 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
67 #include "third_party/angle/src/image_util/loadimage.h" | |
67 #include "third_party/smhasher/src/City.h" | 68 #include "third_party/smhasher/src/City.h" |
68 #include "ui/gfx/buffer_types.h" | 69 #include "ui/gfx/buffer_types.h" |
69 #include "ui/gfx/geometry/point.h" | 70 #include "ui/gfx/geometry/point.h" |
70 #include "ui/gfx/geometry/rect.h" | 71 #include "ui/gfx/geometry/rect.h" |
71 #include "ui/gfx/geometry/rect_conversions.h" | 72 #include "ui/gfx/geometry/rect_conversions.h" |
72 #include "ui/gfx/geometry/size.h" | 73 #include "ui/gfx/geometry/size.h" |
73 #include "ui/gfx/gpu_memory_buffer.h" | 74 #include "ui/gfx/gpu_memory_buffer.h" |
74 #include "ui/gfx/overlay_transform.h" | 75 #include "ui/gfx/overlay_transform.h" |
75 #include "ui/gfx/transform.h" | 76 #include "ui/gfx/transform.h" |
76 #include "ui/gl/ca_renderer_layer_params.h" | 77 #include "ui/gl/ca_renderer_layer_params.h" |
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1893 void MarkContextLost(error::ContextLostReason reason) override; | 1894 void MarkContextLost(error::ContextLostReason reason) override; |
1894 bool CheckResetStatus(); | 1895 bool CheckResetStatus(); |
1895 | 1896 |
1896 bool GetCompressedTexSizeInBytes( | 1897 bool GetCompressedTexSizeInBytes( |
1897 const char* function_name, GLsizei width, GLsizei height, GLsizei depth, | 1898 const char* function_name, GLsizei width, GLsizei height, GLsizei depth, |
1898 GLenum format, GLsizei* size_in_bytes); | 1899 GLenum format, GLsizei* size_in_bytes); |
1899 | 1900 |
1900 bool ValidateCompressedTexDimensions( | 1901 bool ValidateCompressedTexDimensions( |
1901 const char* function_name, GLenum target, GLint level, | 1902 const char* function_name, GLenum target, GLint level, |
1902 GLsizei width, GLsizei height, GLsizei depth, GLenum format); | 1903 GLsizei width, GLsizei height, GLsizei depth, GLenum format); |
1903 bool ValidateCompressedTexFuncData( | 1904 bool ValidateCompressedTexFuncData(const char* function_name, |
1904 const char* function_name, GLsizei width, GLsizei height, GLsizei depth, | 1905 GLsizei width, |
1905 GLenum format, GLsizei size); | 1906 GLsizei height, |
1907 GLsizei depth, | |
1908 GLenum format, | |
1909 GLsizei size, | |
1910 const GLvoid* data); | |
1906 bool ValidateCompressedTexSubDimensions( | 1911 bool ValidateCompressedTexSubDimensions( |
1907 const char* function_name, | 1912 const char* function_name, |
1908 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, | 1913 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
1909 GLsizei width, GLsizei height, GLsizei depth, GLenum format, | 1914 GLsizei width, GLsizei height, GLsizei depth, GLenum format, |
1910 Texture* texture); | 1915 Texture* texture); |
1911 bool ValidateCopyTextureCHROMIUMTextures(const char* function_name, | 1916 bool ValidateCopyTextureCHROMIUMTextures(const char* function_name, |
1912 TextureRef* source_texture_ref, | 1917 TextureRef* source_texture_ref, |
1913 TextureRef* dest_texture_ref); | 1918 TextureRef* dest_texture_ref); |
1914 bool ValidateCopyTextureCHROMIUMInternalFormats( | 1919 bool ValidateCopyTextureCHROMIUMInternalFormats( |
1915 const char* function_name, | 1920 const char* function_name, |
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11475 {8, 5}, | 11480 {8, 5}, |
11476 {8, 6}, | 11481 {8, 6}, |
11477 {8, 8}, | 11482 {8, 8}, |
11478 {10, 5}, | 11483 {10, 5}, |
11479 {10, 6}, | 11484 {10, 6}, |
11480 {10, 8}, | 11485 {10, 8}, |
11481 {10, 10}, | 11486 {10, 10}, |
11482 {12, 10}, | 11487 {12, 10}, |
11483 {12, 12}}; | 11488 {12, 12}}; |
11484 | 11489 |
11490 bool CheckETCFormatSupport(const FeatureInfo& featureInfo) { | |
11491 const gl::GLVersionInfo& versionInfo = featureInfo.gl_version_info(); | |
11492 return versionInfo.IsAtLeastGL(4, 3) || versionInfo.IsAtLeastGLES(3, 0) || | |
11493 featureInfo.feature_flags().arb_es3_compatibility; | |
11494 } | |
11495 | |
11496 using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&); | |
11497 using CompressedFormatDecompressionFunction = void (*)(size_t width, | |
11498 size_t height, | |
11499 size_t depth, | |
11500 const uint8_t* input, | |
11501 size_t inputRowPitch, | |
11502 size_t inputDepthPitch, | |
11503 uint8_t* output, | |
11504 size_t outputRowPitch, | |
