Chromium Code Reviews| Index: chrome/browser/resources/settings/animation/animation.js |
| diff --git a/chrome/browser/resources/settings/animation/animation.js b/chrome/browser/resources/settings/animation/animation.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7e07a996b9c1db30ddd42d9d8855846f0268b947 |
| --- /dev/null |
| +++ b/chrome/browser/resources/settings/animation/animation.js |
| @@ -0,0 +1,92 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +/** |
| + * @fileoverview Simplified API wrapping native Web Animations with some sugar. |
| + * A compromise between the draft spec and Chrome's evolving support. This API |
| + * will be changed (or removed) as Chrome support evolves. |
| + */ |
| +cr.define('settings.animation', function() { |
| + 'use strict'; |
| + |
| + /** |
| + * Default timing constants. |
| + * @const |
| + */ |
| + var Timing = { |
| + DURATION: 250, |
| + EASING: 'cubic-bezier(0.4, 0, 0.2, 1)', // Fast out, slow in. |
| + }; |
| + |
| + /** |
| + * Offers a small subset of the v1 Animation interface. The underlying |
| + * animation can be reversed, canceled or immediately finished. |
| + * @see https://www.w3.org/TR/web-animations-1/#animation |
| + * |
| + * @constructor |
| + * @extends {cr.EventTarget} |
| + * @param {!Element} el The element to animate. |
| + * @param {!Array<!Object>|!Object<!Array>|!Object<string>} keyframes |
| + * Keyframes, as in Element.prototype.animate. |
| + * @param {number|!KeyframeEffectOptions=} opt_options Duration or options |
| + * object, as in Element.prototype.animate. |
| + */ |
| + function Animation(el, keyframes, opt_options) { |
| + // Disallow direct usage of the underlying animation. |
| + this.animation_ = el.animate(keyframes, opt_options); |
| + |
| + var self = this; |
| + /** @type {!Promise} */ |
| + this.finished = new Promise(function(resolve, reject) { |
|
Dan Beam
2016/07/01 00:33:58
so the point of this class is just basically to ad
michaelpg
2016/07/01 20:21:46
Yes, that's entirely the point. Once the platform
|
| + // If we were implementing the full spec, we'd have to support |
| + // removing or resetting these listeners. |
| + self.animation_.addEventListener('finish', function(e) { |
| + resolve(); |
| + // According to the spec, queue a task to fire the event after |
| + // resolving the promise. |
| + self.queueDispatch_(e); |
| + }); |
| + self.animation_.addEventListener('cancel', function(e) { |
| + reject(new |
| + /** |
| + * @see https://heycam.github.io/webidl/#es-DOMException-call |
| + * @type {function (new:DOMException, string, string)} |
| + */( |
| + DOMException |
| + )('', 'AbortError')); |
| + self.queueDispatch_(e); |
| + }); |
| + }); |
| + } |
| + |
| + Animation.prototype = { |
| + __proto__: cr.EventTarget.prototype, |
| + |
| + finish: function() { |
| + assert(this.animation_); |
| + this.animation_.finish(); |
| + }, |
| + |
| + cancel: function() { |
| + assert(this.animation_); |
| + this.animation_.cancel(); |
| + }, |
| + |
| + /** |
| + * @param {!Event} e |
| + * @private |
| + */ |
| + queueDispatch_: function(e) { |
| + setTimeout(function() { |
| + this.dispatchEvent(e); |
| + this.animation_ = undefined; |
| + }.bind(this)); |
| + }, |
| + }; |
| + |
| + return { |
| + Animation: Animation, |
| + Timing: Timing, |
| + }; |
| +}); |