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Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: limit polling to when exo windows are focused Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/shell.h"
6 #include "base/command_line.h"
7 #include "components/exo/buffer.h"
8 #include "components/exo/gamepad.h"
9 #include "components/exo/gamepad_delegate.h"
10 #include "components/exo/shell_surface.h"
11 #include "components/exo/surface.h"
12 #include "components/exo/test/exo_test_base.h"
13 #include "components/exo/test/exo_test_helper.h"
14 #include "device/gamepad/gamepad_test_helpers.h"
15 #include "testing/gmock/include/gmock/gmock.h"
16 #include "testing/gtest/include/gtest/gtest.h"
17 #include "ui/aura/client/focus_client.h"
18
19 namespace exo {
20 namespace {
21
22 class MockGamepadDelegate : public GamepadDelegate {
23 public:
24 MockGamepadDelegate() {}
25
26 // Overridden from GamepadDelegate:
27 MOCK_METHOD1(OnGamepadDestroying, void(Gamepad*));
28 MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*));
29 MOCK_METHOD1(OnStateChange, void(bool));
30 MOCK_METHOD2(OnAxis, void(int, double));
31 MOCK_METHOD3(OnButton, void(int, bool, double));
32 MOCK_METHOD0(OnFrame, void());
33 };
34
35 class GamepadTest : public test::ExoTestBase {
36 public:
37 GamepadTest() {}
38
39 void SetUp() override {
40 test::ExoTestBase::SetUp();
41 surface_.reset(new Surface);
42 shell_surface_.reset(new ShellSurface(surface_.get()));
43 gfx::Size buffer_size(10, 10);
44 buffer_.reset(
45 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
46 surface_->Attach(buffer_.get());
47 surface_->Commit();
48 }
49
50 void TearDown() override {
51 buffer_.reset();
52 shell_surface_.reset();
53 surface_.reset();
54 test::ExoTestBase::TearDown();
55 }
56
57 void InitializeGamepad(MockGamepadDelegate* delegate) {
58 blink::WebGamepads initial_data;
59 mock_data_fetcher_.reset(new device::MockGamepadDataFetcher(initial_data));
60
61 gamepad_.reset(new Gamepad(delegate, mock_data_fetcher_.get()));
62 }
63
64 void DestroyGamepad(MockGamepadDelegate* delegate) {
65 EXPECT_CALL(*delegate, OnGamepadDestroying(testing::_)).Times(1);
66 gamepad_.reset();
67 }
68
69 void SetDataAndWaitForDelegate(const blink::WebGamepads& new_data) {
70 mock_data_fetcher_->SetTestData(new_data);
71 // Wait for 2 polling cycles for data to be read and callbacks
72 // to be processed.
73 for (int i = 0; i < 1; ++i) {
reveman 2016/07/07 22:14:03 this loop doesn't seem to be doing anything as i <
74 mock_data_fetcher_->WaitForDataRead();
75 base::MessageLoop::current()->RunUntilIdle();
76 }
77 }
78
79 protected:
80 std::unique_ptr<Gamepad> gamepad_;
81
82 // Pointer owned by the gamepad instance.
reveman 2016/07/07 22:14:03 this doesn't seem correct anymore
83 std::unique_ptr<device::MockGamepadDataFetcher> mock_data_fetcher_;
84
85 std::unique_ptr<Surface> surface_;
86 std::unique_ptr<ShellSurface> shell_surface_;
87 std::unique_ptr<Buffer> buffer_;
88
89 DISALLOW_COPY_AND_ASSIGN(GamepadTest);
90 };
91
92 TEST_F(GamepadTest, OnStateChange) {
93 testing::StrictMock<MockGamepadDelegate> delegate;
94 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
95 .WillOnce(testing::Return(true));
96
97 InitializeGamepad(&delegate);
98
99 // Gamepad connected.
100 EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
101 blink::WebGamepads gamepad_connected;
102 gamepad_connected.length = 1;
103 gamepad_connected.items[0].connected = true;
104 gamepad_connected.items[0].timestamp = 1;
105 SetDataAndWaitForDelegate(gamepad_connected);
106
107 // Gamepad disconnected.
108 blink::WebGamepads all_disconnected;
109 EXPECT_CALL(delegate, OnStateChange(false)).Times(1);
110 SetDataAndWaitForDelegate(all_disconnected);
111
112 DestroyGamepad(&delegate);
113 }
114
115 TEST_F(GamepadTest, OnAxis) {
116 testing::StrictMock<MockGamepadDelegate> delegate;
117 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
118 .WillOnce(testing::Return(true));
119
120 InitializeGamepad(&delegate);
121
122 blink::WebGamepads axis_moved;
123 axis_moved.length = 1;
124 axis_moved.items[0].connected = true;
125 axis_moved.items[0].timestamp = 1;
126 axis_moved.items[0].axesLength = 1;
127 axis_moved.items[0].axes[0] = 1.0;
128
129 EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
130 EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1);
131 EXPECT_CALL(delegate, OnFrame()).Times(1);
132 SetDataAndWaitForDelegate(axis_moved);
133
134 DestroyGamepad(&delegate);
135 }
136
137 TEST_F(GamepadTest, OnButton) {
138 testing::StrictMock<MockGamepadDelegate> delegate;
139 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
140 .WillOnce(testing::Return(true));
141
142 InitializeGamepad(&delegate);
143
144 blink::WebGamepads axis_moved;
145 axis_moved.length = 1;
146 axis_moved.items[0].connected = true;
147 axis_moved.items[0].timestamp = 1;
148 axis_moved.items[0].buttonsLength = 1;
149 axis_moved.items[0].buttons[0].pressed = true;
150 axis_moved.items[0].buttons[0].value = 1.0;
151
152 EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
153 EXPECT_CALL(delegate, OnButton(0, true, 1.0)).Times(1);
154 EXPECT_CALL(delegate, OnFrame()).Times(1);
155 SetDataAndWaitForDelegate(axis_moved);
156
157 DestroyGamepad(&delegate);
158 }
159
160 } // namespace
161 } // namespace exo
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