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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramDataManager_DEFINED | 8 #ifndef GrGLSLProgramDataManager_DEFINED |
| 9 #define GrGLSLProgramDataManager_DEFINED | 9 #define GrGLSLProgramDataManager_DEFINED |
| 10 | 10 |
| 11 #include "GrResourceHandle.h" | 11 #include "GrResourceHandle.h" |
| 12 #include "SkTypes.h" | 12 #include "SkTypes.h" |
| 13 | 13 |
| 14 class SkMatrix; | 14 class SkMatrix; |
| 15 | 15 |
| 16 /** Manages the resources used by a shader program. | 16 /** Manages the resources used by a shader program. |
| 17 * The resources are objects the program uses to communicate with the | 17 * The resources are objects the program uses to communicate with the |
| 18 * application code. | 18 * application code. |
| 19 */ | 19 */ |
| 20 class GrGLSLProgramDataManager : SkNoncopyable { | 20 class GrGLSLProgramDataManager : SkNoncopyable { |
| 21 public: | 21 public: |
| 22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); | 22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); |
| 23 | 23 |
| 24 virtual ~GrGLSLProgramDataManager() {} | 24 virtual ~GrGLSLProgramDataManager() {} |
| 25 | 25 |
| 26 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 26 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
| 27 * array of uniforms. arrayCount must be <= the array count of the uniform. | 27 * array of uniforms. arrayCount must be <= the array count of the uniform. |
| 28 */ | 28 */ |
| 29 virtual void set1i(UniformHandle, int32_t) const = 0; |
| 29 virtual void set1f(UniformHandle, float v0) const = 0; | 30 virtual void set1f(UniformHandle, float v0) const = 0; |
| 30 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 31 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 31 virtual void set2f(UniformHandle, float, float) const = 0; | 32 virtual void set2f(UniformHandle, float, float) const = 0; |
| 32 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 33 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 33 virtual void set3f(UniformHandle, float, float, float) const = 0; | 34 virtual void set3f(UniformHandle, float, float, float) const = 0; |
| 34 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 35 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 35 virtual void set4f(UniformHandle, float, float, float, float) const = 0; | 36 virtual void set4f(UniformHandle, float, float, float, float) const = 0; |
| 36 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 37 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 37 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 38 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
| 38 // arrayCount matrices into a uniform array. | 39 // arrayCount matrices into a uniform array. |
| (...skipping 13 matching lines...) Expand all Loading... |
| 52 const SkMatrix& matrix) const = 0
; | 53 const SkMatrix& matrix) const = 0
; |
| 53 | 54 |
| 54 protected: | 55 protected: |
| 55 GrGLSLProgramDataManager() {} | 56 GrGLSLProgramDataManager() {} |
| 56 | 57 |
| 57 private: | 58 private: |
| 58 typedef SkNoncopyable INHERITED; | 59 typedef SkNoncopyable INHERITED; |
| 59 }; | 60 }; |
| 60 | 61 |
| 61 #endif | 62 #endif |
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