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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "components/exo/gamepad.h" | |
| 6 | |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "ash/shell.h" | |
| 10 #include "base/bind.h" | |
| 11 #include "base/location.h" | |
| 12 #include "base/single_thread_task_runner.h" | |
| 13 #include "base/threading/thread.h" | |
| 14 #include "base/threading/thread_task_runner_handle.h" | |
| 15 #include "components/exo/gamepad_delegate.h" | |
| 16 #include "components/exo/shell_surface.h" | |
| 17 #include "components/exo/surface.h" | |
| 18 #include "device/gamepad/gamepad_data_fetcher.h" | |
| 19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
| 20 #include "ui/aura/client/focus_client.h" | |
| 21 #include "ui/aura/window.h" | |
| 22 | |
| 23 namespace exo { | |
| 24 namespace { | |
| 25 | |
| 26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
| 27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
| 28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
| 29 } | |
| 30 | |
| 31 // Time between gamepad polls in milliseconds. | |
| 32 constexpr unsigned kPollingTimeIntervalMs = 16; | |
| 33 | |
| 34 } // namespace | |
| 35 | |
| 36 //////////////////////////////////////////////////////////////////////////////// | |
| 37 // Gamepad::PollingThreadResources | |
| 38 | |
| 39 // Implements all methods and resources running on the polling thread. | |
| 40 // This class is reference counted to allow it to shut down safely on the | |
| 41 // polling thread even if the Gamepad has been destroyed on the origin thread. | |
| 42 class Gamepad::PollingThreadResources | |
|
reveman
2016/07/11 10:50:44
nit: this class contains more than some resources.
denniskempin
2016/07/11 17:43:28
Done.
| |
| 43 : public base::RefCounted<Gamepad::PollingThreadResources> { | |
|
reveman
2016/07/11 10:50:44
Does this need to be base::ThreadSafeRefCounted?
denniskempin
2016/07/11 17:43:28
Done.
| |
| 44 public: | |
| 45 typedef base::Callback<void(const blink::WebGamepad)> | |
| 46 PostGamepadChangesCallback; | |
|
reveman
2016/07/11 10:50:44
nit: using HandleGamepadChangesCallback = ..
denniskempin
2016/07/11 17:43:28
Done.
| |
| 47 | |
| 48 PollingThreadResources( | |
| 49 const PostGamepadChangesCallback& post_gamepad_changes, | |
| 50 const GamepadDataFetcherFactory& fetcher_factory, | |
| 51 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) | |
|
reveman
2016/07/11 10:50:44
nit: different parts of chrome does this different
denniskempin
2016/07/11 17:43:28
Done.
| |
| 52 : post_gamepad_changes_(post_gamepad_changes), | |
| 53 fetcher_factory_(fetcher_factory), | |
| 54 polling_task_runner_(task_runner), | |
| 55 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | |
| 56 thread_checker_.DetachFromThread(); | |
| 57 } | |
| 58 | |
| 59 // Enable or disable gamepad polling. Can be called from any thread. | |
| 60 void EnablePolling(bool enabled) { | |
| 61 polling_task_runner_->PostTask( | |
| 62 FROM_HERE, | |
| 63 base::Bind(&PollingThreadResources::EnablePollingOnPollingThread, | |
| 64 make_scoped_refptr(this), enabled)); | |
| 65 } | |
| 66 | |
| 67 private: | |
| 68 friend class base::RefCounted<PollingThreadResources>; | |
| 69 virtual ~PollingThreadResources() {} | |
|
reveman
2016/07/11 10:50:44
nit: blank line before this
denniskempin
2016/07/11 17:43:28
Done.
| |
| 70 | |
| 71 // Enables or disables polling. | |
| 72 void EnablePollingOnPollingThread(bool enabled) { | |
| 73 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 74 | |
| 75 if (enabled == is_enabled_) | |
|
reveman
2016/07/11 10:50:44
nit: is this check needed?
denniskempin
2016/07/11 17:43:28
Done.