11505 size_t outputDepthPitch); | |
11506 | |
11507 struct CompressedFormatInfo { | |
11508 GLenum format; | |
11509 uint32_t block_size; | |
11510 uint32_t bytes_per_block; | |
11511 CompressedFormatSupportCheck support_check; | |
11512 CompressedFormatDecompressionFunction decompression_function; | |
11513 GLenum decompressed_internal_format; | |
11514 GLenum decompressed_format; | |
11515 GLenum decompressed_type; | |
11516 }; | |
11517 | |
11518 const CompressedFormatInfo kCompressedFormatInfoArray[] = { | |
11519 { | |
11520 GL_COMPRESSED_R11_EAC, 4, 8, CheckETCFormatSupport, | |
11521 angle::LoadEACR11ToR8, GL_R8, GL_RED, GL_UNSIGNED_BYTE, | |
11522 }, | |
11523 { | |
11524 GL_COMPRESSED_SIGNED_R11_EAC, 4, 8, CheckETCFormatSupport, | |
11525 angle::LoadEACR11SToR8, GL_R8_SNORM, GL_RED, GL_BYTE, | |
11526 }, | |
11527 { | |
11528 GL_COMPRESSED_RG11_EAC, 4, 16, CheckETCFormatSupport, | |
11529 angle::LoadEACRG11ToRG8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, | |
11530 }, | |
11531 { | |
11532 GL_COMPRESSED_SIGNED_RG11_EAC, 4, 16, CheckETCFormatSupport, | |
11533 angle::LoadEACRG11SToRG8, GL_RG8_SNORM, GL_RG, GL_BYTE, | |
11534 }, | |
11535 { | |
11536 GL_COMPRESSED_RGB8_ETC2, 4, 8, CheckETCFormatSupport, | |
11537 angle::LoadETC2RGB8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, | |
11538 }, | |
11539 { | |
11540 GL_COMPRESSED_SRGB8_ETC2, 4, 8, CheckETCFormatSupport, | |
11541 angle::LoadETC2SRGB8ToRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, | |
11542 GL_UNSIGNED_BYTE, | |
11543 }, | |
11544 { | |
11545 GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, | |
11546 angle::LoadETC2RGBA8ToRGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, | |
11547 }, | |
11548 { | |
11549 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, | |
11550 CheckETCFormatSupport, angle::LoadETC2RGB8A1ToRGBA8, GL_RGBA8, GL_RGBA, | |
11551 GL_UNSIGNED_BYTE, | |
11552 }, | |
11553 { | |
11554 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 16, CheckETCFormatSupport, | |
11555 angle::LoadETC2SRGBA8ToSRGBA8, GL_SRGB8_ALPHA8, GL_SRGB_ALPHA, | |
11556 GL_UNSIGNED_BYTE, | |
11557 }, | |
11558 { | |
11559 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 8, | |
11560 CheckETCFormatSupport, angle::LoadETC2SRGB8A1ToRGBA8, GL_SRGB8_ALPHA8, | |
11561 GL_SRGB_ALPHA, GL_UNSIGNED_BYTE, | |
11562 }, | |
11563 }; | |
11564 | |
11565 const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) { | |
11566 for (size_t i = 0; i < arraysize(kCompressedFormatInfoArray); i++) { | |
11567 if (kCompressedFormatInfoArray[i].format == format) { | |
11568 return &kCompressedFormatInfoArray[i]; | |
11569 } | |
11570 } | |
11571 return nullptr; | |
11572 } | |
11573 | |
11574 uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info, | |
11575 uint32_t width) { | |
11576 uint32_t num_blocks_wide = (width + info.block_size - 1) / info.block_size; | |
11577 return num_blocks_wide * info.bytes_per_block; | |
11578 } | |
11579 | |
11580 uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info, | |
11581 uint32_t width, | |
11582 uint32_t height) { | |
11583 uint32_t num_blocks_high = (height + info.block_size - 1) / info.block_size; | |
11584 return num_blocks_high * GetCompressedFormatRowPitch(info, width); | |
11585 } | |
11586 | |
11587 std::unique_ptr<uint8_t[]> DecompressTextureData( | |
11588 const ContextState& state, | |
11589 const CompressedFormatInfo& info, | |
11590 uint32_t width, | |
11591 uint32_t height, | |
11592 uint32_t depth, | |
11593 GLsizei image_size, | |
11594 const void* data) { | |
11595 uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize( | |
11596 info.decompressed_format, info.decompressed_type); | |
11597 std::unique_ptr<uint8_t[]> decompressed_data( | |
11598 new uint8_t[output_pixel_size * width * height]); | |
11599 | |
11600 // If a PBO is bound, map it to decompress the data. | |
11601 const void* input_data = data; | |
11602 if (state.bound_pixel_unpack_buffer) { | |
11603 input_data = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, | |
11604 reinterpret_cast<GLintptr>(data), image_size, | |
11605 GL_MAP_READ_BIT); | |
piman
2016/07/11 20:18:18
Oh, something I missed... do we need to return nul
Geoff Lang
2016/07/11 20:50:00
Yep, should have checked this to be safe. Done.
