Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(200)

Side by Side Diff: components/exo/wayland/server.cc

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: more missing deps. I wonder why these do not come up during pre-submit Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « components/exo/wayland/BUILD.gn ('k') | device/gamepad/gamepad_data_fetcher.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/wayland/server.h" 5 #include "components/exo/wayland/server.h"
6 6
7 #include <grp.h> 7 #include <grp.h>
8 #include <linux/input.h> 8 #include <linux/input.h>
9 #include <stddef.h> 9 #include <stddef.h>
10 #include <stdint.h> 10 #include <stdint.h>
11 #include <viewporter-server-protocol.h> 11 #include <viewporter-server-protocol.h>
12 #include <wayland-server-core.h> 12 #include <wayland-server-core.h>
13 #include <wayland-server-protocol-core.h> 13 #include <wayland-server-protocol-core.h>
14 14
15 // Note: core wayland headers need to be included before protocol headers. 15 // Note: core wayland headers need to be included before protocol headers.
16 #include <alpha-compositing-unstable-v1-server-protocol.h> // NOLINT 16 #include <alpha-compositing-unstable-v1-server-protocol.h> // NOLINT
17 #include <gaming-input-unstable-v1-server-protocol.h> // NOLINT
17 #include <remote-shell-unstable-v1-server-protocol.h> // NOLINT 18 #include <remote-shell-unstable-v1-server-protocol.h> // NOLINT
18 #include <secure-output-unstable-v1-server-protocol.h> // NOLINT 19 #include <secure-output-unstable-v1-server-protocol.h> // NOLINT
19 #include <xdg-shell-unstable-v5-server-protocol.h> // NOLINT 20 #include <xdg-shell-unstable-v5-server-protocol.h> // NOLINT
20 #include <vsync-feedback-unstable-v1-server-protocol.h> // NOLINT 21 #include <vsync-feedback-unstable-v1-server-protocol.h> // NOLINT
21 22
22 #include <algorithm> 23 #include <algorithm>
23 #include <cstdlib> 24 #include <cstdlib>
24 #include <iterator> 25 #include <iterator>
25 #include <string> 26 #include <string>
26 #include <utility> 27 #include <utility>
27 28
28 #include "ash/common/display/display_info.h" 29 #include "ash/common/display/display_info.h"
29 #include "ash/common/shell_observer.h" 30 #include "ash/common/shell_observer.h"
30 #include "ash/common/shell_window_ids.h" 31 #include "ash/common/shell_window_ids.h"
31 #include "ash/common/wm_shell.h" 32 #include "ash/common/wm_shell.h"
32 #include "ash/display/display_manager.h" 33 #include "ash/display/display_manager.h"
33 #include "ash/shell.h" 34 #include "ash/shell.h"
34 #include "base/bind.h" 35 #include "base/bind.h"
35 #include "base/cancelable_callback.h" 36 #include "base/cancelable_callback.h"
36 #include "base/files/file_path.h" 37 #include "base/files/file_path.h"
37 #include "base/macros.h" 38 #include "base/macros.h"
38 #include "base/memory/free_deleter.h" 39 #include "base/memory/free_deleter.h"
39 #include "base/memory/ptr_util.h" 40 #include "base/memory/ptr_util.h"
40 #include "base/memory/weak_ptr.h" 41 #include "base/memory/weak_ptr.h"
41 #include "base/strings/stringprintf.h" 42 #include "base/strings/stringprintf.h"
42 #include "base/strings/utf_string_conversions.h" 43 #include "base/strings/utf_string_conversions.h"
44 #include "base/threading/thread.h"
43 #include "base/threading/thread_task_runner_handle.h" 45 #include "base/threading/thread_task_runner_handle.h"
44 #include "components/exo/buffer.h" 46 #include "components/exo/buffer.h"
45 #include "components/exo/display.h" 47 #include "components/exo/display.h"
48 #include "components/exo/gamepad.h"
49 #include "components/exo/gamepad_delegate.h"
46 #include "components/exo/keyboard.h" 50 #include "components/exo/keyboard.h"
47 #include "components/exo/keyboard_delegate.h" 51 #include "components/exo/keyboard_delegate.h"
48 #include "components/exo/notification_surface.h" 52 #include "components/exo/notification_surface.h"
49 #include "components/exo/notification_surface_manager.h" 53 #include "components/exo/notification_surface_manager.h"
50 #include "components/exo/pointer.h" 54 #include "components/exo/pointer.h"
51 #include "components/exo/pointer_delegate.h" 55 #include "components/exo/pointer_delegate.h"
52 #include "components/exo/shared_memory.h" 56 #include "components/exo/shared_memory.h"
53 #include "components/exo/shell_surface.h" 57 #include "components/exo/shell_surface.h"
54 #include "components/exo/sub_surface.h" 58 #include "components/exo/sub_surface.h"
55 #include "components/exo/surface.h" 59 #include "components/exo/surface.h"
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
124 DestroyUserData<T>); 128 DestroyUserData<T>);
125 } 129 }
126 130
127 // Convert a timestamp to a time value that can be used when interfacing 131 // Convert a timestamp to a time value that can be used when interfacing
128 // with wayland. Note that we cast a int64_t value to uint32_t which can 132 // with wayland. Note that we cast a int64_t value to uint32_t which can
129 // potentially overflow. 133 // potentially overflow.
