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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_EXO_GAMEPAD_H_ | |
6 #define COMPONENTS_EXO_GAMEPAD_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "base/macros.h" | |
11 #include "base/memory/weak_ptr.h" | |
12 #include "base/sequenced_task_runner.h" | |
13 #include "base/synchronization/lock.h" | |
14 #include "base/threading/thread.h" | |
15 #include "base/threading/thread_task_runner_handle.h" | |
16 #include "device/gamepad/gamepad_data_fetcher.h" | |
17 #include "ui/aura/client/focus_change_observer.h" | |
18 | |
19 namespace exo { | |
20 class GamepadDelegate; | |
21 | |
22 using CreateGamepadDataFetcherCallback = | |
23 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; | |
24 | |
25 // This class represents one or more gamepads, it implements a background thread | |
reveman
2016/07/11 18:45:01
nit: s/implements/uses/
denniskempin
2016/07/12 19:54:12
Done.
| |
26 // for polling gamepad devices and notifies the GamepadDelegate of any | |
27 // changes. | |
28 class Gamepad : public aura::client::FocusChangeObserver { | |
29 public: | |
30 // This class will post tasks to invoke the delegate on the thread runner | |
31 // which is associated with the thread that is creating this instance. | |
32 Gamepad(GamepadDelegate* delegate, | |
33 base::SingleThreadTaskRunner* polling_task_runner); | |
34 // Allows test cases to specify a CreateGamepadDataFetcherCallback that | |
35 // overrides the default GamepadPlatformDataFetcher. | |
36 Gamepad(GamepadDelegate* delegate, | |
37 base::SingleThreadTaskRunner* polling_task_runner, | |
38 CreateGamepadDataFetcherCallback create_fetcher_callback); | |
39 ~Gamepad() override; | |
40 | |
41 // Overridden aura::client::FocusChangeObserver: | |
42 void OnWindowFocused(aura::Window* gained_focus, | |
43 aura::Window* lost_focus) override; | |
44 | |
45 private: | |
46 class ThreadSafeGamepadChangeFetcher; | |
47 | |
48 // Processes updates of gamepad data and passes changes on to delegate. | |
49 void ProcessGamepadChanges(const blink::WebGamepad new_pad); | |
50 | |
51 // Private implementation of methods and resources that are used on the | |
52 // polling thread. | |
53 scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; | |
54 | |
55 // The delegate instance that all events are dispatched to. | |
56 GamepadDelegate* const delegate_; | |
57 | |
58 // The current state of the gamepad represented by this instance. | |
59 blink::WebGamepad pad_state_; | |
60 | |
61 // ThreadChecker for the origin thread. | |
62 base::ThreadChecker thread_checker_; | |
63 | |
64 base::WeakPtrFactory<Gamepad> weak_factory_; | |
65 | |
66 DISALLOW_COPY_AND_ASSIGN(Gamepad); | |
67 }; | |
68 | |
69 } // namespace exo | |
70 | |
71 #endif // COMPONENTS_EXO_GAMEPAD_H_ | |
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