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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 if (!this->isGpuContext() || colorBits > 24 || | 29 if (!this->isGpuContext() || colorBits > 24 || |
| 30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
| 31 // If we're rendering to F16, we need an off-screen surface - the curren
t render | 31 // If we're rendering to F16, we need an off-screen surface - the curren
t render |
| 32 // target is most likely the wrong format. | 32 // target is most likely the wrong format. |
| 33 // | 33 // |
| 34 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably | 34 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably |
| 35 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. | 35 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. |
| 36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | 36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
| 37 fDisplayParams.fColorType, | 37 fDisplayParams.fColorType, |
| 38 kUnknown_SkAlphaType, | 38 kUnknown_SkAlphaType, |
| 39 fDisplayParams.fColorSpace); | 39 fDisplayParams.fProfileType); |
| 40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, | 40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, |
| 41 fDisplayParams.fMSAASampleCount, &pro
ps); | 41 fDisplayParams.fMSAASampleCount, &pro
ps); |
| 42 } else { | 42 } else { |
| 43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); | 43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); |
| 44 } | 44 } |
| 45 } | 45 } |
| 46 | 46 |
| 47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, | 47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, |
| 48 int colorBits) { | 48 int colorBits) { |
| 49 if (!this->isGpuContext() || colorBits > 24 || | 49 if (!this->isGpuContext() || colorBits > 24 || |
| 50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
| 51 // We made/have an off-screen surface. Get the contents as an SkImage: | 51 // We made/have an off-screen surface. Get the contents as an SkImage: |
| 52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | 52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
| 53 fDisplayParams.fColorType, | 53 fDisplayParams.fColorType, |
| 54 kUnknown_SkAlphaType, | 54 kUnknown_SkAlphaType, |
| 55 fDisplayParams.fColorSpace); | 55 fDisplayParams.fProfileType); |
| 56 SkBitmap bm; | 56 SkBitmap bm; |
| 57 bm.allocPixels(info); | 57 bm.allocPixels(info); |
| 58 renderSurface->getCanvas()->readPixels(&bm, 0, 0); | 58 renderSurface->getCanvas()->readPixels(&bm, 0, 0); |
| 59 SkPixmap pm; | 59 SkPixmap pm; |
| 60 bm.peekPixels(&pm); | 60 bm.peekPixels(&pm); |
| 61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, | 61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, |
| 62 SkBudgeted::kNo)); | 62 SkBudgeted::kNo)); |
| 63 GrTexture* texture = as_IB(image)->peekTexture(); | 63 GrTexture* texture = as_IB(image)->peekTexture(); |
| 64 SkASSERT(texture); | 64 SkASSERT(texture); |
| 65 | 65 |
| 66 // With ten-bit output, we need to manually apply the gamma of the outpu
t device | 66 // With ten-bit output, we need to manually apply the gamma of the outpu
t device |
| 67 // (unless we're in non-gamma correct mode, in which case our data is al
ready | 67 // (unless we're in non-gamma correct mode, in which case our data is al
ready |
| 68 // fake-sRGB, like we're expected to put in the 10-bit buffer): | 68 // fake-sRGB, like we're expected to put in the 10-bit buffer): |
| 69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); | 69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); |
| 70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); | 70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); |
| 71 } | 71 } |
| 72 } | 72 } |
| 73 | 73 |
| 74 } //namespace sk_app | 74 } //namespace sk_app |
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