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Unified Diff: components/exo/gamepad_unittest.cc

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: moved polling thread resources into separate class. pass task_runner into Gamepad. Created 4 years, 5 months ago
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Index: components/exo/gamepad_unittest.cc
diff --git a/components/exo/gamepad_unittest.cc b/components/exo/gamepad_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9b6584882058304dc3b5089d76aeb66993987b08
--- /dev/null
+++ b/components/exo/gamepad_unittest.cc
@@ -0,0 +1,218 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/shell.h"
+#include "base/command_line.h"
+#include "base/test/test_simple_task_runner.h"
+#include "components/exo/buffer.h"
+#include "components/exo/gamepad.h"
+#include "components/exo/gamepad_delegate.h"
+#include "components/exo/shell_surface.h"
+#include "components/exo/surface.h"
+#include "components/exo/test/exo_test_base.h"
+#include "components/exo/test/exo_test_helper.h"
+#include "device/gamepad/gamepad_test_helpers.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/aura/client/focus_client.h"
+
+namespace exo {
+namespace {
+
+class MockGamepadDelegate : public GamepadDelegate {
+ public:
+ MockGamepadDelegate() {}
+
+ // Overridden from GamepadDelegate:
+ MOCK_METHOD1(OnGamepadDestroying, void(Gamepad*));
+ MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*));
+ MOCK_METHOD1(OnStateChange, void(bool));
+ MOCK_METHOD2(OnAxis, void(int, double));
+ MOCK_METHOD3(OnButton, void(int, bool, double));
+ MOCK_METHOD0(OnFrame, void());
+};
+
+class GamepadTest : public test::ExoTestBase {
+ public:
+ GamepadTest() {}
+
+ std::unique_ptr<device::GamepadDataFetcher> MockDataFetcherFactory() {
+ blink::WebGamepads initial_data;
+ std::unique_ptr<device::MockGamepadDataFetcher> fetcher(
+ new device::MockGamepadDataFetcher(initial_data));
+ mock_data_fetcher_ = fetcher.get();
+ return std::move(fetcher);
+ }
+
+ void InitializeGamepad(MockGamepadDelegate* delegate) {
reveman 2016/07/11 10:50:44 Would be nice to have one test that verifies that
denniskempin 2016/07/11 17:43:29 I think that would be a good thing to do when we a
+ polling_task_runner_ = new base::TestSimpleTaskRunner();
+ gamepad_.reset(new Gamepad(delegate,
+ make_scoped_refptr(polling_task_runner_.get()),
+ base::Bind(&GamepadTest::MockDataFetcherFactory,
+ base::Unretained(this))));
+ // Run the polling task runner to have it create the data fetcher.
+ polling_task_runner_->RunPendingTasks();
+ }
+
+ void DestroyGamepad(MockGamepadDelegate* delegate) {
+ EXPECT_CALL(*delegate, OnGamepadDestroying(testing::_)).Times(1);
+ mock_data_fetcher_ = nullptr;
+ gamepad_.reset();
+ // Process tasks until polling is shut down.
reveman 2016/07/11 10:50:44 are the following lines really needed?
denniskempin 2016/07/11 17:43:29 Since polling is happening independently of the Ga
+ polling_task_runner_->RunUntilIdle();
+ polling_task_runner_ = nullptr;
+ }
+
+ void SetDataAndPostToDelegate(const blink::WebGamepads& new_data) {
+ ASSERT_TRUE(mock_data_fetcher_ != nullptr);
+ mock_data_fetcher_->SetTestData(new_data);
+ // Run one polling cycle, which will post a task to the origin task runner.
+ polling_task_runner_->RunPendingTasks();
+ // Run origin task runner to invoke delegate
+ base::MessageLoop::current()->RunUntilIdle();
+ }
+
+ protected:
+ std::unique_ptr<Gamepad> gamepad_;
+
+ // Task runner to simulate the polling thread.
+ scoped_refptr<base::TestSimpleTaskRunner> polling_task_runner_;
+
+ // Weak reference to the mock data fetcher provided by MockDataFetcherFactory.
+ // This instance is valid until both gamepad_ and polling_task_runner_ are
+ // shut down.
+ device::MockGamepadDataFetcher* mock_data_fetcher_;
+
+ DISALLOW_COPY_AND_ASSIGN(GamepadTest);
+};
+
+TEST_F(GamepadTest, OnStateChange) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ // Gamepad connected.
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ blink::WebGamepads gamepad_connected;
+ gamepad_connected.length = 1;
+ gamepad_connected.items[0].connected = true;
+ gamepad_connected.items[0].timestamp = 1;
+ SetDataAndPostToDelegate(gamepad_connected);
+
+ // Gamepad disconnected.
+ blink::WebGamepads all_disconnected;
+ EXPECT_CALL(delegate, OnStateChange(false)).Times(1);
+ SetDataAndPostToDelegate(all_disconnected);
+
+ DestroyGamepad(&delegate);
+}
+
+TEST_F(GamepadTest, OnAxis) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ blink::WebGamepads axis_moved;
+ axis_moved.length = 1;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[0].axesLength = 1;
+ axis_moved.items[0].axes[0] = 1.0;
+
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1);
+ EXPECT_CALL(delegate, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ DestroyGamepad(&delegate);
+}
+
+TEST_F(GamepadTest, OnButton) {
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ blink::WebGamepads axis_moved;
+ axis_moved.length = 1;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[0].buttonsLength = 1;
+ axis_moved.items[0].buttons[0].pressed = true;
+ axis_moved.items[0].buttons[0].value = 1.0;
+
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ EXPECT_CALL(delegate, OnButton(0, true, 1.0)).Times(1);
+ EXPECT_CALL(delegate, OnFrame()).Times(1);
+ SetDataAndPostToDelegate(axis_moved);
+
+ DestroyGamepad(&delegate);
+}
+
+TEST_F(GamepadTest, OnWindowFocused) {
+ // Create surface and focus on it
+ std::unique_ptr<Surface> surface(new Surface);
+ std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
+ gfx::Size buffer_size(10, 10);
+ std::unique_ptr<Buffer> buffer(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface->Attach(buffer.get());
+ surface->Commit();
+
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ // In focus. Should be polling.
+ polling_task_runner_->RunPendingTasks();
+ ASSERT_TRUE(polling_task_runner_->HasPendingTask());
+ polling_task_runner_->RunPendingTasks();
+ ASSERT_TRUE(polling_task_runner_->HasPendingTask());
+
+ // Remove focus from exo window.
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
+ focus_client->FocusWindow(nullptr);
+
+ // Run EnablePolling and OnPoll task, no more polls should be scheduled.
+ polling_task_runner_->RunPendingTasks();
+ polling_task_runner_->RunPendingTasks();
+ ASSERT_FALSE(polling_task_runner_->HasPendingTask());
+
+ DestroyGamepad(&delegate);
+}
+
+} // namespace
+} // namespace exo

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