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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/exo/gamepad.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "ash/shell.h" | |
10 #include "base/bind.h" | |
11 #include "base/location.h" | |
12 #include "base/single_thread_task_runner.h" | |
13 #include "base/threading/thread.h" | |
14 #include "base/threading/thread_task_runner_handle.h" | |
15 #include "components/exo/gamepad_delegate.h" | |
16 #include "components/exo/shell_surface.h" | |
17 #include "components/exo/surface.h" | |
18 #include "device/gamepad/gamepad_data_fetcher.h" | |
19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
20 #include "ui/aura/client/focus_client.h" | |
21 #include "ui/aura/window.h" | |
22 | |
23 namespace exo { | |
24 namespace { | |
25 | |
26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
29 } | |
30 | |
31 // Time between gamepad polls in milliseconds. | |
32 constexpr unsigned kPollingTimeIntervalMs = 16; | |
33 | |
34 } // namespace | |
35 | |
36 //////////////////////////////////////////////////////////////////////////////// | |
37 // Gamepad::PollingThreadResources | |
38 | |
39 // Implements all methods and resources running on the polling thread. | |
40 // This class is reference counted to allow it to shut down safely on the | |
41 // polling thread even if the Gamepad has been destroyed on the origin thread. | |
42 class Gamepad::PollingThreadResources | |
reveman
2016/07/11 10:50:44
nit: this class contains more than some resources.
denniskempin
2016/07/11 17:43:28
Done.
| |
43 : public base::RefCounted<Gamepad::PollingThreadResources> { | |
reveman
2016/07/11 10:50:44
Does this need to be base::ThreadSafeRefCounted?
denniskempin
2016/07/11 17:43:28
Done.
| |
44 public: | |
45 typedef base::Callback<void(const blink::WebGamepad)> | |
46 PostGamepadChangesCallback; | |
reveman
2016/07/11 10:50:44
nit: using HandleGamepadChangesCallback = ..
denniskempin
2016/07/11 17:43:28
Done.
| |
47 | |
48 PollingThreadResources( | |
49 const PostGamepadChangesCallback& post_gamepad_changes, | |
50 const GamepadDataFetcherFactory& fetcher_factory, | |
51 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) | |
reveman
2016/07/11 10:50:44
nit: different parts of chrome does this different
denniskempin
2016/07/11 17:43:28
Done.
| |
52 : post_gamepad_changes_(post_gamepad_changes), | |
53 fetcher_factory_(fetcher_factory), | |
54 polling_task_runner_(task_runner), | |
55 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | |
56 thread_checker_.DetachFromThread(); | |
57 } | |
58 | |
59 // Enable or disable gamepad polling. Can be called from any thread. | |
60 void EnablePolling(bool enabled) { | |
61 polling_task_runner_->PostTask( | |
62 FROM_HERE, | |
63 base::Bind(&PollingThreadResources::EnablePollingOnPollingThread, | |
64 make_scoped_refptr(this), enabled)); | |
65 } | |
66 | |
67 private: | |
68 friend class base::RefCounted<PollingThreadResources>; | |
69 virtual ~PollingThreadResources() {} | |
reveman
2016/07/11 10:50:44
nit: blank line before this
denniskempin
2016/07/11 17:43:28
Done.
| |
70 | |
71 // Enables or disables polling. | |
72 void EnablePollingOnPollingThread(bool enabled) { | |
73 DCHECK(thread_checker_.CalledOnValidThread()); | |
74 | |
75 if (enabled == is_enabled_) | |
reveman
2016/07/11 10:50:44
nit: is this check needed?
denniskempin
2016/07/11 17:43:28
Done.