| |
| 76 return; | |
| 77 is_enabled_ = enabled; | |
| 78 | |
| 79 if (is_enabled_) | |
| 80 SchedulePollOnPollingThread(); | |
| 81 } | |
| 82 | |
| 83 // Schedules the next poll on the polling thread. | |
| 84 void SchedulePollOnPollingThread() { | |
| 85 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 86 if (!is_enabled_) { | |
|
reveman
2016/07/11 10:50:44
is this needed? if it is, then shouldn't the condi
denniskempin
2016/07/11 17:43:28
Done. I've moved the creation/destruction of the f
| |
| 87 fetcher_.reset(); | |
| 88 return; | |
| 89 } | |
| 90 | |
| 91 if (has_poll_scheduled_) | |
| 92 return; | |
| 93 | |
| 94 if (!fetcher_) { | |
| 95 fetcher_ = fetcher_factory_.Run(); | |
| 96 DCHECK(fetcher_); | |
| 97 } | |
| 98 | |
| 99 has_poll_scheduled_ = true; | |
| 100 polling_task_runner_->PostDelayedTask( | |
| 101 FROM_HERE, base::Bind(&PollingThreadResources::PollOnPollingThread, | |
| 102 make_scoped_refptr(this)), | |
| 103 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | |
| 104 } | |
| 105 | |
| 106 // Polls devices for new data and posts gamepad changes back to origin thread. | |
| 107 void PollOnPollingThread() { | |
| 108 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 109 DCHECK(fetcher_); | |
| 110 blink::WebGamepads new_state = state_; | |
| 111 | |
|
reveman
2016/07/11 10:50:44
nit: move this blank line above l.110 instead
denniskempin
2016/07/11 17:43:28
Done.
| |
| 112 fetcher_->GetGamepadData(&new_state, false); | |
| 113 | |
| 114 if (std::max(new_state.length, state_.length) > 0) { | |
| 115 if (new_state.items[0].connected != state_.items[0].connected || | |
| 116 new_state.items[0].timestamp > state_.items[0].timestamp) { | |
| 117 origin_task_runner_->PostTask( | |
| 118 FROM_HERE, base::Bind(post_gamepad_changes_, new_state.items[0])); | |
| 119 } | |
| 120 } | |
| 121 | |
| 122 state_ = new_state; | |
| 123 has_poll_scheduled_ = false; | |
| 124 SchedulePollOnPollingThread(); | |
| 125 } | |
| 126 | |
| 127 // Callback to PostGamepadChanges using weak reference to Gamepad. | |
| 128 PostGamepadChangesCallback post_gamepad_changes_; | |
| 129 | |
| 130 // Factory method to create a gamepad data fetcher. Defaults to creating | |
| 131 // a PlatformGamepadDataFetcher instance, but can be overwritten for | |
| 132 // testing purposes. | |
| 133 GamepadDataFetcherFactory fetcher_factory_; | |
|
reveman
2016/07/11 10:50:44
nit: create_fetcher_callback_
denniskempin
2016/07/11 17:43:28
Done.
| |
| 134 | |
| 135 // Reference to task runner on polling thread. | |
| 136 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner_; | |
| 137 | |
| 138 // Reference to task runner on polling thread. | |
| 139 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; | |
| 140 | |
| 141 // Gamepad data fetcher used for querying gamepad devices. | |
| 142 std::unique_ptr<device::GamepadDataFetcher> fetcher_; | |
| 143 | |
| 144 // The current state of all gamepads. | |
| 145 blink::WebGamepads state_; | |
| 146 | |
| 147 // True if a poll has been scheduled. | |
| 148 bool has_poll_scheduled_{false}; | |
|
reveman
2016/07/11 10:50:44
nit: "has_poll_scheduled_ = false" is preferred in
denniskempin
2016/07/11 17:43:28
Done.
| |
| 149 | |
| 150 // True if the polling thread is paused. | |
| 151 bool is_enabled_{true}; | |
|
reveman
2016/07/11 10:50:44
nit: is_enabled_ = true
denniskempin
2016/07/11 17:43:28
Done.
