Chromium Code Reviews| Index: components/exo/gamepad.h |
| diff --git a/components/exo/gamepad.h b/components/exo/gamepad.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..f37cde07c0eec672f32840b6de859c696b75a305 |
| --- /dev/null |
| +++ b/components/exo/gamepad.h |
| @@ -0,0 +1,76 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_EXO_GAMEPAD_H_ |
| +#define COMPONENTS_EXO_GAMEPAD_H_ |
| + |
| +#include <memory> |
| + |
| +#include "base/macros.h" |
| +#include "base/memory/weak_ptr.h" |
| +#include "base/sequenced_task_runner.h" |
| +#include "base/synchronization/lock.h" |
| +#include "base/threading/thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "device/gamepad/gamepad_data_fetcher.h" |
| +#include "ui/aura/client/focus_change_observer.h" |
| + |
| +namespace exo { |
| +class GamepadDelegate; |
| + |
| +typedef base::Callback<std::unique_ptr<device::GamepadDataFetcher>()> |
|
reveman
2016/07/11 10:50:44
nit: using CreateGamepadDataFetcherCallback = base
denniskempin
2016/07/11 17:43:28
Done.
|
| + GamepadDataFetcherFactory; |
| + |
| +// This class represents one or more gamepads, it implements a background thread |
| +// for polling gamepad devices and notifies the GamepadDelegate of any |
| +// changes. |
| +class Gamepad : public aura::client::FocusChangeObserver { |
| + public: |
| + // This class will post tasks to invoke the delegate on the thread runner |
| + // which is associated with the thread that is creating this instance. |
| + Gamepad(GamepadDelegate* delegate, |
| + scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner); |
|
reveman
2016/07/11 10:50:44
nit: this will result in unnecessary ref-count chu
denniskempin
2016/07/11 17:43:28
Done.
|
| + // Allows test cases to specify a GamepadDataFetcherFactory that overrides |
| + // the default PlatformGamepadDataFetcher. |
| + Gamepad(GamepadDelegate* delegate, |
| + scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner, |
|
reveman
2016/07/11 10:50:44
nit: "base::SingleThreadTaskRunner* polling_task_r
denniskempin
2016/07/11 17:43:28
Done.
|
| + GamepadDataFetcherFactory fetcher_factory); |
| + ~Gamepad() override; |
| + |
| + // Overridden aura::client::FocusChangeObserver: |
| + void OnWindowFocused(aura::Window* gained_focus, |
| + aura::Window* lost_focus) override; |
| + |
| + private: |
| + // Private implementation of methods and resources that are used on the |
| + // polling thread. |
| + class PollingThreadResources; |
| + scoped_refptr<PollingThreadResources> polling_thread_resources_; |
|
reveman
2016/07/11 10:50:44
nit: member variables below types and functions
denniskempin
2016/07/11 17:43:28
Done.
|
| + |
| + // Posts updates of gamepad data to delegate. Can only be called on the |
| + // origin thread. |
| + void PostGamepadChanges(const blink::WebGamepad new_pad); |
|
reveman
2016/07/11 10:50:44
nit: "Handle" or "Process" instead of "Post" as po
denniskempin
2016/07/11 17:43:28
Done.
|
| + |
| + // Method implementing the default GamepadDataFetcherFactory, returning |
| + // ownership of an instance of GamepadPlatformDataFetcher. |
| + static std::unique_ptr<device::GamepadDataFetcher> |
| + GamepadPlatformDataFetcherFactory(); |
|
reveman
2016/07/11 10:50:44
nit: either move this into anonymouse namespace in
denniskempin
2016/07/11 17:43:28
Done.
|
| + |
| + // The delegate instance that all events are dispatched to. |
| + GamepadDelegate* const delegate_; |
| + |
| + // The current state of the gamepad represented by this instance. |
| + blink::WebGamepad pad_state_; |
| + |
| + // ThreadChecker for the origin thread. |
| + base::ThreadChecker thread_checker_; |
| + |
| + base::WeakPtrFactory<Gamepad> weak_factory_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(Gamepad); |
| +}; |
| + |
| +} // namespace exo |
| + |
| +#endif // COMPONENTS_EXO_GAMEPAD_H_ |