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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_EXO_GAMEPAD_H_ | |
6 #define COMPONENTS_EXO_GAMEPAD_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "base/macros.h" | |
11 #include "base/memory/weak_ptr.h" | |
12 #include "base/sequenced_task_runner.h" | |
13 #include "base/synchronization/lock.h" | |
14 #include "base/threading/thread.h" | |
15 #include "base/threading/thread_task_runner_handle.h" | |
16 #include "device/gamepad/gamepad_data_fetcher.h" | |
17 #include "ui/aura/client/focus_change_observer.h" | |
18 | |
19 namespace exo { | |
20 class GamepadDelegate; | |
21 | |
22 // This class represents one or more gamepads, it implements a background thread | |
23 // for polling gamepad devices and notifies the GamepadDelegate of any | |
24 // changes. | |
25 class Gamepad : public aura::client::FocusChangeObserver { | |
26 public: | |
27 // This class will post tasks to invoke the delegate on the thread runner | |
28 // which is associated with the thread that is creating this instance. | |
29 explicit Gamepad(GamepadDelegate* delegate); | |
30 // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad | |
31 // data. | |
32 Gamepad(GamepadDelegate* delegate, | |
33 std::unique_ptr<device::GamepadDataFetcher> fetcher); | |
34 ~Gamepad() override; | |
35 | |
36 // Overridden aura::client::FocusChangeObserver: | |
37 void OnWindowFocused(aura::Window* gained_focus, | |
38 aura::Window* lost_focus) override; | |
39 | |
40 private: | |
41 // Schedules a poll on the polling thread. Can be called from any thread. | |
42 void ScheduleOnPoll(); | |
43 | |
44 // Polls devices for new data and posts delegate updates. | |
45 // Can only be called on the polling thread. | |
46 void OnPoll(); | |
47 | |
48 // Initializes the underlying gamepad data fetcher. | |
49 // Can only be called on the polling thread. | |
50 void InitializePollingThread(); | |
51 | |
52 // Posts updates of gamepad data to delegate. Can only be called on the | |
53 // origin thread. | |
54 void PostGamepadChanges(const blink::WebGamepad new_pad); | |
55 | |
56 // The delegate instance that all events are dispatched to. | |
57 GamepadDelegate* const delegate_; | |
58 | |
59 // The current state of the gamepad represented by this instance. | |
60 blink::WebGamepad pad_state_; | |
61 | |
62 // True if an exosphere window is currently focused. | |
reveman
2016/06/30 18:06:11
s/an exosphere window/a client surface/
denniskempin
2016/07/01 02:34:35
Done.
| |
63 bool exo_focused_{false}; | |
reveman
2016/06/30 18:06:11
nit: remove exo_ prefix
denniskempin
2016/07/01 02:34:35
Done.
| |
64 | |
65 // Reference to the task runner of the thread that created this instance. | |
66 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; | |
67 | |
68 // ThreadChecker for the origin thread | |
69 base::ThreadChecker origin_thread_checker_; | |
70 | |
71 // The thread on which the polling is executed. It accesses only the variables | |
72 // below, which are marked as only used by the polling thread. | |
73 std::unique_ptr<base::Thread> polling_thread_; | |
74 | |
75 // Implements the logic to fetch gamepad information from connected devices. | |
76 // Only used by polling thread. | |
77 std::unique_ptr<device::GamepadDataFetcher> fetcher_; | |
78 | |
79 // The current state of all gamepads. Only used by polling thread. | |
80 blink::WebGamepads state_; | |
81 | |
82 // ThreadChecker for the polling thread. | |
83 base::ThreadChecker polling_thread_checker_; | |
84 | |
85 // Weak pointer to this, created during construction on origin thread, but | |
86 // only used by polling thread to post tasks back to the origin thread. | |
87 base::WeakPtr<Gamepad> weak_this_; | |
reveman
2016/06/30 18:06:11
Chromium code will typically keep a callbacks that
denniskempin
2016/07/01 02:34:35
Done.
| |
88 | |
89 // Weak pointer factory to create the above weak pointer. | |
90 base::WeakPtrFactory<Gamepad> weak_factory_; | |
91 | |
92 DISALLOW_COPY_AND_ASSIGN(Gamepad); | |
93 }; | |
94 | |
95 } // namespace exo | |
96 | |
97 #endif // COMPONENTS_EXO_GAMEPAD_H_ | |
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