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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/exo/gamepad.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "ash/shell.h" | |
10 #include "base/bind.h" | |
11 #include "base/location.h" | |
12 #include "base/single_thread_task_runner.h" | |
13 #include "base/threading/thread.h" | |
14 #include "base/threading/thread_task_runner_handle.h" | |
15 #include "components/exo/gamepad_delegate.h" | |
16 #include "components/exo/shell_surface.h" | |
17 #include "components/exo/surface.h" | |
18 #include "device/gamepad/gamepad_data_fetcher.h" | |
19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
20 #include "ui/aura/client/focus_client.h" | |
21 #include "ui/aura/window.h" | |
22 | |
23 namespace exo { | |
24 namespace { | |
25 | |
26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
29 } | |
30 | |
31 // Time between gamepad polls in milliseconds. | |
32 constexpr unsigned kPollingTimeIntervalMs = 16; | |
reveman
2016/06/30 18:06:11
I'm still not sure we can land this unless we can
denniskempin
2016/07/01 02:34:35
I've done some experimenting.
What we can do is
reveman
2016/07/07 22:14:02
Thanks for looking into this. This sgtm.
| |
33 | |
34 } // namespace | |
35 | |
36 //////////////////////////////////////////////////////////////////////////////// | |
37 // Gamepad, public: | |
38 | |
39 Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {} | |
40 | |
41 Gamepad::Gamepad(GamepadDelegate* delegate, | |
42 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
43 : delegate_(delegate), | |
44 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()), | |
45 polling_thread_(new base::Thread("Exo gamepad polling thread")), | |
46 fetcher_(std::move(fetcher)), | |
47 weak_factory_(this) { | |
48 polling_thread_checker_.DetachFromThread(); | |
49 weak_this_ = weak_factory_.GetWeakPtr(); | |
50 | |
51 aura::client::FocusClient* focus_client = | |
52 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
53 focus_client->AddObserver(this); | |
54 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
55 | |
56 polling_thread_->StartWithOptions( | |
57 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); | |
58 polling_thread_->task_runner()->PostTask( | |
59 FROM_HERE, | |
60 base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this))); | |
61 } | |
62 | |
63 Gamepad::~Gamepad() { | |
64 polling_thread_->Stop(); | |
65 delegate_->OnGamepadDestroying(this); | |
66 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) | |
67 ->RemoveObserver(this); | |
68 } | |
69 | |
70 //////////////////////////////////////////////////////////////////////////////// | |
71 // aura::client::FocusChangeObserver overrides: | |
72 | |
73 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
74 aura::Window* lost_focus) { | |
75 DCHECK(origin_thread_checker_.CalledOnValidThread()); | |
76 Surface* target = nullptr; | |
77 if (gained_focus) { | |
78 target = Surface::AsSurface(gained_focus); | |
79 if (!target) { | |
80 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
81 if (top_level_window) | |
82 target = ShellSurface::GetMainSurface(top_level_window); | |
83 } | |
84 } | |
85 exo_focused_ = target && delegate_->CanAcceptGamepadEventsForSurface(target); | |
reveman
2016/06/30 18:06:11
What if the target is destroyed? Don't we need to
denniskempin
2016/07/01 02:34:35
Shouldn't we get an OnWindowFocused event in that
reveman
2016/07/07 22:14:02
Probably fine for now but it would be good in the
| |
86 } | |
87 | |
88 //////////////////////////////////////////////////////////////////////////////// | |
89 // Gamepad, private: | |
90 | |
91 void Gamepad::ScheduleOnPoll() { | |
92 polling_thread_->task_runner()->PostDelayedTask( | |
93 FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), | |
94 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | |
95 } | |
96 | |
97 void Gamepad::InitializePollingThread() { | |
98 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
99 // The platform data fetcher has to be initialized on the polling thread. | |
100 if (!fetcher_) | |
101 fetcher_.reset(new device::GamepadPlatformDataFetcher()); | |
102 ScheduleOnPoll(); | |
103 } | |
104 | |
105 void Gamepad::OnPoll() { | |
106 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
107 DCHECK(fetcher_); | |
108 | |
109 blink::WebGamepads new_state = state_; | |
110 fetcher_->GetGamepadData(&new_state, false); | |
111 | |
112 if (std::max(new_state.length, state_.length) > 0) { | |
113 if (new_state.items[0].connected != state_.items[0].connected || | |
114 new_state.items[0].timestamp > state_.items[0].timestamp) { | |
115 origin_task_runner_->PostTask( | |
116 FROM_HERE, base::Bind(&Gamepad::PostGamepadChanges, weak_this_, | |
117 new_state.items[0])); | |
118 } | |
119 } | |
120 | |
121 state_ = new_state; | |
122 ScheduleOnPoll(); | |
123 } | |
124 | |
125 void Gamepad::PostGamepadChanges(const blink::WebGamepad new_pad) { | |
126 DCHECK(origin_thread_checker_.CalledOnValidThread()); | |
127 bool send_frame = false; | |
128 | |
129 // Do not update internal state, nor send updates until we are focused again. | |
130 if (!exo_focused_) | |
131 return; | |
132 | |
133 // Update connection state. | |
134 if (new_pad.connected != pad_state_.connected) { | |
135 delegate_->OnStateChange(new_pad.connected); | |
136 } | |
137 | |
138 if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { | |
139 pad_state_ = new_pad; | |
140 return; | |
141 } | |
142 | |
143 // Notify delegate of updated axes. | |
144 for (size_t axis = 0; | |
145 axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { | |
146 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], | |
147 pad_state_.axes[axis])) { | |
148 send_frame = true; | |
149 delegate_->OnAxis(axis, new_pad.axes[axis]); | |
150 } | |
151 } | |
152 | |
153 // Notify delegate of updated buttons. | |
154 for (size_t button_id = 0; | |
155 button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); | |
156 ++button_id) { | |
157 auto button = pad_state_.buttons[button_id]; | |
158 auto new_button = new_pad.buttons[button_id]; | |
159 if (button.pressed != new_button.pressed || | |
160 !GamepadButtonValuesAreEqual(button.value, new_button.value)) { | |
161 send_frame = true; | |
162 delegate_->OnButton(button_id, new_button.pressed, new_button.value); | |
163 } | |
164 } | |
165 if (send_frame) | |
166 delegate_->OnFrame(); | |
167 | |
168 pad_state_ = new_pad; | |
169 } | |
170 | |
171 } // namespace exo | |
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