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Side by Side Diff: components/exo/gamepads_delegate.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: minor adjustments to protocol Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
6 #define COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
7
8 namespace exo {
9 class Gamepads;
10
11 // Handles events on multiple gamepads
12 class GamepadsDelegate {
13 public:
14 // Gives the delegate a chance to clean up when the Gamepads instance is
15 // destroyed.
16 virtual void OnGamepadsDestroying(Gamepads* gamepads) = 0;
17
18 // Called when a new gamepad is connected. Each gamepad is assigned an id
19 // that is used to identify it in every subsequent call.
20 virtual void OnConnected(int id) = 0;
21
22 // Called when a gamepad is disconnected.
23 virtual void OnDisconnected(int id) = 0;
24
25 // Called when the user moved an axis of the gamepad. Valid axes are defined
26 // by the W3C 'standard gamepad' specification.
27 virtual void OnAxis(int id, int axis, double value) = 0;
28
29 // Called when the user pressed or moved a button of the gamepad.
30 // Valid buttons are defined by the W3C 'standard gamepad' specification.
31 virtual void OnButton(int id, int button, bool pressed, double value) = 0;
32
33 // Called after all gamepad information of this frame has been set and the
34 // client should evaluate the updated state.
35 virtual void OnFrame(int id) = 0;
36
37 protected:
38 virtual ~GamepadsDelegate() {}
39 };
40
41 } // namespace exo
42
43 #endif // COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
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