| |
11606 } | |
11607 | |
11608 info.decompression_function( | |
11609 width, height, depth, static_cast<const uint8_t*>(input_data), | |
11610 GetCompressedFormatRowPitch(info, width), | |
11611 GetCompressedFormatDepthPitch(info, width, height), | |
11612 decompressed_data.get(), output_pixel_size * width, | |
11613 output_pixel_size * width * height); | |
11614 | |
11615 if (state.bound_pixel_unpack_buffer) { | |
11616 if (glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER) != GL_TRUE) { | |
11617 LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE"; | |
11618 return nullptr; | |
11619 } | |
11620 } | |
11621 | |
11622 return decompressed_data; | |
11623 } | |
11624 | |
11485 bool IsValidDXTSize(GLint level, GLsizei size) { | 11625 bool IsValidDXTSize(GLint level, GLsizei size) { |
11486 // TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. | 11626 // TODO(zmo): Linux NVIDIA driver does allow size of 1 and 2 on level 0. |
11487 // However, the WebGL conformance test and blink side code forbid it. | 11627 // However, the WebGL conformance test and blink side code forbid it. |
11488 // For now, let's be on the cautious side. If all drivers behaves the same | 11628 // For now, let's be on the cautious side. If all drivers behaves the same |
11489 // as Linux NVIDIA, then we can remove this limitation. | 11629 // as Linux NVIDIA, then we can remove this limitation. |
11490 return (level && size == 1) || | 11630 return (level && size == 1) || |
11491 (level && size == 2) || | 11631 (level && size == 2) || |
11492 !(size % kS3TCBlockWidth); | 11632 !(size % kS3TCBlockWidth); |
11493 } | 11633 } |
11494 | 11634 |
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11616 | 11756 |
11617 if (!bytes_required.IsValid()) { | 11757 if (!bytes_required.IsValid()) { |
11618 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid size"); | 11758 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid size"); |
11619 return false; | 11759 return false; |
11620 } | 11760 } |
11621 | 11761 |
11622 *size_in_bytes = bytes_required.ValueOrDefault(0); | 11762 *size_in_bytes = bytes_required.ValueOrDefault(0); |
11623 return true; | 11763 return true; |
11624 } | 11764 } |
11625 | 11765 |
11626 bool GLES2DecoderImpl::ValidateCompressedTexFuncData( | 11766 bool GLES2DecoderImpl::ValidateCompressedTexFuncData(const char* function_name, |
11627 const char* function_name, GLsizei width, GLsizei height, GLsizei depth, | 11767 GLsizei width, |
11628 GLenum format, GLsizei size) { | 11768 GLsizei height, |
11769 GLsizei depth, | |
11770 GLenum format, | |
11771 GLsizei size, | |
11772 const GLvoid* data) { | |
11629 GLsizei bytes_required = 0; | 11773 GLsizei bytes_required = 0; |
11630 if (!GetCompressedTexSizeInBytes( | 11774 if (!GetCompressedTexSizeInBytes( |
11631 function_name, width, height, depth, format, &bytes_required)) { | 11775 function_name, width, height, depth, format, &bytes_required)) { |
11632 return false; | 11776 return false; |
11633 } | 11777 } |
11634 | 11778 |
11635 if (size != bytes_required) { | 11779 if (size != bytes_required) { |
11636 LOCAL_SET_GL_ERROR( | 11780 LOCAL_SET_GL_ERROR( |
11637 GL_INVALID_VALUE, function_name, "size is not correct for dimensions"); | 11781 GL_INVALID_VALUE, function_name, "size is not correct for dimensions"); |
11638 return false; | 11782 return false; |
11639 } | 11783 } |
11640 | 11784 |
11785 if (state_.bound_pixel_unpack_buffer.get()) { | |
11786 if (state_.bound_pixel_unpack_buffer->GetMappedRange() != nullptr) { | |
11787 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, | |
11788 "pixel unpack buffer is mapped"); | |
11789 return false; | |
11790 } | |
11791 | |
11792 base::CheckedNumeric<GLintptr> pbo_bytes_required( | |
11793 reinterpret_cast<GLintptr>(data)); | |
11794 pbo_bytes_required += bytes_required; | |
11795 if (!pbo_bytes_required.IsValid() || | |
11796 pbo_bytes_required.ValueOrDie() > | |
11797 state_.bound_pixel_unpack_buffer->size()) { | |
11798 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, | |
11799 "pixel unpack buffer is not large enough"); | |
11800 return false; | |
11801 } | |
11802 } | |
11803 | |
11641 return true; | 11804 return true; |
11642 } | 11805 } |
11643 | 11806 |
11644 bool GLES2DecoderImpl::ValidateCompressedTexDimensions( | 11807 bool GLES2DecoderImpl::ValidateCompressedTexDimensions( |
