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Unified Diff: components/exo/gamepad.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: moved polling thread resources into separate class. pass task_runner into Gamepad. Created 4 years, 5 months ago
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Index: components/exo/gamepad.h
diff --git a/components/exo/gamepad.h b/components/exo/gamepad.h
new file mode 100644
index 0000000000000000000000000000000000000000..f37cde07c0eec672f32840b6de859c696b75a305
--- /dev/null
+++ b/components/exo/gamepad.h
@@ -0,0 +1,76 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_EXO_GAMEPAD_H_
+#define COMPONENTS_EXO_GAMEPAD_H_
+
+#include <memory>
+
+#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
+#include "base/sequenced_task_runner.h"
+#include "base/synchronization/lock.h"
+#include "base/threading/thread.h"
+#include "base/threading/thread_task_runner_handle.h"
+#include "device/gamepad/gamepad_data_fetcher.h"
+#include "ui/aura/client/focus_change_observer.h"
+
+namespace exo {
+class GamepadDelegate;
+
+typedef base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>
reveman 2016/07/11 10:50:44 nit: using CreateGamepadDataFetcherCallback = base
denniskempin 2016/07/11 17:43:28 Done.
+ GamepadDataFetcherFactory;
+
+// This class represents one or more gamepads, it implements a background thread
+// for polling gamepad devices and notifies the GamepadDelegate of any
+// changes.
+class Gamepad : public aura::client::FocusChangeObserver {
+ public:
+ // This class will post tasks to invoke the delegate on the thread runner
+ // which is associated with the thread that is creating this instance.
+ Gamepad(GamepadDelegate* delegate,
+ scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner);
reveman 2016/07/11 10:50:44 nit: this will result in unnecessary ref-count chu
denniskempin 2016/07/11 17:43:28 Done.
+ // Allows test cases to specify a GamepadDataFetcherFactory that overrides
+ // the default PlatformGamepadDataFetcher.
+ Gamepad(GamepadDelegate* delegate,
+ scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner,
reveman 2016/07/11 10:50:44 nit: "base::SingleThreadTaskRunner* polling_task_r
denniskempin 2016/07/11 17:43:28 Done.
+ GamepadDataFetcherFactory fetcher_factory);
+ ~Gamepad() override;
+
+ // Overridden aura::client::FocusChangeObserver:
+ void OnWindowFocused(aura::Window* gained_focus,
+ aura::Window* lost_focus) override;
+
+ private:
+ // Private implementation of methods and resources that are used on the
+ // polling thread.
+ class PollingThreadResources;
+ scoped_refptr<PollingThreadResources> polling_thread_resources_;
reveman 2016/07/11 10:50:44 nit: member variables below types and functions
denniskempin 2016/07/11 17:43:28 Done.
+
+ // Posts updates of gamepad data to delegate. Can only be called on the
+ // origin thread.
+ void PostGamepadChanges(const blink::WebGamepad new_pad);
reveman 2016/07/11 10:50:44 nit: "Handle" or "Process" instead of "Post" as po
denniskempin 2016/07/11 17:43:28 Done.
+
+ // Method implementing the default GamepadDataFetcherFactory, returning
+ // ownership of an instance of GamepadPlatformDataFetcher.
+ static std::unique_ptr<device::GamepadDataFetcher>
+ GamepadPlatformDataFetcherFactory();
reveman 2016/07/11 10:50:44 nit: either move this into anonymouse namespace in
denniskempin 2016/07/11 17:43:28 Done.
+
+ // The delegate instance that all events are dispatched to.
+ GamepadDelegate* const delegate_;
+
+ // The current state of the gamepad represented by this instance.
+ blink::WebGamepad pad_state_;
+
+ // ThreadChecker for the origin thread.
+ base::ThreadChecker thread_checker_;
+
+ base::WeakPtrFactory<Gamepad> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(Gamepad);
+};
+
+} // namespace exo
+
+#endif // COMPONENTS_EXO_GAMEPAD_H_
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