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Side by Side Diff: components/exo/gamepad.h

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: fixed polling thread. Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_EXO_GAMEPAD_H_
6 #define COMPONENTS_EXO_GAMEPAD_H_
7
8 #include <memory>
9
10 #include "base/macros.h"
11 #include "base/sequenced_task_runner.h"
12 #include "base/threading/thread.h"
13 #include "base/threading/thread_task_runner_handle.h"
14 #include "device/gamepad/gamepad_data_fetcher.h"
15
16 namespace exo {
17 class GamepadDelegate;
18
19 // This class represents a gamepad, it implements a background thread
reveman 2016/06/29 21:55:44 s/a gamepad/one or more gamepads/ as discussed
denniskempin 2016/06/30 00:29:21 Done.
20 // for polling gamepad devices and notifies the GamepadDelegate of any
21 // changes.
22 class Gamepad {
23 public:
24 // This class will post tasks to invoke the delegate on the thread runner
25 // which is associated with the thread that is creating this instance.
26 Gamepad(size_t id, GamepadDelegate* delegate);
reveman 2016/06/29 21:55:45 remove id as discussed
denniskempin 2016/06/30 00:29:22 Done.
27
28 // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad
29 // data.
30 Gamepad(size_t id,
reveman 2016/06/29 21:55:45 remove id as discussed
denniskempin 2016/06/30 00:29:22 Done.
31 GamepadDelegate* delegate,
32 std::unique_ptr<device::GamepadDataFetcher> fetcher);
33 virtual ~Gamepad();
34
35 private:
36 // Schedules a poll on the polling thread. Can be called from any thread.
37 void ScheduleOnPoll();
38
39 // Polls devices for new data and posts delegate updates.
40 // Can only be called on the polling thread.
41 void OnPoll();
42
43 // Posts updates of gamepad data to delegate.
44 // Can only be called on the polling thread.
45 void PostGamepadChanges(const blink::WebGamepads new_state);
46
47 // Initializes the underlying gamepad data fetcher.
48 // Can only be called on the polling thread.
49 void InitializePollingThread();
50
51 // Gamepad id
52 size_t id_;
reveman 2016/06/29 21:55:45 remove as discussed
denniskempin 2016/06/30 00:29:21 Done.
53
54 // The delegate instance that all events are dispatched to.
55 GamepadDelegate* const delegate_;
56
57 // Implements the logic to fetch gamepad information from connected devices.
58 std::unique_ptr<device::GamepadDataFetcher> fetcher_;
59
60 // The thread on which the polling is executed.
61 std::unique_ptr<base::Thread> polling_thread_;
reveman 2016/06/29 21:55:45 fyi, one thread per gamepad interface instances is
denniskempin 2016/06/30 00:29:21 I agree. We will need some kind of shared service
62
63 // The current state of gamepad.
64 blink::WebGamepads state_;
65
66 // Reference to the task runner of the thread that created this instance.
67 scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_;
68
69 base::ThreadChecker thread_checker_;
70
71 DISALLOW_COPY_AND_ASSIGN(Gamepad);
72 };
73
74 } // namespace exo
75
76 #endif // COMPONENTS_EXO_GAMEPAD_H_
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