11645 const char* function_name, GLenum target, GLint level, | 11808 const char* function_name, GLenum target, GLint level, |
11646 GLsizei width, GLsizei height, GLsizei depth, GLenum format) { | 11809 GLsizei width, GLsizei height, GLsizei depth, GLenum format) { |
11647 switch (format) { | 11810 switch (format) { |
11648 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | 11811 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
11649 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | 11812 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
11650 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | 11813 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
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11882 } | 12045 } |
11883 Texture* texture = texture_ref->texture(); | 12046 Texture* texture = texture_ref->texture(); |
11884 if (texture->IsImmutable()) { | 12047 if (texture->IsImmutable()) { |
11885 LOCAL_SET_GL_ERROR( | 12048 LOCAL_SET_GL_ERROR( |
11886 GL_INVALID_OPERATION, | 12049 GL_INVALID_OPERATION, |
11887 "glCompressedTexImage2D", "texture is immutable"); | 12050 "glCompressedTexImage2D", "texture is immutable"); |
11888 return error::kNoError; | 12051 return error::kNoError; |
11889 } | 12052 } |
11890 if (!ValidateCompressedTexDimensions("glCompressedTexImage2D", target, level, | 12053 if (!ValidateCompressedTexDimensions("glCompressedTexImage2D", target, level, |
11891 width, height, 1, internal_format) || | 12054 width, height, 1, internal_format) || |
11892 !ValidateCompressedTexFuncData("glCompressedTexImage2D", width, height, | 12055 !ValidateCompressedTexFuncData("glCompressedTexImage2D", width, height, 1, |
11893 1, internal_format, image_size)) { | 12056 internal_format, image_size, data)) { |
11894 return error::kNoError; | 12057 return error::kNoError; |
11895 } | 12058 } |
11896 | 12059 |
11897 if (!EnsureGPUMemoryAvailable(image_size)) { | 12060 if (!EnsureGPUMemoryAvailable(image_size)) { |
11898 LOCAL_SET_GL_ERROR( | 12061 LOCAL_SET_GL_ERROR( |
11899 GL_OUT_OF_MEMORY, "glCompressedTexImage2D", "out of memory"); | 12062 GL_OUT_OF_MEMORY, "glCompressedTexImage2D", "out of memory"); |
11900 return error::kNoError; | 12063 return error::kNoError; |
11901 } | 12064 } |
11902 | 12065 |
11903 if (texture->IsAttachedToFramebuffer()) { | 12066 if (texture->IsAttachedToFramebuffer()) { |
11904 framebuffer_state_.clear_state_dirty = true; | 12067 framebuffer_state_.clear_state_dirty = true; |
11905 } | 12068 } |
11906 | 12069 |
11907 std::unique_ptr<int8_t[]> zero; | 12070 std::unique_ptr<int8_t[]> zero; |
11908 if (!data) { | 12071 if (!state_.bound_pixel_unpack_buffer && !data) { |
11909 zero.reset(new int8_t[image_size]); | 12072 zero.reset(new int8_t[image_size]); |
11910 memset(zero.get(), 0, image_size); | 12073 memset(zero.get(), 0, image_size); |
11911 data = zero.get(); | 12074 data = zero.get(); |
11912 } | 12075 } |
11913 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); | 12076 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage2D"); |
11914 glCompressedTexImage2D( | 12077 |
11915 target, level, internal_format, width, height, border, image_size, data); | 12078 const CompressedFormatInfo* format_info = |
12079 GetCompressedFormatInfo(internal_format); | |
12080 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | |
12081 std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( | |
12082 state_, *format_info, width, height, 1, image_size, data); | |
12083 if (!decompressed_data) { | |
12084 MarkContextLost(error::kGuilty); | |
12085 group_->LoseContexts(error::kInnocent); | |
12086 return error::kLostContext; | |
12087 } | |
12088 state_.PushTextureDecompressionUnpackState(); | |
12089 glTexImage2D(target, level, format_info->decompressed_internal_format, | |
12090 width, height, border, format_info->decompressed_format, | |
12091 format_info->decompressed_type, decompressed_data.get()); | |
12092 state_.RestoreUnpackState(); | |
12093 } else { | |
12094 glCompressedTexImage2D(target, level, internal_format, width, height, | |
12095 border, image_size, data); | |
12096 } | |
11916 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); | 12097 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage2D"); |