| |
| 152 | |
| 153 // ThreadChecker for the polling thread. | |
| 154 base::ThreadChecker thread_checker_; | |
| 155 | |
| 156 DISALLOW_COPY_AND_ASSIGN(PollingThreadResources); | |
| 157 }; | |
| 158 | |
| 159 //////////////////////////////////////////////////////////////////////////////// | |
| 160 // Gamepad, public: | |
| 161 | |
| 162 Gamepad::Gamepad( | |
| 163 GamepadDelegate* delegate, | |
| 164 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner) | |
| 165 : Gamepad(delegate, | |
| 166 polling_task_runner, | |
| 167 base::Bind(Gamepad::GamepadPlatformDataFetcherFactory)) {} | |
| 168 | |
| 169 Gamepad::Gamepad( | |
| 170 GamepadDelegate* delegate, | |
| 171 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner, | |
| 172 GamepadDataFetcherFactory fetcher_factory) | |
| 173 : delegate_(delegate), weak_factory_(this) { | |
| 174 polling_thread_resources_ = new PollingThreadResources( | |
| 175 base::Bind(&Gamepad::PostGamepadChanges, weak_factory_.GetWeakPtr()), | |
| 176 fetcher_factory, polling_task_runner); | |
| 177 | |
| 178 aura::client::FocusClient* focus_client = | |
| 179 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
| 180 focus_client->AddObserver(this); | |
| 181 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
| 182 } | |
| 183 | |
| 184 Gamepad::~Gamepad() { | |
| 185 // Disable polling. Since PollingThreadResources are reference counted, we | |
| 186 // can safely have it shut down after Gamepad has been destroyed. | |
| 187 polling_thread_resources_->EnablePolling(false); | |
| 188 | |
| 189 delegate_->OnGamepadDestroying(this); | |
| 190 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) | |
| 191 ->RemoveObserver(this); | |
| 192 } | |
| 193 | |
| 194 //////////////////////////////////////////////////////////////////////////////// | |
| 195 // aura::client::FocusChangeObserver overrides: | |
| 196 | |
| 197 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
| 198 aura::Window* lost_focus) { | |
| 199 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 200 Surface* target = nullptr; | |
| 201 if (gained_focus) { | |
| 202 target = Surface::AsSurface(gained_focus); | |
| 203 if (!target) { | |
| 204 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
| 205 if (top_level_window) | |
| 206 target = ShellSurface::GetMainSurface(top_level_window); | |
| 207 } | |
| 208 } | |
| 209 | |
| 210 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); | |
| 211 if (focused) { | |
|
reveman
2016/07/11 10:50:44
nit: polling_thread_resources_->EnablePolling(focu
denniskempin
2016/07/11 17:43:28
Done. Yes.. well this was just dumb ;)
| |
| 212 polling_thread_resources_->EnablePolling(true); | |
| 213 } else { | |
| 214 polling_thread_resources_->EnablePolling(false); | |
| 215 } | |
| 216 } | |
| 217 | |
| 218 //////////////////////////////////////////////////////////////////////////////// | |
| 219 // Gamepad, private: | |
| 220 | |
| 221 void Gamepad::PostGamepadChanges(const blink::WebGamepad new_pad) { | |
| 222 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 223 bool send_frame = false; | |
| 224 | |
| 225 // Update connection state. | |
| 226 if (new_pad.connected != pad_state_.connected) { | |
| 227 delegate_->OnStateChange(new_pad.connected); | |
| 228 } | |
| 229 | |
| 230 if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { | |
| 231 pad_state_ = new_pad; | |
| 232 return; | |
| 233 } | |
| 234 | |
| 235 // Notify delegate of updated axes. | |
| 236 for (size_t axis = 0; | |
| 237 axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { | |
| 238 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], | |
| 239 pad_state_.axes[axis])) { | |
| 240 send_frame = true; | |
| 241 delegate_->OnAxis(axis, new_pad.axes[axis]); | |
| 242 } | |
| 243 } | |
| 244 | |
| 245 // Notify delegate of updated buttons. | |
| 246 for (size_t button_id = 0; | |
| 247 button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); | |
| 248 ++button_id) { | |
| 249 auto button = pad_state_.buttons[button_id]; | |
| 250 auto new_button = new_pad.buttons[button_id]; | |
| 251 if (button.pressed != new_button.pressed || | |
| 252 !GamepadButtonValuesAreEqual(button.value, new_button.value)) { | |
| 253 send_frame = true; | |
| 254 delegate_->OnButton(button_id, new_button.pressed, new_button.value); | |
| 255 } | |
| 256 } | |
| 257 if (send_frame) | |
| 258 delegate_->OnFrame(); | |
| 259 | |
| 260 pad_state_ = new_pad; | |
| 261 } | |
| 262 | |
| 263 std::unique_ptr<device::GamepadDataFetcher> | |
| 264 Gamepad::GamepadPlatformDataFetcherFactory() { | |
| 265 return std::unique_ptr<device::GamepadDataFetcher>( | |
| 266 new device::GamepadPlatformDataFetcher()); | |
| 267 } | |
| 268 | |
| 269 } // namespace exo | |
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