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Side by Side Diff: components/exo/gamepads.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: minor adjustments to protocol Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_EXO_GAMEPADS_H_
6 #define COMPONENTS_EXO_GAMEPADS_H_
7
8 #include <memory>
9
10 #include "base/macros.h"
11 #include "base/sequenced_task_runner.h"
12 #include "base/threading/thread.h"
13 #include "base/threading/thread_task_runner_handle.h"
14 #include "third_party/WebKit/public/platform/WebGamepads.h"
15
16 namespace device {
17 class GamepadDataFetcher;
18 }
19
20 namespace exo {
21 class GamepadsDelegate;
22
23 // This class represents multiple gamepads, it implements a background thread
24 // for polling gamepad devices and notifies the GamepadsDelegate of any
25 // changes.
26 class Gamepads {
reveman 2016/06/27 17:30:35 I've made a similar comment on the interface chang
denniskempin 2016/06/29 17:12:26 Done.
27 public:
28 // This class will post tasks to invoke the delegate on the thread runner
29 // which is associated with the thread that is creating this instance.
30 Gamepads(GamepadsDelegate* delegate);
31
32 // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad
33 // data.
34 Gamepads(GamepadsDelegate* delegate,
35 std::unique_ptr<device::GamepadDataFetcher> fetcher);
reveman 2016/06/27 17:30:35 Add SetGamepadDataFetcherForTesting function would
denniskempin 2016/06/29 17:12:25 Not sure we can do that since this class will init
36 virtual ~Gamepads();
37
38 private:
39 // Schedules a poll on the polling thread. Can be called from any thread.
40 void ScheduleOnPoll();
41
42 // Polls devices for new data and posts delegate updates.
43 // Can only be called on the polling thread.
44 void OnPoll();
45
46 // Initializes the underlying gamepad data fetcher.
47 // Can only be called on the polling thread.
48 void InitializePollingThread();
49
50 // The delegate instance that all events are dispatched to.
51 GamepadsDelegate* delegate_;
reveman 2016/06/27 17:30:35 nit: GamepadsDelegate* const delegate_;
denniskempin 2016/06/29 17:12:25 Done.
52
53 // Implements the logic to fetch gamepad information from connected devices.
54 std::unique_ptr<device::GamepadDataFetcher> fetcher_;
55
56 // The thread on which the polling is executed.
57 std::unique_ptr<base::Thread> polling_thread_;
reveman 2016/06/27 17:30:35 Do we need to add a thread for this? Can we use an
denniskempin 2016/06/29 17:12:26 I've been following the code of GamepadService her
58
59 // The current state of gamepads.
60 blink::WebGamepads state_;
61
62 // Reference to the task runner of the thread that created this instance.
63 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
64
65 base::ThreadChecker thread_checker_;
66 DISALLOW_COPY_AND_ASSIGN(Gamepads);
reveman 2016/06/27 17:30:35 nit: blank line before this
denniskempin 2016/06/29 17:12:26 Done.
67 };
68
69 } // namespace exo
70
71 #endif // COMPONENTS_EXO_GAMEPADS_H_
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