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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkPipelineStateDataManager.h" | 8 #include "GrVkPipelineStateDataManager.h" |
9 | 9 |
10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
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47 } | 47 } |
48 else { | 48 else { |
49 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 49 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
50 buffer = fFragmentUniformData.get(); | 50 buffer = fFragmentUniformData.get(); |
51 fFragmentUniformsDirty = true; | 51 fFragmentUniformsDirty = true; |
52 } | 52 } |
53 buffer = static_cast<char*>(buffer)+uni.fOffset; | 53 buffer = static_cast<char*>(buffer)+uni.fOffset; |
54 return buffer; | 54 return buffer; |
55 } | 55 } |
56 | 56 |
| 57 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { |
| 58 const Uniform& uni = fUniforms[u.toIndex()]; |
| 59 SkASSERT(uni.fType == kInt_GrSLType); |
| 60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 61 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 62 memcpy(buffer, &i, sizeof(int32_t)); |
| 63 } |
| 64 |
57 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { | 65 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
58 const Uniform& uni = fUniforms[u.toIndex()]; | 66 const Uniform& uni = fUniforms[u.toIndex()]; |
59 SkASSERT(uni.fType == kFloat_GrSLType); | 67 SkASSERT(uni.fType == kFloat_GrSLType); |
60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 68 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
61 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 69 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
62 SkASSERT(sizeof(float) == 4); | 70 SkASSERT(sizeof(float) == 4); |
63 memcpy(buffer, &v0, sizeof(float)); | 71 memcpy(buffer, &v0, sizeof(float)); |
64 } | 72 } |
65 | 73 |
66 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, | 74 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
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253 fVertexUniformsDirty = false; | 261 fVertexUniformsDirty = false; |
254 } | 262 } |
255 | 263 |
256 if (fragmentBuffer && fFragmentUniformsDirty) { | 264 if (fragmentBuffer && fFragmentUniformsDirty) { |
257 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 265 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
258 fFragmentUniformSize, &updated
Buffer)); | 266 fFragmentUniformSize, &updated
Buffer)); |
259 fFragmentUniformsDirty = false; | 267 fFragmentUniformsDirty = false; |
260 } | 268 } |
261 return updatedBuffer; | 269 return updatedBuffer; |
262 } | 270 } |
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