| |
76 return; | |
77 is_enabled_ = enabled; | |
78 | |
79 if (is_enabled_) | |
80 SchedulePollOnPollingThread(); | |
81 } | |
82 | |
83 // Schedules the next poll on the polling thread. | |
84 void SchedulePollOnPollingThread() { | |
85 DCHECK(thread_checker_.CalledOnValidThread()); | |
86 if (!is_enabled_) { | |
reveman
2016/07/11 10:50:44
is this needed? if it is, then shouldn't the condi
denniskempin
2016/07/11 17:43:28
Done. I've moved the creation/destruction of the f
| |
87 fetcher_.reset(); | |
88 return; | |
89 } | |
90 | |
91 if (has_poll_scheduled_) | |
92 return; | |
93 | |
94 if (!fetcher_) { | |
95 fetcher_ = fetcher_factory_.Run(); | |
96 DCHECK(fetcher_); | |
97 } | |
98 | |
99 has_poll_scheduled_ = true; | |
100 polling_task_runner_->PostDelayedTask( | |
101 FROM_HERE, base::Bind(&PollingThreadResources::PollOnPollingThread, | |
102 make_scoped_refptr(this)), | |
103 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | |
104 } | |
105 | |
106 // Polls devices for new data and posts gamepad changes back to origin thread. | |
107 void PollOnPollingThread() { | |
108 DCHECK(thread_checker_.CalledOnValidThread()); | |
109 DCHECK(fetcher_); | |
110 blink::WebGamepads new_state = state_; | |
111 | |
reveman
2016/07/11 10:50:44
nit: move this blank line above l.110 instead
denniskempin
2016/07/11 17:43:28
Done.
| |
112 fetcher_->GetGamepadData(&new_state, false); | |
113 | |
114 if (std::max(new_state.length, state_.length) > 0) { | |
115 if (new_state.items[0].connected != state_.items[0].connected || | |
116 new_state.items[0].timestamp > state_.items[0].timestamp) { | |
117 origin_task_runner_->PostTask( | |
118 FROM_HERE, base::Bind(post_gamepad_changes_, new_state.items[0])); | |
119 } | |
120 } | |
121 | |
122 state_ = new_state; | |
123 has_poll_scheduled_ = false; | |
124 SchedulePollOnPollingThread(); | |
125 } | |
126 | |
127 // Callback to PostGamepadChanges using weak reference to Gamepad. | |
128 PostGamepadChangesCallback post_gamepad_changes_; | |
129 | |
130 // Factory method to create a gamepad data fetcher. Defaults to creating | |
131 // a PlatformGamepadDataFetcher instance, but can be overwritten for | |
132 // testing purposes. | |
133 GamepadDataFetcherFactory fetcher_factory_; | |
reveman
2016/07/11 10:50:44
nit: create_fetcher_callback_
denniskempin
2016/07/11 17:43:28
Done.
| |
134 | |
135 // Reference to task runner on polling thread. | |
136 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner_; | |
137 | |
138 // Reference to task runner on polling thread. | |
139 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; | |
140 | |
141 // Gamepad data fetcher used for querying gamepad devices. | |
142 std::unique_ptr<device::GamepadDataFetcher> fetcher_; | |
143 | |
144 // The current state of all gamepads. | |
145 blink::WebGamepads state_; | |
146 | |
147 // True if a poll has been scheduled. | |
148 bool has_poll_scheduled_{false}; | |
reveman
2016/07/11 10:50:44
nit: "has_poll_scheduled_ = false" is preferred in
denniskempin
2016/07/11 17:43:28
Done.
| |
149 | |
150 // True if the polling thread is paused. | |
151 bool is_enabled_{true}; | |
reveman
2016/07/11 10:50:44
nit: is_enabled_ = true
denniskempin
2016/07/11 17:43:28
Done.