130 uint32_t TimeTicksToMilliseconds(base::TimeTicks ticks) { 134 uint32_t TimeTicksToMilliseconds(base::TimeTicks ticks) {
131 return (ticks - base::TimeTicks()).InMilliseconds(); 135 return (ticks - base::TimeTicks()).InMilliseconds();
132 } 136 }
133 137
138 uint32_t NowInMilliseconds() {
139 return TimeTicksToMilliseconds(base::TimeTicks::Now());
140 }
141
134 // A property key containing the surface resource that is associated with 142 // A property key containing the surface resource that is associated with
135 // window. If unset, no surface resource is associated with window. 143 // window. If unset, no surface resource is associated with window.
136 DEFINE_SURFACE_PROPERTY_KEY(wl_resource*, kSurfaceResourceKey, nullptr); 144 DEFINE_SURFACE_PROPERTY_KEY(wl_resource*, kSurfaceResourceKey, nullptr);
137 145
138 // A property key containing a boolean set to true if a viewport is associated 146 // A property key containing a boolean set to true if a viewport is associated
139 // with window. 147 // with window.
140 DEFINE_SURFACE_PROPERTY_KEY(bool, kSurfaceHasViewportKey, false); 148 DEFINE_SURFACE_PROPERTY_KEY(bool, kSurfaceHasViewportKey, false);
141 149
142 // A property key containing a boolean set to true if a security object is 150 // A property key containing a boolean set to true if a security object is
143 // associated with window. 151 // associated with window.
(...skipping 2643 matching lines...) Expand 10 before | Expand all | Expand 10 after
2787 void* data, 2795 void* data,
2788 uint32_t version, 2796 uint32_t version,
2789 uint32_t id) { 2797 uint32_t id) {
2790 wl_resource* resource = 2798 wl_resource* resource =
2791 wl_resource_create(client, &zwp_alpha_compositing_v1_interface, 1, id); 2799 wl_resource_create(client, &zwp_alpha_compositing_v1_interface, 1, id);
2792 2800
2793 wl_resource_set_implementation(resource, &alpha_compositing_implementation, 2801 wl_resource_set_implementation(resource, &alpha_compositing_implementation,
2794 data, nullptr); 2802 data, nullptr);
2795 } 2803 }
2796 2804
2805 ////////////////////////////////////////////////////////////////////////////////
2806 // gaming_input_interface:
2807
2808 // Gamepad delegate class that forwards gamepad events to the client resource.
2809 class WaylandGamepadDelegate : public GamepadDelegate {
2810 public:
2811 explicit WaylandGamepadDelegate(wl_resource* gamepad_resource)
2812 : gamepad_resource_(gamepad_resource) {}
2813
2814 // Overridden from GamepadDelegate:
2815 void OnGamepadDestroying(Gamepad* gamepad) override { delete this; }
2816 bool CanAcceptGamepadEventsForSurface(Surface* surface) const override {
2817 wl_resource* surface_resource = GetSurfaceResource(surface);
2818 return surface_resource &&
2819 wl_resource_get_client(surface_resource) == client();
2820 }
2821 void OnStateChange(bool connected) override {
2822 uint32_t status = connected ? ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON
2823 : ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF;
2824 zwp_gamepad_v1_send_state_change(gamepad_resource_, status);
2825 wl_client_flush(client());
2826 }
2827 void OnAxis(int axis, double value) override {
2828 zwp_gamepad_v1_send_axis(gamepad_resource_, NowInMilliseconds(), axis,
2829 wl_fixed_from_double(value));
2830 }
2831 void OnButton(int button, bool pressed, double value) override {
2832 uint32_t state = pressed ? ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED
2833 : ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED;
2834 zwp_gamepad_v1_send_button(gamepad_resource_, NowInMilliseconds(), button,
2835 state, wl_fixed_from_double(value));
2836 }
2837 void OnFrame() override {
2838 zwp_gamepad_v1_send_frame(gamepad_resource_, NowInMilliseconds());
2839 wl_client_flush(client());
2840 }
2841
2842 private:
2843 // The client who own this gamepad instance.
2844 wl_client* client() const {
2845 return wl_resource_get_client(gamepad_resource_);
2846 }
2847
2848 // The gamepad resource associated with the gamepad.
