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Side by Side Diff: src/core/SkDraw.cpp

Issue 2073873002: Simplify mask/clip intersection, making sure to explicitly check for an empty mask. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: revert old change Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #define __STDC_LIMIT_MACROS 7 #define __STDC_LIMIT_MACROS
8 8
9 #include "SkDraw.h" 9 #include "SkDraw.h"
10 #include "SkBlitter.h" 10 #include "SkBlitter.h"
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1450 , fGlyphCache(cache) 1450 , fGlyphCache(cache)
1451 , fBlitter(blitter) 1451 , fBlitter(blitter)
1452 , fClip(fUseRegionToDraw ? &draw.fRC->bwRgn() : nullptr) 1452 , fClip(fUseRegionToDraw ? &draw.fRC->bwRgn() : nullptr)
1453 , fDraw(draw) 1453 , fDraw(draw)
1454 , fPaint(paint) 1454 , fPaint(paint)
1455 , fClipBounds(PickClipBounds(draw)) { } 1455 , fClipBounds(PickClipBounds(draw)) { }
1456 1456
1457 void operator()(const SkGlyph& glyph, SkPoint position, SkPoint rounding) { 1457 void operator()(const SkGlyph& glyph, SkPoint position, SkPoint rounding) {
1458 position += rounding; 1458 position += rounding;
1459 // Prevent glyphs from being drawn outside of or straddling the edge of device space. 1459 // Prevent glyphs from being drawn outside of or straddling the edge of device space.
1460 if (position.fX > INT_MAX - (INT16_MAX + UINT16_MAX) || 1460 // Comparisons written a little weirdly so that NaN coordinates are trea ted safely.
1461 position.fX < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/) || 1461 auto gt = [](float a, int b) { return !(a <= (float)b); };
1462 position.fY > INT_MAX - (INT16_MAX + UINT16_MAX) || 1462 auto lt = [](float a, int b) { return !(a >= (float)b); };
1463 position.fY < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) { 1463 if (gt(position.fX, INT_MAX - (INT16_MAX + UINT16_MAX)) ||
1464 lt(position.fX, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) ||
1465 gt(position.fY, INT_MAX - (INT16_MAX + UINT16_MAX)) ||
1466 lt(position.fY, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/))) {
1464 return; 1467 return;
1465 } 1468 }
1466 1469
1467 int left = SkScalarFloorToInt(position.fX); 1470 int left = SkScalarFloorToInt(position.fX);
1468 int top = SkScalarFloorToInt(position.fY); 1471 int top = SkScalarFloorToInt(position.fY);
1469 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1472 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1470 1473
1471 left += glyph.fLeft; 1474 left += glyph.fLeft;
1472 top += glyph.fTop; 1475 top += glyph.fTop;
1473 1476
1474 int right = left + glyph.fWidth; 1477 int right = left + glyph.fWidth;
1475 int bottom = top + glyph.fHeight; 1478 int bottom = top + glyph.fHeight;
1476 1479
1477 SkMask mask; 1480 SkMask mask;
1478 mask.fBounds.set(left, top, right, bottom); 1481 mask.fBounds.set(left, top, right, bottom);
1482 SkASSERT(!mask.fBounds.isEmpty());
1479 1483
1480 if (fUseRegionToDraw) { 1484 if (fUseRegionToDraw) {
1481 SkRegion::Cliperator clipper(*fClip, mask.fBounds); 1485 SkRegion::Cliperator clipper(*fClip, mask.fBounds);
1482 1486
1483 if (!clipper.done() && this->getImageData(glyph, &mask)) { 1487 if (!clipper.done() && this->getImageData(glyph, &mask)) {
1484 const SkIRect& cr = clipper.rect(); 1488 const SkIRect& cr = clipper.rect();
1485 do { 1489 do {
1486 this->blitMask(mask, cr); 1490 this->blitMask(mask, cr);
1487 clipper.next(); 1491 clipper.next();
1488 } while (!clipper.done()); 1492 } while (!clipper.done());
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2076 mask->fImage = SkMask::AllocImage(size); 2080 mask->fImage = SkMask::AllocImage(size);
2077 memset(mask->fImage, 0, mask->computeImageSize()); 2081 memset(mask->fImage, 0, mask->computeImageSize());
2078 } 2082 }
2079 2083
2080 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2084 if (SkMask::kJustComputeBounds_CreateMode != mode) {
2081 draw_into_mask(*mask, devPath, style); 2085 draw_into_mask(*mask, devPath, style);
2082 } 2086 }
2083 2087
2084 return true; 2088 return true;
2085 } 2089 }
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