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Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: fixed nits and smaller issues Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/wayland/server.h" 5 #include "components/exo/wayland/server.h"
6 6
7 #include <grp.h> 7 #include <grp.h>
8 #include <linux/input.h> 8 #include <linux/input.h>
9 #include <stddef.h> 9 #include <stddef.h>
10 #include <stdint.h> 10 #include <stdint.h>
11 #include <viewporter-server-protocol.h> 11 #include <viewporter-server-protocol.h>
12 #include <wayland-server-core.h> 12 #include <wayland-server-core.h>
13 #include <wayland-server-protocol-core.h> 13 #include <wayland-server-protocol-core.h>
14 14
15 // Note: core wayland headers need to be included before protocol headers. 15 // Note: core wayland headers need to be included before protocol headers.
16 #include <alpha-compositing-unstable-v1-server-protocol.h> // NOLINT 16 #include <alpha-compositing-unstable-v1-server-protocol.h> // NOLINT
17 #include <gaming-input-unstable-v1-server-protocol.h> // NOLINT
17 #include <remote-shell-unstable-v1-server-protocol.h> // NOLINT 18 #include <remote-shell-unstable-v1-server-protocol.h> // NOLINT
18 #include <secure-output-unstable-v1-server-protocol.h> // NOLINT 19 #include <secure-output-unstable-v1-server-protocol.h> // NOLINT
19 #include <xdg-shell-unstable-v5-server-protocol.h> // NOLINT 20 #include <xdg-shell-unstable-v5-server-protocol.h> // NOLINT
20 #include <vsync-feedback-unstable-v1-server-protocol.h> // NOLINT 21 #include <vsync-feedback-unstable-v1-server-protocol.h> // NOLINT
21 22
22 #include <algorithm> 23 #include <algorithm>
23 #include <cstdlib> 24 #include <cstdlib>
24 #include <iterator> 25 #include <iterator>
25 #include <string> 26 #include <string>
26 #include <utility> 27 #include <utility>
27 28
28 #include "ash/common/display/display_info.h" 29 #include "ash/common/display/display_info.h"
29 #include "ash/common/shell_observer.h" 30 #include "ash/common/shell_observer.h"
30 #include "ash/common/shell_window_ids.h" 31 #include "ash/common/shell_window_ids.h"
31 #include "ash/common/wm_shell.h" 32 #include "ash/common/wm_shell.h"
32 #include "ash/display/display_manager.h" 33 #include "ash/display/display_manager.h"
33 #include "ash/shell.h" 34 #include "ash/shell.h"
34 #include "base/bind.h" 35 #include "base/bind.h"
35 #include "base/cancelable_callback.h" 36 #include "base/cancelable_callback.h"
36 #include "base/files/file_path.h" 37 #include "base/files/file_path.h"
37 #include "base/macros.h" 38 #include "base/macros.h"
38 #include "base/memory/free_deleter.h" 39 #include "base/memory/free_deleter.h"
39 #include "base/memory/ptr_util.h" 40 #include "base/memory/ptr_util.h"
40 #include "base/strings/stringprintf.h" 41 #include "base/strings/stringprintf.h"
41 #include "base/strings/utf_string_conversions.h" 42 #include "base/strings/utf_string_conversions.h"
43 #include "base/threading/thread.h"
42 #include "components/exo/buffer.h" 44 #include "components/exo/buffer.h"
43 #include "components/exo/display.h" 45 #include "components/exo/display.h"
46 #include "components/exo/gamepad.h"
47 #include "components/exo/gamepad_delegate.h"
44 #include "components/exo/keyboard.h" 48 #include "components/exo/keyboard.h"
45 #include "components/exo/keyboard_delegate.h" 49 #include "components/exo/keyboard_delegate.h"
46 #include "components/exo/notification_surface.h" 50 #include "components/exo/notification_surface.h"
47 #include "components/exo/notification_surface_manager.h" 51 #include "components/exo/notification_surface_manager.h"
48 #include "components/exo/pointer.h" 52 #include "components/exo/pointer.h"
49 #include "components/exo/pointer_delegate.h" 53 #include "components/exo/pointer_delegate.h"
50 #include "components/exo/shared_memory.h" 54 #include "components/exo/shared_memory.h"
51 #include "components/exo/shell_surface.h" 55 #include "components/exo/shell_surface.h"
52 #include "components/exo/sub_surface.h" 56 #include "components/exo/sub_surface.h"
53 #include "components/exo/surface.h" 57 #include "components/exo/surface.h"
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118 DestroyUserData<T>); 122 DestroyUserData<T>);
119 } 123 }
120 124
121 // Convert a timestamp to a time value that can be used when interfacing 125 // Convert a timestamp to a time value that can be used when interfacing
122 // with wayland. Note that we cast a int64_t value to uint32_t which can 126 // with wayland. Note that we cast a int64_t value to uint32_t which can
123 // potentially overflow. 127 // potentially overflow.