| |
152 | |
153 // ThreadChecker for the polling thread. | |
154 base::ThreadChecker thread_checker_; | |
155 | |
156 DISALLOW_COPY_AND_ASSIGN(PollingThreadResources); | |
157 }; | |
158 | |
159 //////////////////////////////////////////////////////////////////////////////// | |
160 // Gamepad, public: | |
161 | |
162 Gamepad::Gamepad( | |
163 GamepadDelegate* delegate, | |
164 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner) | |
165 : Gamepad(delegate, | |
166 polling_task_runner, | |
167 base::Bind(Gamepad::GamepadPlatformDataFetcherFactory)) {} | |
168 | |
169 Gamepad::Gamepad( | |
170 GamepadDelegate* delegate, | |
171 scoped_refptr<base::SingleThreadTaskRunner> polling_task_runner, | |
172 GamepadDataFetcherFactory fetcher_factory) | |
173 : delegate_(delegate), weak_factory_(this) { | |
174 polling_thread_resources_ = new PollingThreadResources( | |
175 base::Bind(&Gamepad::PostGamepadChanges, weak_factory_.GetWeakPtr()), | |
176 fetcher_factory, polling_task_runner); | |
177 | |
178 aura::client::FocusClient* focus_client = | |
179 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
180 focus_client->AddObserver(this); | |
181 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
182 } | |
183 | |
184 Gamepad::~Gamepad() { | |
185 // Disable polling. Since PollingThreadResources are reference counted, we | |
186 // can safely have it shut down after Gamepad has been destroyed. | |
187 polling_thread_resources_->EnablePolling(false); | |
188 | |
189 delegate_->OnGamepadDestroying(this); | |
190 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) | |
191 ->RemoveObserver(this); | |
192 } | |
193 | |
194 //////////////////////////////////////////////////////////////////////////////// | |
195 // aura::client::FocusChangeObserver overrides: | |
196 | |
197 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
198 aura::Window* lost_focus) { | |
199 DCHECK(thread_checker_.CalledOnValidThread()); | |
200 Surface* target = nullptr; | |
201 if (gained_focus) { | |
202 target = Surface::AsSurface(gained_focus); | |
203 if (!target) { | |
204 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
205 if (top_level_window) | |
206 target = ShellSurface::GetMainSurface(top_level_window); | |
207 } | |
208 } | |
209 | |
210 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); | |
211 if (focused) { | |
reveman
2016/07/11 10:50:44
nit: polling_thread_resources_->EnablePolling(focu
denniskempin
2016/07/11 17:43:28
Done. Yes.. well this was just dumb ;)
| |
212 polling_thread_resources_->EnablePolling(true); | |
213 } else { | |
214 polling_thread_resources_->EnablePolling(false); | |
215 } | |
216 } | |
217 | |
218 //////////////////////////////////////////////////////////////////////////////// | |
219 // Gamepad, private: | |
220 | |
221 void Gamepad::PostGamepadChanges(const blink::WebGamepad new_pad) { | |
222 DCHECK(thread_checker_.CalledOnValidThread()); | |
223 bool send_frame = false; | |
224 | |
225 // Update connection state. | |
226 if (new_pad.connected != pad_state_.connected) { | |
227 delegate_->OnStateChange(new_pad.connected); | |
228 } | |
229 | |
230 if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { | |
231 pad_state_ = new_pad; | |
232 return; | |
233 } | |
234 | |
235 // Notify delegate of updated axes. | |
236 for (size_t axis = 0; | |
237 axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { | |
238 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], | |
239 pad_state_.axes[axis])) { | |
240 send_frame = true; | |
241 delegate_->OnAxis(axis, new_pad.axes[axis]); | |
242 } | |
243 } | |
244 | |
245 // Notify delegate of updated buttons. | |
246 for (size_t button_id = 0; | |
247 button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); | |
248 ++button_id) { | |
249 auto button = pad_state_.buttons[button_id]; | |
250 auto new_button = new_pad.buttons[button_id]; | |
251 if (button.pressed != new_button.pressed || | |
252 !GamepadButtonValuesAreEqual(button.value, new_button.value)) { | |
253 send_frame = true; | |
254 delegate_->OnButton(button_id, new_button.pressed, new_button.value); | |
255 } | |
256 } | |
257 if (send_frame) | |
258 delegate_->OnFrame(); | |
259 | |
260 pad_state_ = new_pad; | |
261 } | |
262 | |
263 std::unique_ptr<device::GamepadDataFetcher> | |
264 Gamepad::GamepadPlatformDataFetcherFactory() { | |
265 return std::unique_ptr<device::GamepadDataFetcher>( | |
266 new device::GamepadPlatformDataFetcher()); | |
267 } | |
268 | |
269 } // namespace exo | |
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