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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" | 5 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "ash/ash_switches.h" | 10 #include "ash/common/ash_switches.h" |
11 #include "ash/frame/caption_buttons/frame_caption_button.h" | 11 #include "ash/frame/caption_buttons/frame_caption_button.h" |
12 #include "ash/frame/caption_buttons/frame_size_button.h" | 12 #include "ash/frame/caption_buttons/frame_size_button.h" |
13 #include "ash/metrics/user_metrics_recorder.h" | 13 #include "ash/metrics/user_metrics_recorder.h" |
14 #include "ash/shell.h" | 14 #include "ash/shell.h" |
15 #include "ash/touch/touch_uma.h" | 15 #include "ash/touch/touch_uma.h" |
16 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | 16 #include "ash/wm/maximize_mode/maximize_mode_controller.h" |
17 #include "ui/base/hit_test.h" | 17 #include "ui/base/hit_test.h" |
18 #include "ui/base/l10n/l10n_util.h" | 18 #include "ui/base/l10n/l10n_util.h" |
19 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 19 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
20 #include "ui/gfx/animation/slide_animation.h" | 20 #include "ui/gfx/animation/slide_animation.h" |
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411 views::Button::ButtonState new_state = views::Button::STATE_NORMAL; | 411 views::Button::ButtonState new_state = views::Button::STATE_NORMAL; |
412 if (button == to_hover) | 412 if (button == to_hover) |
413 new_state = views::Button::STATE_HOVERED; | 413 new_state = views::Button::STATE_HOVERED; |
414 else if (button == to_press) | 414 else if (button == to_press) |
415 new_state = views::Button::STATE_PRESSED; | 415 new_state = views::Button::STATE_PRESSED; |
416 button->SetState(new_state); | 416 button->SetState(new_state); |
417 } | 417 } |
418 } | 418 } |
419 | 419 |
420 } // namespace ash | 420 } // namespace ash |
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