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Side by Side Diff: content/shell/renderer/test_runner/gamepad_controller.h

Issue 207323002: Gamepad API: add test support for gamepad events (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 5 #ifndef CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 6 #define CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
7 7
8 #include "base/memory/weak_ptr.h" 8 #include "base/memory/weak_ptr.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h" 9 #include "third_party/WebKit/public/platform/WebGamepads.h"
10 10
(...skipping 12 matching lines...) Expand all
23 GamepadController(); 23 GamepadController();
24 ~GamepadController(); 24 ~GamepadController();
25 25
26 void Reset(); 26 void Reset();
27 void Install(blink::WebFrame* frame); 27 void Install(blink::WebFrame* frame);
28 void SetDelegate(WebTestRunner::WebTestDelegate* delegate); 28 void SetDelegate(WebTestRunner::WebTestDelegate* delegate);
29 29
30 private: 30 private:
31 friend class GamepadControllerBindings; 31 friend class GamepadControllerBindings;
32 32
33 // TODO(b.kelemen): for historical reasons Connect just initializes the
34 // object. The 'gamepadconnected' event will be dispatched via
35 // DispatchConnected. Tests for connected events need to first connect(),
36 // then set the gamepad data and finally call dispatchConnected().
37 // We should consider renaming Connect to Init and DispatchConnected to
38 // Connect and at the same time updating all the gamepad tests.
33 void Connect(int index); 39 void Connect(int index);
40 void DispatchConnected(int index);
41
34 void Disconnect(int index); 42 void Disconnect(int index);
35 void SetId(int index, const std::string& src); 43 void SetId(int index, const std::string& src);
36 void SetButtonCount(int index, int buttons); 44 void SetButtonCount(int index, int buttons);
37 void SetButtonData(int index, int button, double data); 45 void SetButtonData(int index, int button, double data);
38 void SetAxisCount(int index, int axes); 46 void SetAxisCount(int index, int axes);
39 void SetAxisData(int index, int axis, double data); 47 void SetAxisData(int index, int axis, double data);
40 48
41 blink::WebGamepads gamepads_; 49 blink::WebGamepads gamepads_;
42 50
43 WebTestRunner::WebTestDelegate* delegate_; 51 WebTestRunner::WebTestDelegate* delegate_;
44 52
45 base::WeakPtrFactory<GamepadController> weak_factory_; 53 base::WeakPtrFactory<GamepadController> weak_factory_;
46 54
47 DISALLOW_COPY_AND_ASSIGN(GamepadController); 55 DISALLOW_COPY_AND_ASSIGN(GamepadController);
48 }; 56 };
49 57
50 } // namespace content 58 } // namespace content
51 59
52 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_ 60 #endif // CONTENT_SHELL_RENDERER_TEST_RUNNER_GAMEPAD_CONTROLLER_H_
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