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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/exo/gamepad.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "ash/shell.h" | |
10 #include "base/bind.h" | |
11 #include "base/location.h" | |
12 #include "base/single_thread_task_runner.h" | |
13 #include "base/threading/thread.h" | |
14 #include "base/threading/thread_task_runner_handle.h" | |
15 #include "components/exo/gamepad_delegate.h" | |
16 #include "components/exo/shell_surface.h" | |
17 #include "components/exo/surface.h" | |
18 #include "device/gamepad/gamepad_data_fetcher.h" | |
19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
20 #include "ui/aura/client/focus_client.h" | |
21 #include "ui/aura/window.h" | |
22 | |
23 namespace exo { | |
24 namespace { | |
25 | |
26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
29 } | |
30 | |
31 std::unique_ptr<device::GamepadDataFetcher> CreateGamepadPlatformDataFetcher() { | |
32 return std::unique_ptr<device::GamepadDataFetcher>( | |
33 new device::GamepadPlatformDataFetcher()); | |
34 } | |
35 | |
36 // Time between gamepad polls in milliseconds. | |
37 constexpr unsigned kPollingTimeIntervalMs = 16; | |
38 | |
39 } // namespace | |
40 | |
41 //////////////////////////////////////////////////////////////////////////////// | |
42 // Gamepad::ThreadSafeGamepadChangeFetcher | |
43 | |
44 // Implements all methods and resources running on the polling thread. | |
45 // This class is reference counted to allow it to shut down safely on the | |
46 // polling thread even if the Gamepad has been destroyed on the origin thread. | |
47 class Gamepad::ThreadSafeGamepadChangeFetcher | |
48 : public base::RefCountedThreadSafe< | |
49 Gamepad::ThreadSafeGamepadChangeFetcher> { | |
50 public: | |
51 using ProcessGamepadChangesCallback = | |
52 base::Callback<void(const blink::WebGamepad)>; | |
53 | |
54 ThreadSafeGamepadChangeFetcher( | |
55 const ProcessGamepadChangesCallback& post_gamepad_changes, | |
56 const CreateGamepadDataFetcherCallback& create_fetcher_callback, | |
57 base::SingleThreadTaskRunner* task_runner) | |
58 : post_gamepad_changes_(post_gamepad_changes), | |
59 create_fetcher_callback_(create_fetcher_callback), | |
60 polling_task_runner_(task_runner), | |
61 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | |
62 thread_checker_.DetachFromThread(); | |
63 } | |
64 | |
65 // Enable or disable gamepad polling. Can be called from any thread. | |
66 void EnablePolling(bool enabled) { | |
67 polling_task_runner_->PostTask( | |
68 FROM_HERE, | |
69 base::Bind( | |
70 &ThreadSafeGamepadChangeFetcher::EnablePollingOnPollingThread, | |
71 make_scoped_refptr(this), enabled)); | |
72 } | |
73 | |
74 private: | |
75 friend class base::RefCountedThreadSafe<ThreadSafeGamepadChangeFetcher>; | |
76 | |
77 virtual ~ThreadSafeGamepadChangeFetcher() {} | |
78 | |
79 // Enables or disables polling. | |
80 void EnablePollingOnPollingThread(bool enabled) { | |
81 DCHECK(thread_checker_.CalledOnValidThread()); | |
82 is_enabled_ = enabled; | |
83 | |
84 if (is_enabled_) { | |
85 if (!fetcher_) { | |
86 fetcher_ = create_fetcher_callback_.Run(); | |
87 DCHECK(fetcher_); | |
88 } | |
89 SchedulePollOnPollingThread(); | |
90 } else { | |
91 fetcher_.reset(); | |
92 } | |
93 } | |
94 | |
95 // Schedules the next poll on the polling thread. | |
96 void SchedulePollOnPollingThread() { | |
97 DCHECK(thread_checker_.CalledOnValidThread()); | |
98 DCHECK(fetcher_); | |
99 | |
100 if (!is_enabled_ || has_poll_scheduled_) | |
101 return; | |
102 | |
103 has_poll_scheduled_ = true; | |
104 polling_task_runner_->PostDelayedTask( | |
105 FROM_HERE, | |
106 base::Bind(&ThreadSafeGamepadChangeFetcher::PollOnPollingThread, | |
107 make_scoped_refptr(this)), | |
108 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | |
109 } | |
110 | |
111 // Polls devices for new data and posts gamepad changes back to origin thread. | |
112 void PollOnPollingThread() { | |
113 DCHECK(thread_checker_.CalledOnValidThread()); | |
114 | |
115 if (!is_enabled_) { | |
116 has_poll_scheduled_ = false; | |
reveman
2016/07/11 18:45:01
nit: move this before if statement so l.133 can be
denniskempin
2016/07/12 19:54:12
Done.
| |
117 return; | |
118 } | |
119 DCHECK(fetcher_); | |
120 | |
121 blink::WebGamepads new_state = state_; | |
122 fetcher_->GetGamepadData(&new_state, false); | |
123 | |
124 if (std::max(new_state.length, state_.length) > 0) { | |
125 if (new_state.items[0].connected != state_.items[0].connected || | |
126 new_state.items[0].timestamp > state_.items[0].timestamp) { | |
127 origin_task_runner_->PostTask( | |
128 FROM_HERE, base::Bind(post_gamepad_changes_, new_state.items[0])); | |
129 } | |
130 } | |
131 | |
132 state_ = new_state; | |
133 has_poll_scheduled_ = false; | |
134 SchedulePollOnPollingThread(); | |
135 } | |
136 | |
137 // Callback to ProcessGamepadChanges using weak reference to Gamepad. | |
138 ProcessGamepadChangesCallback post_gamepad_changes_; | |
reveman
2016/07/11 18:45:01
nit: process_gamepad_changes_callback_
denniskempin
2016/07/12 19:54:12
Done.