124 uint32_t TimeTicksToMilliseconds(base::TimeTicks ticks) { 128 uint32_t TimeTicksToMilliseconds(base::TimeTicks ticks) {
125 return (ticks - base::TimeTicks()).InMilliseconds(); 129 return (ticks - base::TimeTicks()).InMilliseconds();
126 } 130 }
127 131
132 uint32_t NowInMilliseconds() {
133 return TimeTicksToMilliseconds(base::TimeTicks::Now());
134 }
135
128 // A property key containing the surface resource that is associated with 136 // A property key containing the surface resource that is associated with
129 // window. If unset, no surface resource is associated with window. 137 // window. If unset, no surface resource is associated with window.
130 DEFINE_SURFACE_PROPERTY_KEY(wl_resource*, kSurfaceResourceKey, nullptr); 138 DEFINE_SURFACE_PROPERTY_KEY(wl_resource*, kSurfaceResourceKey, nullptr);
131 139
132 // A property key containing a boolean set to true if a viewport is associated 140 // A property key containing a boolean set to true if a viewport is associated
133 // with window. 141 // with window.
134 DEFINE_SURFACE_PROPERTY_KEY(bool, kSurfaceHasViewportKey, false); 142 DEFINE_SURFACE_PROPERTY_KEY(bool, kSurfaceHasViewportKey, false);
135 143
136 // A property key containing a boolean set to true if a security object is 144 // A property key containing a boolean set to true if a security object is
137 // associated with window. 145 // associated with window.
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2760 void* data, 2768 void* data,
2761 uint32_t version, 2769 uint32_t version,
2762 uint32_t id) { 2770 uint32_t id) {
2763 wl_resource* resource = 2771 wl_resource* resource =
2764 wl_resource_create(client, &zwp_alpha_compositing_v1_interface, 1, id); 2772 wl_resource_create(client, &zwp_alpha_compositing_v1_interface, 1, id);
2765 2773
2766 wl_resource_set_implementation(resource, &alpha_compositing_implementation, 2774 wl_resource_set_implementation(resource, &alpha_compositing_implementation,
2767 data, nullptr); 2775 data, nullptr);
2768 } 2776 }
2769 2777
2778 ////////////////////////////////////////////////////////////////////////////////
2779 // gaming_input_interface:
2780
2781 // Gamepad delegate class that forwards gamepad events to the client resource.
2782 class WaylandGamepadDelegate : public GamepadDelegate {
2783 public:
2784 explicit WaylandGamepadDelegate(wl_resource* gamepad_resource)
2785 : gamepad_resource_(gamepad_resource) {}
2786
2787 // Overridden from GamepadDelegate:
2788 void OnGamepadDestroying(Gamepad* gamepad) override { delete this; }
2789 bool CanAcceptGamepadEventsForSurface(Surface* surface) const override {
2790 wl_resource* surface_resource = GetSurfaceResource(surface);
2791 return surface_resource &&
2792 wl_resource_get_client(surface_resource) == client();
2793 }
2794 void OnStateChange(bool connected) override {
2795 uint32_t status = connected ? ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON
2796 : ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF;
2797 zwp_gamepad_v1_send_state_change(gamepad_resource_, status);
2798 wl_client_flush(client());
2799 }
2800 void OnAxis(int axis, double value) override {
2801 zwp_gamepad_v1_send_axis(gamepad_resource_, NowInMilliseconds(), axis,
2802 wl_fixed_from_double(value));
2803 }
2804 void OnButton(int button, bool pressed, double value) override {
2805 uint32_t state = pressed ? ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED
2806 : ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED;
2807 zwp_gamepad_v1_send_button(gamepad_resource_, NowInMilliseconds(), button,
2808 state, wl_fixed_from_double(value));
2809 }
2810 void OnFrame() override {
2811 zwp_gamepad_v1_send_frame(gamepad_resource_, NowInMilliseconds());
2812 wl_client_flush(client());
2813 }
2814
2815 private:
2816 // The client who own this gamepad instance.
2817 wl_client* client() const {
2818 return wl_resource_get_client(gamepad_resource_);
2819 }
2820
2821 // The gamepad resource associated with the gamepad.