11917 if (error == GL_NO_ERROR) { | 12098 if (error == GL_NO_ERROR) { |
11918 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, | 12099 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
11919 width, height, 1, border, 0, 0, | 12100 width, height, 1, border, 0, 0, |
11920 gfx::Rect(width, height)); | 12101 gfx::Rect(width, height)); |
11921 } | 12102 } |
11922 | 12103 |
11923 // This may be a slow command. Exit command processing to allow for | 12104 // This may be a slow command. Exit command processing to allow for |
11924 // context preemption and GPU watchdog checks. | 12105 // context preemption and GPU watchdog checks. |
11925 ExitCommandProcessingEarly(); | 12106 ExitCommandProcessingEarly(); |
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11955 if (texture->IsImmutable()) { | 12136 if (texture->IsImmutable()) { |
11956 LOCAL_SET_GL_ERROR( | 12137 LOCAL_SET_GL_ERROR( |
11957 GL_INVALID_OPERATION, | 12138 GL_INVALID_OPERATION, |
11958 "glCompressedTexImage3D", "texture is immutable"); | 12139 "glCompressedTexImage3D", "texture is immutable"); |
11959 return error::kNoError; | 12140 return error::kNoError; |
11960 } | 12141 } |
11961 | 12142 |
11962 if (!ValidateCompressedTexDimensions("glCompressedTexImage3D", target, level, | 12143 if (!ValidateCompressedTexDimensions("glCompressedTexImage3D", target, level, |
11963 width, height, depth, internal_format) || | 12144 width, height, depth, internal_format) || |
11964 !ValidateCompressedTexFuncData("glCompressedTexImage3D", width, height, | 12145 !ValidateCompressedTexFuncData("glCompressedTexImage3D", width, height, |
11965 depth, internal_format, image_size)) { | 12146 depth, internal_format, image_size, |
12147 data)) { | |
11966 return error::kNoError; | 12148 return error::kNoError; |
11967 } | 12149 } |
11968 | 12150 |
11969 if (!EnsureGPUMemoryAvailable(image_size)) { | 12151 if (!EnsureGPUMemoryAvailable(image_size)) { |
11970 LOCAL_SET_GL_ERROR( | 12152 LOCAL_SET_GL_ERROR( |
11971 GL_OUT_OF_MEMORY, "glCompressedTexImage3D", "out of memory"); | 12153 GL_OUT_OF_MEMORY, "glCompressedTexImage3D", "out of memory"); |
11972 return error::kNoError; | 12154 return error::kNoError; |
11973 } | 12155 } |
11974 | 12156 |
11975 if (texture->IsAttachedToFramebuffer()) { | 12157 if (texture->IsAttachedToFramebuffer()) { |
11976 framebuffer_state_.clear_state_dirty = true; | 12158 framebuffer_state_.clear_state_dirty = true; |
11977 } | 12159 } |
11978 | 12160 |
11979 std::unique_ptr<int8_t[]> zero; | 12161 std::unique_ptr<int8_t[]> zero; |
11980 if (!data) { | 12162 if (!state_.bound_pixel_unpack_buffer && !data) { |
11981 zero.reset(new int8_t[image_size]); | 12163 zero.reset(new int8_t[image_size]); |
11982 memset(zero.get(), 0, image_size); | 12164 memset(zero.get(), 0, image_size); |
11983 data = zero.get(); | 12165 data = zero.get(); |
11984 } | 12166 } |
11985 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); | 12167 LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCompressedTexImage3D"); |
11986 glCompressedTexImage3D(target, level, internal_format, width, height, depth, | 12168 const CompressedFormatInfo* format_info = |
11987 border, image_size, data); | 12169 GetCompressedFormatInfo(internal_format); |
12170 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | |
12171 std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( | |
12172 state_, *format_info, width, height, depth, image_size, data); | |
12173 if (!decompressed_data) { | |
12174 MarkContextLost(error::kGuilty); | |
12175 group_->LoseContexts(error::kInnocent); | |
12176 return error::kLostContext; | |
12177 } | |
12178 state_.PushTextureDecompressionUnpackState(); | |
12179 glTexImage3D(target, level, format_info->decompressed_internal_format, | |
12180 width, height, depth, border, format_info->decompressed_format, | |
12181 format_info->decompressed_type, decompressed_data.get()); | |
12182 state_.RestoreUnpackState(); | |
12183 } else { | |
12184 glCompressedTexImage3D(target, level, internal_format, width, height, depth, | |
12185 border, image_size, data); | |
12186 } | |
11988 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); | 12187 GLenum error = LOCAL_PEEK_GL_ERROR("glCompressedTexImage3D"); |
11989 if (error == GL_NO_ERROR) { | 12188 if (error == GL_NO_ERROR) { |