| |
139 | |
140 // Callback method to create a gamepad data fetcher. | |
141 CreateGamepadDataFetcherCallback create_fetcher_callback_; | |
reveman
2016/07/11 18:45:01
nit: const CreateGamepadDataFetcherCallback&
denniskempin
2016/07/12 19:54:12
Done.
denniskempin
2016/07/12 20:03:37
actually I have to change this back. the callback
| |
142 | |
143 // Reference to task runner on polling thread. | |
144 base::SingleThreadTaskRunner* polling_task_runner_; | |
145 | |
146 // Reference to task runner on origin thread. | |
147 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; | |
148 | |
149 // Gamepad data fetcher used for querying gamepad devices. | |
150 std::unique_ptr<device::GamepadDataFetcher> fetcher_; | |
151 | |
152 // The current state of all gamepads. | |
153 blink::WebGamepads state_; | |
154 | |
155 // True if a poll has been scheduled. | |
156 bool has_poll_scheduled_ = false; | |
157 | |
158 // True if the polling thread is paused. | |
159 bool is_enabled_ = false; | |
160 | |
161 // ThreadChecker for the polling thread. | |
162 base::ThreadChecker thread_checker_; | |
163 | |
164 DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher); | |
165 }; | |
166 | |
167 //////////////////////////////////////////////////////////////////////////////// | |
168 // Gamepad, public: | |
169 | |
170 Gamepad::Gamepad(GamepadDelegate* delegate, | |
171 base::SingleThreadTaskRunner* polling_task_runner) | |
172 : Gamepad(delegate, | |
173 polling_task_runner, | |
174 base::Bind(CreateGamepadPlatformDataFetcher)) {} | |
175 | |
176 Gamepad::Gamepad(GamepadDelegate* delegate, | |
177 base::SingleThreadTaskRunner* polling_task_runner, | |
178 CreateGamepadDataFetcherCallback create_fetcher_callback) | |
179 : delegate_(delegate), weak_factory_(this) { | |
180 gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher( | |
181 base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()), | |
182 create_fetcher_callback, polling_task_runner); | |
183 | |
184 aura::client::FocusClient* focus_client = | |
185 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
186 focus_client->AddObserver(this); | |
187 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
188 } | |
189 | |
190 Gamepad::~Gamepad() { | |
191 // Disable polling. Since ThreadSafeGamepadChangeFetcher are reference | |
192 // counted, we | |
193 // can safely have it shut down after Gamepad has been destroyed. | |
reveman
2016/07/11 18:45:01
nit: fix formatting of this comment
denniskempin
2016/07/12 19:54:12
Done.
| |
194 gamepad_change_fetcher_->EnablePolling(false); | |
195 | |
196 delegate_->OnGamepadDestroying(this); | |
197 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) | |
198 ->RemoveObserver(this); | |
199 } | |
200 | |
201 //////////////////////////////////////////////////////////////////////////////// | |
202 // aura::client::FocusChangeObserver overrides: | |
203 | |
204 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
205 aura::Window* lost_focus) { | |
206 DCHECK(thread_checker_.CalledOnValidThread()); | |
207 Surface* target = nullptr; | |
208 if (gained_focus) { | |
209 target = Surface::AsSurface(gained_focus); | |
210 if (!target) { | |
211 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
212 if (top_level_window) | |
213 target = ShellSurface::GetMainSurface(top_level_window); | |
214 } | |
215 } | |
216 | |
217 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); | |
218 gamepad_change_fetcher_->EnablePolling(focused); | |
219 } | |
220 | |
221 //////////////////////////////////////////////////////////////////////////////// | |
222 // Gamepad, private: | |
223 | |
224 void Gamepad::ProcessGamepadChanges(const blink::WebGamepad new_pad) { | |
225 DCHECK(thread_checker_.CalledOnValidThread()); | |
226 bool send_frame = false; | |
227 | |
228 // Update connection state. | |
229 if (new_pad.connected != pad_state_.connected) { | |
230 delegate_->OnStateChange(new_pad.connected); | |
231 } | |
232 | |
233 if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { | |
234 pad_state_ = new_pad; | |
235 return; | |
236 } | |
237 | |
238 // Notify delegate of updated axes. | |
239 for (size_t axis = 0; | |
240 axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { | |
241 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], | |
242 pad_state_.axes[axis])) { | |
243 send_frame = true; | |
244 delegate_->OnAxis(axis, new_pad.axes[axis]); | |
245 } | |
246 } | |
247 | |
248 // Notify delegate of updated buttons. | |
249 for (size_t button_id = 0; | |
250 button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); | |
251 ++button_id) { | |
252 auto button = pad_state_.buttons[button_id]; | |
253 auto new_button = new_pad.buttons[button_id]; | |
254 if (button.pressed != new_button.pressed || | |
255 !GamepadButtonValuesAreEqual(button.value, new_button.value)) { | |
256 send_frame = true; | |
257 delegate_->OnButton(button_id, new_button.pressed, new_button.value); | |
258 } | |
259 } | |
260 if (send_frame) | |
261 delegate_->OnFrame(); | |
262 | |
263 pad_state_ = new_pad; | |
264 } | |
265 | |
266 } // namespace exo | |
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