2822 wl_resource* const gamepad_resource_;
2823
2824 DISALLOW_COPY_AND_ASSIGN(WaylandGamepadDelegate);
2825 };
2826
2827 void gamepad_destroy(wl_client* client, wl_resource* resource) {
2828 wl_resource_destroy(resource);
2829 }
2830
2831 const struct zwp_gamepad_v1_interface gamepad_implementation = {
2832 gamepad_destroy};
2833
2834 void gaming_input_get_gamepad(wl_client* client,
2835 wl_resource* resource,
2836 uint32_t id,
2837 wl_resource* seat) {
2838 wl_resource* gamepad_resource = wl_resource_create(
2839 client, &zwp_gamepad_v1_interface, wl_resource_get_version(resource), id);
2840
2841 base::Thread* gaming_input_thread = GetUserDataAs<base::Thread>(resource);
2842
2843 SetImplementation(
2844 gamepad_resource, &gamepad_implementation,
2845 base::WrapUnique(new Gamepad(new WaylandGamepadDelegate(gamepad_resource),
2846 gaming_input_thread->task_runner().get())));
2847 }
2848
2849 const struct zwp_gaming_input_v1_interface gaming_input_implementation = {
2850 gaming_input_get_gamepad};
2851
2852 void bind_gaming_input(wl_client* client,
2853 void* data,
2854 uint32_t version,
2855 uint32_t id) {
2856 wl_resource* resource =
2857 wl_resource_create(client, &zwp_gaming_input_v1_interface, version, id);
2858
2859 std::unique_ptr<base::Thread> gaming_input_thread(
2860 new base::Thread("Exo gaming input polling thread."));
2861 gaming_input_thread->StartWithOptions(
2862 base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
2863
2864 SetImplementation(resource, &gaming_input_implementation,
2865 std::move(gaming_input_thread));
2866 }
2867
2770 } // namespace 2868 } // namespace
2771 2869
2772 //////////////////////////////////////////////////////////////////////////////// 2870 ////////////////////////////////////////////////////////////////////////////////
2773 // Server, public: 2871 // Server, public:
2774 2872
2775 Server::Server(Display* display) 2873 Server::Server(Display* display)
2776 : display_(display), wl_display_(wl_display_create()) { 2874 : display_(display), wl_display_(wl_display_create()) {
2777 wl_global_create(wl_display_.get(), &wl_compositor_interface, 2875 wl_global_create(wl_display_.get(), &wl_compositor_interface,
2778 compositor_version, display_, bind_compositor); 2876 compositor_version, display_, bind_compositor);
2779 wl_global_create(wl_display_.get(), &wl_shm_interface, 1, display_, bind_shm); 2877 wl_global_create(wl_display_.get(), &wl_shm_interface, 1, display_, bind_shm);
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2798 wl_global_create(wl_display_.get(), &wl_seat_interface, seat_version, 2896 wl_global_create(wl_display_.get(), &wl_seat_interface, seat_version,
2799 display_, bind_seat); 2897 display_, bind_seat);
2800 wl_global_create(wl_display_.get(), &wp_viewporter_interface, 1, display_, 2898 wl_global_create(wl_display_.get(), &wp_viewporter_interface, 1, display_,
2801 bind_viewporter); 2899 bind_viewporter);
2802 wl_global_create(wl_display_.get(), &zwp_secure_output_v1_interface, 1, 2900 wl_global_create(wl_display_.get(), &zwp_secure_output_v1_interface, 1,
2803 display_, bind_secure_output); 2901 display_, bind_secure_output);
2804 wl_global_create(wl_display_.get(), &zwp_alpha_compositing_v1_interface, 1, 2902 wl_global_create(wl_display_.get(), &zwp_alpha_compositing_v1_interface, 1,
2805 display_, bind_alpha_compositing); 2903 display_, bind_alpha_compositing);
2806 wl_global_create(wl_display_.get(), &zwp_remote_shell_v1_interface, 2904 wl_global_create(wl_display_.get(), &zwp_remote_shell_v1_interface,
2807 remote_shell_version, display_, bind_remote_shell); 2905 remote_shell_version, display_, bind_remote_shell);
2906 wl_global_create(wl_display_.get(), &zwp_gaming_input_v1_interface, 1,
2907 display_, bind_gaming_input);
2808 } 2908 }
2809 2909
2810 Server::~Server() {} 2910 Server::~Server() {}
2811 2911
2812 // static 2912 // static
2813 std::unique_ptr<Server> Server::Create(Display* display) { 2913 std::unique_ptr<Server> Server::Create(Display* display) {
2814 std::unique_ptr<Server> server(new Server(display)); 2914 std::unique_ptr<Server> server(new Server(display));
2815 2915
2816 char* runtime_dir = getenv("XDG_RUNTIME_DIR"); 2916 char* runtime_dir = getenv("XDG_RUNTIME_DIR");
2817 if (!runtime_dir) { 2917 if (!runtime_dir) {
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
2869 DCHECK(event_loop); 2969 DCHECK(event_loop);
2870 wl_event_loop_dispatch(event_loop, timeout.InMilliseconds()); 2970 wl_event_loop_dispatch(event_loop, timeout.InMilliseconds());
2871 } 2971 }
2872 2972
2873 void Server::Flush() { 2973 void Server::Flush() {
2874 wl_display_flush_clients(wl_display_.get()); 2974 wl_display_flush_clients(wl_display_.get());
2875 } 2975 }
2876 2976
2877 } // namespace wayland 2977 } // namespace wayland
2878 } // namespace exo 2978 } // namespace exo
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