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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ | |
| 6 #define COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ | |
| 7 | |
| 8 #include "base/memory/weak_ptr.h" | |
| 9 | |
| 10 namespace exo { | |
| 11 class Gamepad; | |
| 12 | |
| 13 // Handles events on multiple gamepad | |
| 14 class GamepadDelegate { | |
| 15 public: | |
| 16 // Gives the delegate a chance to clean up when the Gamepad instance is | |
| 17 // destroyed. | |
| 18 virtual void OnGamepadDestroying(Gamepad* gamepad) = 0; | |
| 19 | |
| 20 // Called when the state of the gamepad has changed. | |
| 21 virtual void OnStateChange(bool connected) = 0; | |
| 22 | |
| 23 // Called when the user moved an axis of the gamepad. Valid axes are defined | |
| 24 // by the W3C 'standard gamepad' specification. | |
| 25 virtual void OnAxis(int axis, double value) = 0; | |
| 26 | |
| 27 // Called when the user pressed or moved a button of the gamepad. | |
| 28 // Valid buttons are defined by the W3C 'standard gamepad' specification. | |
| 29 virtual void OnButton(int button, bool pressed, double value) = 0; | |
| 30 | |
| 31 // Called after all gamepad information of this frame has been set and the | |
| 32 // client should evaluate the updated state. | |
| 33 virtual void OnFrame() = 0; | |
| 34 | |
| 35 // Used to obtain a weak pointer to this delegate. | |
| 36 virtual base::WeakPtr<GamepadDelegate> GetWeakPtr() = 0; | |
|
reveman
2016/06/30 01:19:05
Please handle this in the Gamepad implementation i
denniskempin
2016/06/30 17:08:29
Done. Also no longer needed.
| |
| 37 | |
| 38 protected: | |
| 39 virtual ~GamepadDelegate() {} | |
| 40 }; | |
| 41 | |
| 42 } // namespace exo | |
| 43 | |
| 44 #endif // COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ | |
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