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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/exo/gamepad.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "base/bind.h" | |
10 #include "base/location.h" | |
11 #include "base/single_thread_task_runner.h" | |
12 #include "base/threading/thread.h" | |
13 #include "base/threading/thread_task_runner_handle.h" | |
14 #include "components/exo/gamepad_delegate.h" | |
15 #include "device/gamepad/gamepad_data_fetcher.h" | |
16 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
17 | |
18 namespace exo { | |
19 | |
20 namespace { | |
reveman
2016/06/29 21:55:44
nit: blank line after this. blank line before is n
denniskempin
2016/06/30 00:29:21
Done.
| |
21 constexpr double kEpsilon = 0.001; | |
reveman
2016/06/29 21:55:44
nit: kGamepadButtonValueEpsilon and blank line aft
denniskempin
2016/06/30 00:29:21
Done.
| |
22 bool almostEquals(double a, double b) { | |
reveman
2016/06/29 21:55:44
GamepadButtonValuesAreEqual()?
denniskempin
2016/06/30 00:29:21
Done.
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23 return fabs(a - b) < kEpsilon; | |
24 } | |
25 | |
26 } // anonymous namespace | |
reveman
2016/06/29 21:55:44
nit: "} // namespace" to be consistent with rest
denniskempin
2016/06/30 00:29:21
Done.
| |
27 | |
28 //////////////////////////////////////////////////////////////////////////////// | |
29 // Gamepad, public: | |
30 | |
31 Gamepad::Gamepad(size_t id, GamepadDelegate* delegate) | |
32 : Gamepad(id, delegate, nullptr) {} | |
33 | |
34 Gamepad::Gamepad(size_t id, | |
35 GamepadDelegate* delegate, | |
36 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
37 : id_(id), | |
38 delegate_(delegate), | |
39 fetcher_(std::move(fetcher)), | |
40 polling_thread_(new base::Thread("Exo gamepad polling thread")), | |
41 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | |
42 polling_thread_->StartWithOptions( | |
43 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); | |
44 polling_thread_->task_runner()->PostTask( | |
45 FROM_HERE, | |
46 base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this))); | |
47 } | |
48 | |
49 Gamepad::~Gamepad() { | |
50 delegate_->OnGamepadDestroying(this); | |
51 polling_thread_->Stop(); | |
52 } | |
53 | |
54 //////////////////////////////////////////////////////////////////////////////// | |
55 // Gamepad, private: | |
56 | |
57 void Gamepad::ScheduleOnPoll() { | |
58 polling_thread_->task_runner()->PostDelayedTask( | |
59 FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), | |
60 base::TimeDelta::FromMilliseconds(16)); | |
reveman
2016/06/29 21:55:44
16? Please add a constant and a comment for this m
denniskempin
2016/06/30 00:29:21
Done.
| |
61 } | |
62 | |
63 void Gamepad::InitializePollingThread() { | |
64 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
65 // The platform data fetcher has to be initialized on the polling thread. | |
66 if (!fetcher_) | |
67 fetcher_.reset(new device::GamepadPlatformDataFetcher()); | |
68 ScheduleOnPoll(); | |
69 } | |
70 | |
71 void Gamepad::OnPoll() { | |
72 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
73 DCHECK(fetcher_); | |
74 | |
75 // Update state with data from gamepad data fetcher | |
reveman
2016/06/29 21:55:44
s/fetcher/fetcher./
denniskempin
2016/06/30 00:29:21
Done.
| |
76 blink::WebGamepads new_state = state_; | |
77 fetcher_->GetGamepadData(&new_state, false); | |
78 PostGamepadChanges(new_state); | |
79 | |
80 state_ = new_state; | |
81 ScheduleOnPoll(); | |
82 } | |
83 | |
84 void Gamepad::PostGamepadChanges(const blink::WebGamepads new_state) { | |
85 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
reveman
2016/06/29 21:55:44
Can you use the thread checker here instead?
denniskempin
2016/06/30 00:29:21
It's a different thread. This runs in the polling
| |
86 | |
87 if (id_ >= std::max(new_state.length, state_.length)) | |
88 return; | |
89 | |
90 bool send_frame = false; | |
91 const blink::WebGamepad& new_pad = new_state.items[id_]; | |
92 blink::WebGamepad& pad = state_.items[id_]; | |
93 | |
94 // Update connection state | |
reveman
2016/06/29 21:55:44
nit: s/state/state./
denniskempin
2016/06/30 00:29:21
Done.
| |
95 if (new_pad.connected != pad.connected) { | |
96 origin_task_runner_->PostTask( | |
97 FROM_HERE, base::Bind(&GamepadDelegate::OnStateChange, | |
98 base::Unretained(delegate_), new_pad.connected)); | |
reveman
2016/06/29 21:55:44
Is base::Unretained safe here and below? what if t
| |
99 } | |
100 | |
101 if (!new_pad.connected || new_pad.timestamp <= pad.timestamp) | |
102 return; | |
103 | |
104 // Notify delegate of updated axes | |
reveman
2016/06/29 21:55:44
nit: s/axes/axes./
denniskempin
2016/06/30 00:29:21
Done.
| |
105 for (size_t axis = 0; axis < std::max(pad.axesLength, new_pad.axesLength); | |
106 ++axis) { | |
107 if (!almostEquals(new_pad.axes[axis], pad.axes[axis])) { | |
108 send_frame = true; | |
109 origin_task_runner_->PostTask( | |
110 FROM_HERE, | |
111 base::Bind(&GamepadDelegate::OnAxis, base::Unretained(delegate_), | |
112 axis, new_pad.axes[axis])); | |
113 } | |
114 } | |
115 | |
116 // Notify delegate of updated buttons | |
reveman
2016/06/29 21:55:44
nit: s/buttons/buttons./
denniskempin
2016/06/30 00:29:21
Done.
| |
117 for (size_t button = 0; | |
118 button < std::max(pad.buttonsLength, new_pad.buttonsLength); ++button) { | |
119 if (!almostEquals(new_pad.buttons[button].value, | |
120 pad.buttons[button].value) || | |
121 pad.buttons[button].pressed != new_pad.buttons[button].pressed) { | |
reveman
2016/06/29 21:55:44
check "pressed" first as it's cheaper
denniskempin
2016/06/30 00:29:21
Done.
| |
122 send_frame = true; | |
123 origin_task_runner_->PostTask( | |
124 FROM_HERE, | |
125 base::Bind(&GamepadDelegate::OnButton, base::Unretained(delegate_), | |
126 button, new_pad.buttons[button].pressed, | |
127 new_pad.buttons[button].value)); | |
128 } | |
129 } | |
130 if (send_frame) { | |
131 origin_task_runner_->PostTask( | |
132 FROM_HERE, | |
133 base::Bind(&GamepadDelegate::OnFrame, base::Unretained(delegate_))); | |
134 } | |
135 } | |
136 | |
137 } // namespace exo | |
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