11990 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, | 12189 texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format, |
11991 width, height, depth, border, 0, 0, | 12190 width, height, depth, border, 0, 0, |
11992 gfx::Rect(width, height)); | 12191 gfx::Rect(width, height)); |
11993 } | 12192 } |
11994 | 12193 |
11995 // This may be a slow command. Exit command processing to allow for | 12194 // This may be a slow command. Exit command processing to allow for |
11996 // context preemption and GPU watchdog checks. | 12195 // context preemption and GPU watchdog checks. |
11997 ExitCommandProcessingEarly(); | 12196 ExitCommandProcessingEarly(); |
(...skipping 30 matching lines...) Expand all Loading... | |
12028 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glCompressedTexSubImage3D", | 12227 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glCompressedTexSubImage3D", |
12029 "format does not match internal format"); | 12228 "format does not match internal format"); |
12030 return; | 12229 return; |
12031 } | 12230 } |
12032 if (!texture->ValidForTexture(target, level, xoffset, yoffset, zoffset, | 12231 if (!texture->ValidForTexture(target, level, xoffset, yoffset, zoffset, |
12033 width, height, depth)) { | 12232 width, height, depth)) { |
12034 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCompressedTexSubImage3D", | 12233 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCompressedTexSubImage3D", |
12035 "bad dimensions"); | 12234 "bad dimensions"); |
12036 return; | 12235 return; |
12037 } | 12236 } |
12038 if (!ValidateCompressedTexFuncData("glCompressedTexSubImage3D", | 12237 if (!ValidateCompressedTexFuncData("glCompressedTexSubImage3D", width, height, |
12039 width, height, depth, format, | 12238 depth, format, image_size, data) || |
12040 image_size) || | 12239 !ValidateCompressedTexSubDimensions( |
12041 !ValidateCompressedTexSubDimensions("glCompressedTexSubImage3D", | 12240 "glCompressedTexSubImage3D", target, level, xoffset, yoffset, zoffset, |
12042 target, level, xoffset, yoffset, | 12241 width, height, depth, format, texture)) { |
12043 zoffset, width, height, depth, | |
12044 format, texture)) { | |
12045 return; | 12242 return; |
12046 } | 12243 } |
12047 | 12244 |
12048 // Note: There is no need to deal with texture cleared tracking here | 12245 // Note: There is no need to deal with texture cleared tracking here |
12049 // because the validation above means you can only get here if the level | 12246 // because the validation above means you can only get here if the level |
12050 // is already a matching compressed format and in that case | 12247 // is already a matching compressed format and in that case |
12051 // CompressedTexImage3D already cleared the texture. | 12248 // CompressedTexImage3D already cleared the texture. |
12052 glCompressedTexSubImage3D( | 12249 |
12053 target, level, xoffset, yoffset, zoffset, width, height, depth, format, | 12250 const CompressedFormatInfo* format_info = |
12054 image_size, data); | 12251 GetCompressedFormatInfo(internal_format); |
12252 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | |
12253 std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( | |
12254 state_, *format_info, width, height, depth, image_size, data); | |
12255 if (!decompressed_data) { | |
12256 MarkContextLost(error::kGuilty); | |
12257 group_->LoseContexts(error::kInnocent); | |
12258 return; | |
12259 } | |
12260 state_.PushTextureDecompressionUnpackState(); | |
12261 glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, | |
12262 depth, format_info->decompressed_format, | |
12263 format_info->decompressed_type, decompressed_data.get()); | |
12264 state_.RestoreUnpackState(); | |
12265 } else { | |
12266 glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, | |
12267 height, depth, format, image_size, data); | |
12268 } | |
12055 | 12269 |
12056 // This may be a slow command. Exit command processing to allow for | 12270 // This may be a slow command. Exit command processing to allow for |
12057 // context preemption and GPU watchdog checks. | 12271 // context preemption and GPU watchdog checks. |
12058 ExitCommandProcessingEarly(); | 12272 ExitCommandProcessingEarly(); |
12059 } | 12273 } |
12060 | 12274 |
12061 error::Error GLES2DecoderImpl::HandleTexImage2D(uint32_t immediate_data_size, | 12275 error::Error GLES2DecoderImpl::HandleTexImage2D(uint32_t immediate_data_size, |
