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Side by Side Diff: components/exo/gamepad_delegate.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: Focus handling. Process gamepad delta on origin thread. Add focus unittest. Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
6 #define COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
7
8 #include "base/memory/weak_ptr.h"
9
10 namespace exo {
11 class Gamepad;
12 class Surface;
13
14 // Handles events on multiple gamepad
15 class GamepadDelegate {
16 public:
17 // Gives the delegate a chance to clean up when the Gamepad instance is
18 // destroyed.
19 virtual void OnGamepadDestroying(Gamepad* gamepad) = 0;
20
21 // This should return true if |surface| is a valid target for this gamepad.
22 // E.g. the surface is owned by the same client as the gamepad.
23 virtual bool CanAcceptGamepadEventsForSurface(Surface* surface) const = 0;
24
25 // Called when the state of the gamepad has changed.
26 virtual void OnStateChange(bool connected) = 0;
27
28 // Called when the user moved an axis of the gamepad. Valid axes are defined
29 // by the W3C 'standard gamepad' specification.
30 virtual void OnAxis(int axis, double value) = 0;
31
32 // Called when the user pressed or moved a button of the gamepad.
33 // Valid buttons are defined by the W3C 'standard gamepad' specification.
34 virtual void OnButton(int button, bool pressed, double value) = 0;
35
36 // Called after all gamepad information of this frame has been set and the
37 // client should evaluate the updated state.
38 virtual void OnFrame() = 0;
39
40 protected:
41 virtual ~GamepadDelegate() {}
42 };
43
44 } // namespace exo
45
46 #endif // COMPONENTS_EXO_GAMEPAD_DELEGATE_H_
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