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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 | 10 |
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258 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id_cube); | 258 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id_cube); |
259 } | 259 } |
260 if (bind_texture_oes) { | 260 if (bind_texture_oes) { |
261 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id_oes); | 261 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id_oes); |
262 } | 262 } |
263 if (bind_texture_arb) { | 263 if (bind_texture_arb) { |
264 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id_arb); | 264 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id_arb); |
265 } | 265 } |
266 } | 266 } |
267 | 267 |
268 void ContextState::RestoreUnpackState() const { | |
269 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, | |
270 GetBufferId(bound_pixel_unpack_buffer.get())); | |
271 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); | |
272 glPixelStorei(GL_UNPACK_SKIP_ROWS, unpack_skip_rows); | |
273 glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpack_skip_images); | |
274 glPixelStorei(GL_UNPACK_SKIP_IMAGES, unpack_skip_images); | |
piman
2016/07/08 19:30:39
We never pass GL_UNPACK_SKIP_ROWS/PIXELS/IMAGES to
| |
275 | |
276 // UpdateUnpackParameters restores the GL_UNPACK_ROW_LENGTH and | |
277 // GL_UNPACK_IMAGE_HEIGHT parameters | |
278 UpdateUnpackParameters(); | |
279 } | |
280 | |
268 void ContextState::RestoreBufferBindings() const { | 281 void ContextState::RestoreBufferBindings() const { |
269 if (vertex_attrib_manager.get()) { | 282 if (vertex_attrib_manager.get()) { |
270 Buffer* element_array_buffer = | 283 Buffer* element_array_buffer = |
271 vertex_attrib_manager->element_array_buffer(); | 284 vertex_attrib_manager->element_array_buffer(); |
272 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, GetBufferId(element_array_buffer)); | 285 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, GetBufferId(element_array_buffer)); |
273 } | 286 } |
274 glBindBuffer(GL_ARRAY_BUFFER, GetBufferId(bound_array_buffer.get())); | 287 glBindBuffer(GL_ARRAY_BUFFER, GetBufferId(bound_array_buffer.get())); |
275 if (feature_info_->IsES3Capable()) { | 288 if (feature_info_->IsES3Capable()) { |
276 glBindBuffer(GL_COPY_READ_BUFFER, | 289 glBindBuffer(GL_COPY_READ_BUFFER, |
277 GetBufferId(bound_copy_read_buffer.get())); | 290 GetBufferId(bound_copy_read_buffer.get())); |
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667 UpdateUnpackParameters(); | 680 UpdateUnpackParameters(); |
668 } | 681 } |
669 | 682 |
670 // Include the auto-generated part of this file. We split this because it means | 683 // Include the auto-generated part of this file. We split this because it means |
671 // we can easily edit the non-auto generated parts right here in this file | 684 // we can easily edit the non-auto generated parts right here in this file |
672 // instead of having to edit some template or the code generator. | 685 // instead of having to edit some template or the code generator. |
673 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 686 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
674 | 687 |
675 } // namespace gles2 | 688 } // namespace gles2 |
676 } // namespace gpu | 689 } // namespace gpu |
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