12062 const void* cmd_data) { | 12276 const void* cmd_data) { |
12063 const gles2::cmds::TexImage2D& c = | 12277 const gles2::cmds::TexImage2D& c = |
12064 *static_cast<const gles2::cmds::TexImage2D*>(cmd_data); | 12278 *static_cast<const gles2::cmds::TexImage2D*>(cmd_data); |
(...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
12267 "glCompressedTexSubImage2D", "format does not match internal format."); | 12481 "glCompressedTexSubImage2D", "format does not match internal format."); |
12268 return; | 12482 return; |
12269 } | 12483 } |
12270 if (!texture->ValidForTexture(target, level, xoffset, yoffset, 0, width, | 12484 if (!texture->ValidForTexture(target, level, xoffset, yoffset, 0, width, |
12271 height, 1)) { | 12485 height, 1)) { |
12272 LOCAL_SET_GL_ERROR( | 12486 LOCAL_SET_GL_ERROR( |
12273 GL_INVALID_VALUE, "glCompressedTexSubImage2D", "bad dimensions."); | 12487 GL_INVALID_VALUE, "glCompressedTexSubImage2D", "bad dimensions."); |
12274 return; | 12488 return; |
12275 } | 12489 } |
12276 | 12490 |
12277 if (!ValidateCompressedTexFuncData("glCompressedTexSubImage2D", | 12491 if (!ValidateCompressedTexFuncData("glCompressedTexSubImage2D", width, height, |
12278 width, height, 1, format, image_size) || | 12492 1, format, image_size, data) || |
12279 !ValidateCompressedTexSubDimensions("glCompressedTexSubImage2D", | 12493 !ValidateCompressedTexSubDimensions("glCompressedTexSubImage2D", target, |
12280 target, level, xoffset, yoffset, 0, | 12494 level, xoffset, yoffset, 0, width, |
12281 width, height, 1, format, texture)) { | 12495 height, 1, format, texture)) { |
12282 return; | 12496 return; |
12283 } | 12497 } |
12284 | 12498 |
12285 if (!texture->IsLevelCleared(target, level)) { | 12499 if (!texture->IsLevelCleared(target, level)) { |
12286 // This can only happen if the compressed texture was allocated | 12500 // This can only happen if the compressed texture was allocated |
12287 // using TexStorage2D. | 12501 // using TexStorage2D. |
12288 DCHECK(texture->IsImmutable()); | 12502 DCHECK(texture->IsImmutable()); |
12289 GLsizei level_width = 0, level_height = 0; | 12503 GLsizei level_width = 0, level_height = 0; |
12290 bool success = texture->GetLevelSize( | 12504 bool success = texture->GetLevelSize( |
12291 target, level, &level_width, &level_height, nullptr); | 12505 target, level, &level_width, &level_height, nullptr); |
12292 DCHECK(success); | 12506 DCHECK(success); |
12293 // We can skip the clear if we're uploading the entire level. | 12507 // We can skip the clear if we're uploading the entire level. |
12294 if (xoffset == 0 && yoffset == 0 && | 12508 if (xoffset == 0 && yoffset == 0 && |
12295 width == level_width && height == level_height) { | 12509 width == level_width && height == level_height) { |
12296 texture_manager()->SetLevelCleared(texture_ref, target, level, true); | 12510 texture_manager()->SetLevelCleared(texture_ref, target, level, true); |
12297 } else { | 12511 } else { |
12298 texture_manager()->ClearTextureLevel(this, texture_ref, target, level); | 12512 texture_manager()->ClearTextureLevel(this, texture_ref, target, level); |
12299 } | 12513 } |
12300 DCHECK(texture->IsLevelCleared(target, level)); | 12514 DCHECK(texture->IsLevelCleared(target, level)); |
12301 } | 12515 } |
12302 | 12516 |
12303 glCompressedTexSubImage2D( | 12517 const CompressedFormatInfo* format_info = |
12304 target, level, xoffset, yoffset, width, height, format, image_size, data); | 12518 GetCompressedFormatInfo(internal_format); |
12519 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | |
12520 std::unique_ptr<uint8_t[]> decompressed_data = DecompressTextureData( | |
12521 state_, *format_info, width, height, 1, image_size, data); | |
12522 if (!decompressed_data) { | |
12523 MarkContextLost(error::kGuilty); | |
12524 group_->LoseContexts(error::kInnocent); | |
12525 return; | |
12526 } | |
12527 state_.PushTextureDecompressionUnpackState(); | |
12528 glTexSubImage2D(target, level, xoffset, yoffset, width, height, | |
12529 format_info->decompressed_format, | |
12530 format_info->decompressed_type, decompressed_data.get()); | |
12531 state_.RestoreUnpackState(); | |
12532 } else { | |
12533 glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, | |
