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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkPipelineStateDataManager_DEFINED | 8 #ifndef GrVkPipelineStateDataManager_DEFINED |
9 #define GrVkPipelineStateDataManager_DEFINED | 9 #define GrVkPipelineStateDataManager_DEFINED |
10 | 10 |
11 #include <cstdint> | |
egdaniel
2016/06/20 16:21:49
do we really not have int32_t accessable already?
| |
12 | |
11 #include "glsl/GrGLSLProgramDataManager.h" | 13 #include "glsl/GrGLSLProgramDataManager.h" |
12 | 14 |
13 #include "vk/GrVkUniformHandler.h" | 15 #include "vk/GrVkUniformHandler.h" |
14 | 16 |
15 class GrVkGpu; | 17 class GrVkGpu; |
16 class GrVkUniformBuffer; | 18 class GrVkUniformBuffer; |
17 | 19 |
18 class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager { | 20 class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager { |
19 public: | 21 public: |
20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; |
21 | 23 |
22 GrVkPipelineStateDataManager(const UniformInfoArray&, | 24 GrVkPipelineStateDataManager(const UniformInfoArray&, |
23 uint32_t vertexUniformSize, | 25 uint32_t vertexUniformSize, |
24 uint32_t fragmentUniformSize); | 26 uint32_t fragmentUniformSize); |
25 | 27 |
28 void set1i(UniformHandle, int32_t) const override; | |
26 void set1f(UniformHandle, float v0) const override; | 29 void set1f(UniformHandle, float v0) const override; |
27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | 30 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
28 void set2f(UniformHandle, float, float) const override; | 31 void set2f(UniformHandle, float, float) const override; |
29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | 32 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
30 void set3f(UniformHandle, float, float, float) const override; | 33 void set3f(UniformHandle, float, float, float) const override; |
31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 34 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
32 void set4f(UniformHandle, float, float, float, float) const override; | 35 void set4f(UniformHandle, float, float, float, float) const override; |
33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
34 // matrices are column-major, the first two upload a single matrix, the latt er two upload | 37 // matrices are column-major, the first two upload a single matrix, the latt er two upload |
35 // arrayCount matrices into a uniform array. | 38 // arrayCount matrices into a uniform array. |
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
72 | 75 |
73 SkTArray<Uniform, true> fUniforms; | 76 SkTArray<Uniform, true> fUniforms; |
74 | 77 |
75 mutable SkAutoMalloc fVertexUniformData; | 78 mutable SkAutoMalloc fVertexUniformData; |
76 mutable SkAutoMalloc fFragmentUniformData; | 79 mutable SkAutoMalloc fFragmentUniformData; |
77 mutable bool fVertexUniformsDirty; | 80 mutable bool fVertexUniformsDirty; |
78 mutable bool fFragmentUniformsDirty; | 81 mutable bool fFragmentUniformsDirty; |
79 }; | 82 }; |
80 | 83 |
81 #endif | 84 #endif |
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