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Unified Diff: third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp

Issue 2075093002: Don't cache GIF frames if it would be too large. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Handling cases overflow-infinity. Clarifying. Created 4 years, 6 months ago
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Index: third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp
diff --git a/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp b/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp
index 68e9334457a0978512762e0a267028649ede44d6..75cd4bfdb6b292f445c1057704be53e3a73b88ec 100644
--- a/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp
+++ b/third_party/WebKit/Source/platform/image-decoders/gif/GIFImageDecoder.cpp
@@ -34,6 +34,7 @@ namespace blink {
GIFImageDecoder::GIFImageDecoder(AlphaOption alphaOption, GammaAndColorProfileOption colorOptions, size_t maxDecodedBytes)
: ImageDecoder(alphaOption, colorOptions, maxDecodedBytes)
+ , m_purgeAggressively(false)
, m_repetitionCount(cAnimationLoopOnce)
{
}
@@ -301,6 +302,44 @@ void GIFImageDecoder::decode(size_t index)
if (failed())
return;
+ if (!m_purgeAggressively) {
scroggo_chromium 2016/06/28 15:55:28 How do you feel about making this a private method
cblume 2016/06/28 16:53:33 I like it. Done.
+ // We don't want to cache so much that we cause a memory issue.
+ //
+ // If we used a LRU cache we would fill it and then on next animation loop
+ // we would need to decode all the frames again -- the LRU would give no
+ // benefit and would consume more memory.
+ // So instead, simply purge unused frames if caching all of the frames of
+ // the image would use more memory than the image decoder is allowed
+ // (m_maxDecodedBytes).
scroggo_chromium 2016/06/28 15:55:28 or overflow.
cblume 2016/06/28 16:53:33 Done.
+ //
+ // As we decode we will learn the total number of frames, and thus total
+ // possible image memory used.
+
+ const uint64_t frameArea = decodedSize().area();
+ // We are about to multiply by 4, which may require an extra bit of storage
+ bool wouldOverflow = frameArea > (UINT64_C(1) << 62);
+ if (!wouldOverflow) {
scroggo_chromium 2016/06/28 15:55:28 I think you want if (wouldOverflow) ? (No "!
cblume 2016/06/28 16:53:33 Done.
+ m_purgeAggressively = true;
+ } else {
+ const uint64_t frameMemoryUsage = frameArea * 4; // 4 bytes per pixel
+ // We are about to multiply by a size_t, which does not have a fixed
+ // size.
+ // To simplify things, let's make sure our per-frame memory usage and
+ // index can be stored in 32 bits and store the multiplicand in a 64-bit
+ // number.
+ wouldOverflow = (frameMemoryUsage > (UINT32_C(1) << 31))
+ || (index > (UINT32_C(1) << 31));
+ if (wouldOverflow) {
+ m_purgeAggressively = true;
+ } else {
+ const uint64_t totalMemoryUsage = frameMemoryUsage * index;
+ if (wouldOverflow || totalMemoryUsage > m_maxDecodedBytes) {
scroggo_chromium 2016/06/28 15:55:28 No need to check wouldOverflow here. It is guarant
cblume 2016/06/28 16:53:33 Done.
+ m_purgeAggressively = true;
+ }
+ }
+ }
+ }
+
Vector<size_t> framesToDecode;
size_t frameToDecode = index;
do {
@@ -314,6 +353,9 @@ void GIFImageDecoder::decode(size_t index)
return;
}
+ if (m_purgeAggressively)
+ clearCacheExceptFrame(*i);
+
// We need more data to continue decoding.
if (m_frameBufferCache[*i].getStatus() != ImageFrame::FrameComplete)
break;
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