12534 format, image_size, data); | |
12535 } | |
12305 | 12536 |
12306 // This may be a slow command. Exit command processing to allow for | 12537 // This may be a slow command. Exit command processing to allow for |
12307 // context preemption and GPU watchdog checks. | 12538 // context preemption and GPU watchdog checks. |
12308 ExitCommandProcessingEarly(); | 12539 ExitCommandProcessingEarly(); |
12309 } | 12540 } |
12310 | 12541 |
12311 static void Clip( | 12542 static void Clip( |
12312 GLint start, GLint range, GLint sourceRange, | 12543 GLint start, GLint range, GLint sourceRange, |
12313 GLint* out_start, GLint* out_range) { | 12544 GLint* out_start, GLint* out_range) { |
12314 DCHECK(out_start); | 12545 DCHECK(out_start); |
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15091 if (target == GL_TEXTURE_3D) | 15322 if (target == GL_TEXTURE_3D) |
15092 level_depth = std::max(1, level_depth >> 1); | 15323 level_depth = std::max(1, level_depth >> 1); |
15093 } | 15324 } |
15094 if (!estimated_size.IsValid() || | 15325 if (!estimated_size.IsValid() || |
15095 !EnsureGPUMemoryAvailable(estimated_size.ValueOrDefault(0))) { | 15326 !EnsureGPUMemoryAvailable(estimated_size.ValueOrDefault(0))) { |
15096 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name, "out of memory"); | 15327 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name, "out of memory"); |
15097 return; | 15328 return; |
15098 } | 15329 } |
15099 } | 15330 } |
15100 | 15331 |
15332 GLenum compatibility_internal_format = internal_format; | |
15333 const CompressedFormatInfo* format_info = | |
15334 GetCompressedFormatInfo(internal_format); | |
15335 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | |
15336 compatibility_internal_format = format_info->decompressed_internal_format; | |
15337 } | |
15338 | |
15101 // TODO(zmo): We might need to emulate TexStorage using TexImage or | 15339 // TODO(zmo): We might need to emulate TexStorage using TexImage or |
15102 // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying | 15340 // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
15103 // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. | 15341 // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
15104 if (dimension == ContextState::k2D) { | 15342 if (dimension == ContextState::k2D) { |
15105 glTexStorage2DEXT(target, levels, internal_format, width, height); | 15343 glTexStorage2DEXT(target, levels, compatibility_internal_format, width, |
15344 height); | |
15106 } else { | 15345 } else { |
15107 glTexStorage3D(target, levels, internal_format, width, height, depth); | 15346 glTexStorage3D(target, levels, compatibility_internal_format, width, height, |
15347 depth); | |
15108 } | 15348 } |
15109 | 15349 |
15110 { | 15350 { |
15111 GLsizei level_width = width; | 15351 GLsizei level_width = width; |
15112 GLsizei level_height = height; | 15352 GLsizei level_height = height; |
15113 GLsizei level_depth = depth; | 15353 GLsizei level_depth = depth; |
15114 GLenum adjusted_format = | 15354 GLenum adjusted_format = |
15115 feature_info_->IsES3Enabled() ? internal_format : format; | 15355 feature_info_->IsES3Enabled() ? internal_format : format; |
15116 for (int ii = 0; ii < levels; ++ii) { | 15356 for (int ii = 0; ii < levels; ++ii) { |
15117 if (target == GL_TEXTURE_CUBE_MAP) { | 15357 if (target == GL_TEXTURE_CUBE_MAP) { |
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17106 } | 17346 } |
17107 | 17347 |
17108 // Include the auto-generated part of this file. We split this because it means | 17348 // Include the auto-generated part of this file. We split this because it means |
17109 // we can easily edit the non-auto generated parts right here in this file | 17349 // we can easily edit the non-auto generated parts right here in this file |
17110 // instead of having to edit some template or the code generator. | 17350 // instead of having to edit some template or the code generator. |
17111 #include "base/macros.h" | 17351 #include "base/macros.h" |
17112 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 17352 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
17113 | 17353 |
17114 } // namespace gles2 | 17354 } // namespace gles2 |
17115 } // namespace gpu | 17355 } // namespace gpu |
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