2849 wl_resource* const gamepad_resource_;
2850
2851 DISALLOW_COPY_AND_ASSIGN(WaylandGamepadDelegate);
2852 };
2853
2854 void gamepad_destroy(wl_client* client, wl_resource* resource) {
2855 wl_resource_destroy(resource);
2856 }
2857
2858 const struct zwp_gamepad_v1_interface gamepad_implementation = {
2859 gamepad_destroy};
2860
2861 void gaming_input_get_gamepad(wl_client* client,
2862 wl_resource* resource,
2863 uint32_t id,
2864 wl_resource* seat) {
2865 wl_resource* gamepad_resource = wl_resource_create(
2866 client, &zwp_gamepad_v1_interface, wl_resource_get_version(resource), id);
2867
2868 base::Thread* gaming_input_thread = GetUserDataAs<base::Thread>(resource);
2869
2870 SetImplementation(
2871 gamepad_resource, &gamepad_implementation,
2872 base::WrapUnique(new Gamepad(new WaylandGamepadDelegate(gamepad_resource),
2873 gaming_input_thread->task_runner().get())));
2874 }
2875
2876 const struct zwp_gaming_input_v1_interface gaming_input_implementation = {
2877 gaming_input_get_gamepad};
2878
2879 void bind_gaming_input(wl_client* client,
2880 void* data,
2881 uint32_t version,
2882 uint32_t id) {
2883 wl_resource* resource =
2884 wl_resource_create(client, &zwp_gaming_input_v1_interface, version, id);
2885
2886 std::unique_ptr<base::Thread> gaming_input_thread(
2887 new base::Thread("Exo gaming input polling thread."));
2888 gaming_input_thread->StartWithOptions(
2889 base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
2890
2891 SetImplementation(resource, &gaming_input_implementation,
2892 std::move(gaming_input_thread));
2893 }
2894
2797 } // namespace 2895 } // namespace
2798 2896
2799 //////////////////////////////////////////////////////////////////////////////// 2897 ////////////////////////////////////////////////////////////////////////////////
2800 // Server, public: 2898 // Server, public:
2801 2899
2802 Server::Server(Display* display) 2900 Server::Server(Display* display)
2803 : display_(display), wl_display_(wl_display_create()) { 2901 : display_(display), wl_display_(wl_display_create()) {
2804 wl_global_create(wl_display_.get(), &wl_compositor_interface, 2902 wl_global_create(wl_display_.get(), &wl_compositor_interface,
2805 compositor_version, display_, bind_compositor); 2903 compositor_version, display_, bind_compositor);
2806 wl_global_create(wl_display_.get(), &wl_shm_interface, 1, display_, bind_shm); 2904 wl_global_create(wl_display_.get(), &wl_shm_interface, 1, display_, bind_shm);
(...skipping 18 matching lines...) Expand all
2825 wl_global_create(wl_display_.get(), &wl_seat_interface, seat_version, 2923 wl_global_create(wl_display_.get(), &wl_seat_interface, seat_version,
2826 display_, bind_seat); 2924 display_, bind_seat);
2827 wl_global_create(wl_display_.get(), &wp_viewporter_interface, 1, display_, 2925 wl_global_create(wl_display_.get(), &wp_viewporter_interface, 1, display_,
2828 bind_viewporter); 2926 bind_viewporter);
2829 wl_global_create(wl_display_.get(), &zwp_secure_output_v1_interface, 1, 2927 wl_global_create(wl_display_.get(), &zwp_secure_output_v1_interface, 1,
2830 display_, bind_secure_output); 2928 display_, bind_secure_output);
2831 wl_global_create(wl_display_.get(), &zwp_alpha_compositing_v1_interface, 1, 2929 wl_global_create(wl_display_.get(), &zwp_alpha_compositing_v1_interface, 1,
2832 display_, bind_alpha_compositing); 2930 display_, bind_alpha_compositing);
2833 wl_global_create(wl_display_.get(), &zwp_remote_shell_v1_interface, 2931 wl_global_create(wl_display_.get(), &zwp_remote_shell_v1_interface,
2834 remote_shell_version, display_, bind_remote_shell); 2932 remote_shell_version, display_, bind_remote_shell);
2933 wl_global_create(wl_display_.get(), &zwp_gaming_input_v1_interface, 1,
2934 display_, bind_gaming_input);
2835 } 2935 }
2836 2936
2837 Server::~Server() {} 2937 Server::~Server() {}
2838 2938
2839 // static 2939 // static
2840 std::unique_ptr<Server> Server::Create(Display* display) { 2940 std::unique_ptr<Server> Server::Create(Display* display) {
2841 std::unique_ptr<Server> server(new Server(display)); 2941 std::unique_ptr<Server> server(new Server(display));
2842 2942
2843 char* runtime_dir = getenv("XDG_RUNTIME_DIR"); 2943 char* runtime_dir = getenv("XDG_RUNTIME_DIR");
2844 if (!runtime_dir) { 2944 if (!runtime_dir) {
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
2896 DCHECK(event_loop); 2996 DCHECK(event_loop);
2897 wl_event_loop_dispatch(event_loop, timeout.InMilliseconds()); 2997 wl_event_loop_dispatch(event_loop, timeout.InMilliseconds());
2898 } 2998 }
2899 2999
2900 void Server::Flush() { 3000 void Server::Flush() {
2901 wl_display_flush_clients(wl_display_.get()); 3001 wl_display_flush_clients(wl_display_.get());
2902 } 3002 }
2903 3003
2904 } // namespace wayland 3004 } // namespace wayland
2905 } // namespace exo 3005 } // namespace exo
OLDNEW
« no previous file with comments | « components/exo/wayland/BUILD.gn ('k') | device/gamepad/gamepad_data_fetcher.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698