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Side by Side Diff: components/exo/gamepad.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: limit polling to when exo windows are focused Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_EXO_GAMEPAD_H_
6 #define COMPONENTS_EXO_GAMEPAD_H_
7
8 #include <memory>
9
10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h"
12 #include "base/sequenced_task_runner.h"
13 #include "base/synchronization/lock.h"
14 #include "base/threading/thread.h"
15 #include "base/threading/thread_task_runner_handle.h"
16 #include "device/gamepad/gamepad_data_fetcher.h"
17 #include "ui/aura/client/focus_change_observer.h"
18
19 namespace exo {
20 class GamepadDelegate;
21
22 // This class represents one or more gamepads, it implements a background thread
23 // for polling gamepad devices and notifies the GamepadDelegate of any
24 // changes.
25 class Gamepad : public aura::client::FocusChangeObserver {
26 public:
27 // This class will post tasks to invoke the delegate on the thread runner
28 // which is associated with the thread that is creating this instance.
29 explicit Gamepad(GamepadDelegate* delegate);
30 // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad
31 // data.
32 Gamepad(GamepadDelegate* delegate, device::GamepadDataFetcher* fetcher);
33 ~Gamepad() override;
34
35 // Overridden aura::client::FocusChangeObserver:
36 void OnWindowFocused(aura::Window* gained_focus,
37 aura::Window* lost_focus) override;
38
39 bool is_paused() { return is_paused_; }
reveman 2016/07/07 22:14:03 where is this used? please add const modifier if w
denniskempin 2016/07/08 23:49:40 Done.
40
41 private:
42 // Pauses polling thread. Has no effect is the thread is already paused.
reveman 2016/07/07 22:14:02 s/is/if/
denniskempin 2016/07/08 23:49:40 Done.
43 // Can only be called on the polling thread.
44 void PausePolling();
reveman 2016/07/07 22:14:03 nit: Common style in chromium is to add a suffix "
denniskempin 2016/07/08 23:49:40 Done.
45
46 // Resume polling. Hs no effect if the thread is already active.
reveman 2016/07/07 22:14:02 s/Hs/Has/
denniskempin 2016/07/08 23:49:40 Done.
47 // Can only be called on the polling thread.
48 void ResumePolling();
reveman 2016/07/07 22:14:03 nit: add OnPollingThread suffix? btw, would havin
denniskempin 2016/07/08 23:49:40 Done.
49
50 // Schedules a poll on the polling thread. Can only be called on the polling
51 // thread.
52 void ScheduleOnPoll();
reveman 2016/07/07 22:14:02 nit: SchedulePollOnPollingThread
denniskempin 2016/07/08 23:49:40 Done.
53
54 // Polls devices for new data and posts delegate updates.
55 // Can only be called on the polling thread.
56 void OnPoll();
reveman 2016/07/07 22:14:03 nit: PollOnPollingThread
denniskempin 2016/07/08 23:49:40 Done.
57
58 // Posts updates of gamepad data to delegate. Can only be called on the
59 // origin thread.
60 void PostGamepadChanges(const blink::WebGamepad new_pad);
61
62 // The delegate instance that all events are dispatched to.
63 GamepadDelegate* const delegate_;
64
65 // The current state of the gamepad represented by this instance.
66 blink::WebGamepad pad_state_;
67
68 // Reference to the task runner of the thread that created this instance.
69 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
70
71 // ThreadChecker for the origin thread
reveman 2016/07/07 22:14:03 nit: s/origin thread/origin thread./
denniskempin 2016/07/08 23:49:40 Done.
72 base::ThreadChecker origin_thread_checker_;
73
74 // The thread on which the polling is executed.
75 std::unique_ptr<base::Thread> polling_thread_;
76
77 // Externally owned gamepad data fetcher.
78 device::GamepadDataFetcher* external_fetcher_;
79
80 // Internally owned gamepad data fetcher.
81 std::unique_ptr<device::GamepadDataFetcher> internal_fetcher_;
82
83 // The current state of all gamepads. Only used by polling thread.
84 blink::WebGamepads state_;
85
86 // True if a poll has been scheduled. Only used by polling thread.
87 bool has_poll_scheduled_{false};
88
89 // True if the polling thread is paused. Only used by polling thread.
90 bool is_paused_{true};
91
92 // ThreadChecker for the polling thread.
93 base::ThreadChecker polling_thread_checker_;
94
95 // Callback to PostGamepadChanges using weak reference to this.
96 base::Callback<void(const blink::WebGamepad)> post_gamepad_changes_callback_;
97
98 // Weak pointer factory to create the above weak pointer.
99 base::WeakPtrFactory<Gamepad> weak_factory_;
100
101 DISALLOW_COPY_AND_ASSIGN(Gamepad);
102 };
103
104 } // namespace exo
105
106 #endif // COMPONENTS_EXO_GAMEPAD_H_
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