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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "gl/GrGLProgramDataManager.h" | 9 #include "gl/GrGLProgramDataManager.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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82 // this->printUnused(uni); | 82 // this->printUnused(uni); |
83 if (kUnusedUniform != fsLocation) { | 83 if (kUnusedUniform != fsLocation) { |
84 GR_GL_CALL(fGpu->glInterface(), Uniform1i(fsLocation, i)); | 84 GR_GL_CALL(fGpu->glInterface(), Uniform1i(fsLocation, i)); |
85 } | 85 } |
86 if (kUnusedUniform != vsLocation && vsLocation != fsLocation) { | 86 if (kUnusedUniform != vsLocation && vsLocation != fsLocation) { |
87 GR_GL_CALL(fGpu->glInterface(), Uniform1i(vsLocation, i)); | 87 GR_GL_CALL(fGpu->glInterface(), Uniform1i(vsLocation, i)); |
88 } | 88 } |
89 } | 89 } |
90 } | 90 } |
91 | 91 |
| 92 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { |
| 93 const Uniform& uni = fUniforms[u.toIndex()]; |
| 94 SkASSERT(uni.fType == kInt_GrSLType); |
| 95 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 96 SkDEBUGCODE(this->printUnused(uni)); |
| 97 if (kUnusedUniform != uni.fFSLocation) { |
| 98 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, i)); |
| 99 } |
| 100 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 101 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, i)); |
| 102 } |
| 103 } |
| 104 |
92 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { | 105 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { |
93 const Uniform& uni = fUniforms[u.toIndex()]; | 106 const Uniform& uni = fUniforms[u.toIndex()]; |
94 SkASSERT(uni.fType == kFloat_GrSLType); | 107 SkASSERT(uni.fType == kFloat_GrSLType); |
95 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 108 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
96 SkDEBUGCODE(this->printUnused(uni);) | 109 SkDEBUGCODE(this->printUnused(uni);) |
97 if (kUnusedUniform != uni.fFSLocation) { | 110 if (kUnusedUniform != uni.fFSLocation) { |
98 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); | 111 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); |
99 } | 112 } |
100 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 113 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
101 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); | 114 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); |
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288 matrix); | 301 matrix); |
289 } | 302 } |
290 | 303 |
291 #ifdef SK_DEBUG | 304 #ifdef SK_DEBUG |
292 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 305 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
293 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 306 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
294 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); | 307 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); |
295 } | 308 } |
296 } | 309 } |
297 #endif | 310 #endif |
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