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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_EXO_GAMEPADS_H_ | |
| 6 #define COMPONENTS_EXO_GAMEPADS_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 | |
| 10 #include "base/macros.h" | |
| 11 #include "base/sequenced_task_runner.h" | |
| 12 #include "base/threading/thread.h" | |
| 13 #include "base/threading/thread_task_runner_handle.h" | |
| 14 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 15 | |
| 16 namespace device { | |
| 17 class GamepadDataFetcher; | |
| 18 } | |
| 19 | |
| 20 namespace exo { | |
| 21 class GamepadsDelegate; | |
| 22 | |
| 23 // This class represents multiple gamepads, it implements a background thread | |
| 24 // for polling gamepad devices and notifies the GamepadsDelegate of any | |
| 25 // changes. | |
| 26 class Gamepads { | |
|
reveman
2016/06/27 17:30:35
I've made a similar comment on the interface chang
denniskempin
2016/06/29 17:12:26
Done.
| |
| 27 public: | |
| 28 // This class will post tasks to invoke the delegate on the thread runner | |
| 29 // which is associated with the thread that is creating this instance. | |
| 30 Gamepads(GamepadsDelegate* delegate); | |
| 31 | |
| 32 // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad | |
| 33 // data. | |
| 34 Gamepads(GamepadsDelegate* delegate, | |
| 35 std::unique_ptr<device::GamepadDataFetcher> fetcher); | |
|
reveman
2016/06/27 17:30:35
Add SetGamepadDataFetcherForTesting function would
denniskempin
2016/06/29 17:12:25
Not sure we can do that since this class will init
| |
| 36 virtual ~Gamepads(); | |
| 37 | |
| 38 private: | |
| 39 // Schedules a poll on the polling thread. Can be called from any thread. | |
| 40 void ScheduleOnPoll(); | |
| 41 | |
| 42 // Polls devices for new data and posts delegate updates. | |
| 43 // Can only be called on the polling thread. | |
| 44 void OnPoll(); | |
| 45 | |
| 46 // Initializes the underlying gamepad data fetcher. | |
| 47 // Can only be called on the polling thread. | |
| 48 void InitializePollingThread(); | |
| 49 | |
| 50 // The delegate instance that all events are dispatched to. | |
| 51 GamepadsDelegate* delegate_; | |
|
reveman
2016/06/27 17:30:35
nit: GamepadsDelegate* const delegate_;
denniskempin
2016/06/29 17:12:25
Done.
| |
| 52 | |
| 53 // Implements the logic to fetch gamepad information from connected devices. | |
| 54 std::unique_ptr<device::GamepadDataFetcher> fetcher_; | |
| 55 | |
| 56 // The thread on which the polling is executed. | |
| 57 std::unique_ptr<base::Thread> polling_thread_; | |
|
reveman
2016/06/27 17:30:35
Do we need to add a thread for this? Can we use an
denniskempin
2016/06/29 17:12:26
I've been following the code of GamepadService her
| |
| 58 | |
| 59 // The current state of gamepads. | |
| 60 blink::WebGamepads state_; | |
| 61 | |
| 62 // Reference to the task runner of the thread that created this instance. | |
| 63 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; | |
| 64 | |
| 65 base::ThreadChecker thread_checker_; | |
| 66 DISALLOW_COPY_AND_ASSIGN(Gamepads); | |
|
reveman
2016/06/27 17:30:35
nit: blank line before this
denniskempin
2016/06/29 17:12:26
Done.
| |
| 67 }; | |
| 68 | |
| 69 } // namespace exo | |
| 70 | |
| 71 #endif // COMPONENTS_EXO_GAMEPADS_H_ | |
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