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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
(...skipping 18 matching lines...) Expand all Loading... |
29 if (!this->isGpuContext() || colorBits > 24 || | 29 if (!this->isGpuContext() || colorBits > 24 || |
30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
31 // If we're rendering to F16, we need an off-screen surface - the curren
t render | 31 // If we're rendering to F16, we need an off-screen surface - the curren
t render |
32 // target is most likely the wrong format. | 32 // target is most likely the wrong format. |
33 // | 33 // |
34 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably | 34 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably |
35 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. | 35 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. |
36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | 36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
37 fDisplayParams.fColorType, | 37 fDisplayParams.fColorType, |
38 kUnknown_SkAlphaType, | 38 kUnknown_SkAlphaType, |
39 fDisplayParams.fColorSpace); | 39 fDisplayParams.fProfileType); |
40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, | 40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, |
41 fDisplayParams.fMSAASampleCount, &pro
ps); | 41 fDisplayParams.fMSAASampleCount, &pro
ps); |
42 } else { | 42 } else { |
43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); | 43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); |
44 } | 44 } |
45 } | 45 } |
46 | 46 |
47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, | 47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, |
48 int colorBits) { | 48 int colorBits) { |
49 if (!this->isGpuContext() || colorBits > 24 || | 49 if (!this->isGpuContext() || colorBits > 24 || |
50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
51 // We made/have an off-screen surface. Get the contents as an SkImage: | 51 // We made/have an off-screen surface. Get the contents as an SkImage: |
52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | 52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
53 fDisplayParams.fColorType, | 53 fDisplayParams.fColorType, |
54 kUnknown_SkAlphaType, | 54 kUnknown_SkAlphaType, |
55 fDisplayParams.fColorSpace); | 55 fDisplayParams.fProfileType); |
56 SkBitmap bm; | 56 SkBitmap bm; |
57 bm.allocPixels(info); | 57 bm.allocPixels(info); |
58 renderSurface->getCanvas()->readPixels(&bm, 0, 0); | 58 renderSurface->getCanvas()->readPixels(&bm, 0, 0); |
59 SkPixmap pm; | 59 SkPixmap pm; |
60 bm.peekPixels(&pm); | 60 bm.peekPixels(&pm); |
61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, | 61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, |
62 SkBudgeted::kNo)); | 62 SkBudgeted::kNo)); |
63 GrTexture* texture = as_IB(image)->peekTexture(); | 63 GrTexture* texture = as_IB(image)->peekTexture(); |
64 SkASSERT(texture); | 64 SkASSERT(texture); |
65 | 65 |
66 // With ten-bit output, we need to manually apply the gamma of the outpu
t device | 66 // With ten-bit output, we need to manually apply the gamma of the outpu
t device |
67 // (unless we're in non-gamma correct mode, in which case our data is al
ready | 67 // (unless we're in non-gamma correct mode, in which case our data is al
ready |
68 // fake-sRGB, like we're expected to put in the 10-bit buffer): | 68 // fake-sRGB, like we're expected to put in the 10-bit buffer): |
69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); | 69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); |
70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); | 70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); |
71 } | 71 } |
72 } | 72 } |
73 | 73 |
74 } //namespace sk_app | 74 } //namespace sk_app |
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